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- local dye_table = dye.dyes
- for i in ipairs(dye_table) do
- local name = dye_table[i][1]
- local desc = dye_table[i][2]
- local hex = dye_table[i][3]
- minetest.register_node('furniture:bed1_'..name, {
- _doc_items_crafting = 'This is crafted in the Woodworking Station.',
- description = 'Bed with '..desc..' Blankets',
- drawtype = 'mesh',
- mesh = 'furniture_bed1.obj',
- tiles = {'furniture_bed1_wood.png', 'furniture_bed1_sheets.png'},
- overlay_tiles = {{name = '(furniture_bed1_sheets.png^[multiply:'..hex..')^furniture_bed1_mask.png', color = 'white'}},
- paramtype = 'light',
- paramtype2 = 'colorfacedir',
- palette = 'furniture_stain_palette.png',
- selection_box = {
- type = 'fixed',
- fixed = {{-.5, -.5, -.5, .5, 0, 1.5},
- {-.5, 0, 1.35, .5, .5, 1.5}}
- },
- collision_box = {
- type = 'fixed',
- fixed = {{-.5, -.5, -.5, .5, 0, 1.5},
- {-.5, 0, 1.35, .5, .5, 1.5}}
- },
- groups = {oddly_breakable_by_hand = 2, choppy=3, stainable=1},
- after_place_node = function(pos, placer, itemstack)
- if not epic.space_to_front(pos) then
- minetest.remove_node(pos)
- return itemstack
- end
- end,
- after_dig_node = function(pos, oldnode)
- epic.remove_front_node(pos, oldnode)
- end,
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- beds.on_rightclick(pos, clicker)
- return itemstack
- end,
- on_rotate = function(pos, node)
- return false
- end,
- })
- end
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