# Creating a Project - Rojo Documentation
Documentation home Rojo, a tool for enabling professional development tools on Roblox.

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# Creating a Project

To use Rojo, you'll need to create a new project file, which tells Rojo what your project is, and how to load it into Roblox Studio.

## New Project

Create a new folder, then run `rojo init` inside that folder to initialize an empty project.

    mkdir my-new-project
    cd my-new-project

    rojo init

Rojo will create an empty project file named `rojo.json` in the directory.

The default configuration doesn't do anything. We need to tell Rojo where our code is on the filesystem, and where we want to put it in the Roblox tree.

To do that, open up `rojo.json` and add an entry to the `partitions` table:

    {
        "name": "your-project-name-here",
        "servePort": 8000,
        "partitions": {
            "src": {
                "path": "src",
                "target": "ReplicatedStorage.Project"
            }
        }
    }

Warning

Make sure that the `src` directory exists in your project, or Rojo will throw an error!

Warning

Any objects contained in the `target` of a partition will be destroyed by Rojo if not found on the filesystem!

A Rojo project has one or more partitions. Partitions define how code should be transferred between the filesystem and Roblox by mapping directories and files to Roblox objects.

Each partition has:

- A name (the key in the `partitions` object), which is used for debugging
- `path`, the location on the filesystem relative to `rojo.json`
- `target`, the location in Roblox relative to `game`

## Syncing into Studio

Once you've added your partition to the project file, you can start the Rojo dev server by running a command in your project's directory:

    rojo serve

If your project is in the right place, Rojo will let you know that it was found and start an HTTP server that the plugin can connect to.

In Roblox Studio, open the plugins tab and find Rojo's buttons.

Press Test Connection to verify that the plugin can communicate with the dev server. Watch the Output panel for the results.

Info

If you see an error message, return to the previous steps and make sure that the Rojo dev server is running.

After your connection was successful, press Sync In to move code from the filesystem into Studio, or use Toggle Polling to have Rojo automatically sync in changes as they happen.

## Importing an Existing Project

Rojo will eventually support importing an existing Roblox project onto the filesystem for use with Rojo.

Rojo doesn't currently support converting an existing project or syncing files from Roblox Studio onto the filesystem. In the mean time, you can manually copy your files into the structure that Rojo expects.

Up-to-date information will be available on issue #5 as this is worked on.