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- minetest.register_on_joinplayer(function(player)
- local name = player:get_player_name()
- --Minetest doesn't allow for easily changing player inventories shown in the hotbar.
- --To counter this the inventory is swapped between 'main' and 'builder' depending on player mode.
- player:get_inventory():set_size('main', 32)
- player:get_inventory():set_size('builder', 32)
- player:get_inventory():set_size('clothing', 24)
- local clothing = minetest.create_detached_inventory(name..'_clothing', {
- on_put = function(inv, listname, index, stack, player)
- gamer.get_clothes(player)
- end,
- on_take = function(inv, listname, index, stack, player)
- gamer.get_clothes(player)
- end,
- on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- gamer.get_clothes(player)
- end,
- allow_put = function(inv, listname, index, put_stack, player)
- local clothes = put_stack:get_name()
- if minetest.get_item_group(clothes, 'clothing') > 0 then
- return 1
- else
- return 0
- end
- end
- })
- clothing:set_size('slots', 18)
- gamer.player_attached[player:get_player_name()] = false
- gamer.player_set_model(player, 'gamer_model.b3d')
- player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
- player:hud_set_hotbar_image("gui_hotbar.png")
- player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
- player:set_formspec_prepend('bgcolor[#222222;false]')
- gamer.retrieve_clothes(player)
- gamer.get_clothes(player)
- if player.get_lighting then
- local light = player:get_lighting()
- light.shadows.intensity = 0.5
- player:set_lighting(light)
- end
- end)
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