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- #ifndef _FIELD_H_
- #define _FIELD_H_
- void redraw_field(FIELD* f);
- void init_field(FIELD* f, int width, int height, GAME_STATE* state);
- void add_ball(FIELD* f, int max_value);
- void destroy_field(FIELD* f);
- void update_ballpos(FIELD* f);
- void update_playerpos(FIELD* f);
- #endif
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