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- API functions:
- hot_air_balloons.get_entity(name, mesh_name, texture_name)
- arguments:
- 'name': string in the format "modname:entityname"
- 'mesh_name': string in the format "modname_meshFileName"
- 'texture_name': string in the format "modname_textureFileName"
- Example usage: minetest.register_entity(hot_air_balloons.get_entity(foo, raa, see))
- you can also store the values in a local variable and change the fields of the entity definition table before registering the entity.
- passing the entity name to the function is used when a balloon pilot logs off
- hot_air_balloons.get_item(name, description, texture, object_name)
- arguments:
- 'name': string in the format "modname:itemname"
- 'description': string that appears in the tooltip. Use minetest.translate with this.
- 'texture': string in the format "modname_textureFileName"
- 'object_name' is the name specified in hot_air_balloons.get_entity
- Example usage: minetest.register_craftitem(hot_air_balloons.get_item(foo, raa, see, mon))
- returns an item name and an item definition table
- as with get_entity you can store the item definition table and change its fields before registering the item.
- explanation of the custom fields of the entitiy definition table:
- pilot: stores the player name of the pilot or nil if there is no pilot
- heat: integer in the interval [0, 12000)
- Decides wether to fly up or down
- balloon_type: entity name of the balloon, e.g."hot_air_balloons:balloon".
- used to make the balloon log off and log back in together with its pilot
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