Some simple shaders for the obs plugin 'shaderfilter plus' https://github.com/Limeth/obs-shaderfilter-plus#obs-shaderfilter-plus

NetherEran a3e56afbd0 fix spelling and add more information %!s(int64=4) %!d(string=hai) anos
anaglyph_3d 4c8b1dd92c add some shaders %!s(int64=4) %!d(string=hai) anos
README.md a3e56afbd0 fix spelling and add more information %!s(int64=4) %!d(string=hai) anos
blur.glsl 4c8b1dd92c add some shaders %!s(int64=4) %!d(string=hai) anos
license.txt 77acb3b02f add license %!s(int64=4) %!d(string=hai) anos
mirror.glsl 4c8b1dd92c add some shaders %!s(int64=4) %!d(string=hai) anos
red_alert.glsl 4c8b1dd92c add some shaders %!s(int64=4) %!d(string=hai) anos
square.glsl 4c8b1dd92c add some shaders %!s(int64=4) %!d(string=hai) anos
upwards_distorted.glsl 4c8b1dd92c add some shaders %!s(int64=4) %!d(string=hai) anos
wave.glsl 4c8b1dd92c add some shaders %!s(int64=4) %!d(string=hai) anos

README.md

A collection of openGL shaders for the shaderfilter plus plugin of obs.

How to use:

The shaders in the anaglyph_3d folder are used to combine two sources to be viewable in 3d with 3d glasses. They can be used as follows.

  • Create a group source.
  • Add the left and the right source into the group. Right should be on top.
  • Apply red.glsl to the right image, cyan.glsl to the left one.
  • Apply merge.glsl to the whole group to correct the brightness.

The anaglyph effect is not perfect but close enough.