field.h 278 B

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  1. #ifndef _FIELD_H_
  2. #define _FIELD_H_
  3. void redraw_field(FIELD* f);
  4. void init_field(FIELD* f, int width, int height, GAME_STATE* state);
  5. void add_ball(FIELD* f, int max_value);
  6. void destroy_field(FIELD* f);
  7. void update_ballpos(FIELD* f);
  8. void update_playerpos(FIELD* f);
  9. #endif