red.glsl 180 B

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  1. float4 render(float2 uv) {
  2. float4 image_color = image.Sample(builtin_texture_sampler, uv);
  3. image_color[3] = 0.5;
  4. image_color[1] = 0;
  5. image_color[2] = 0;
  6. return image_color;
  7. }