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- --- Modgen import mod
- -- writes the mapblocks back to the world
- -- hard-dependency- and global-free
- -- mod name and path
- local modname = minetest.get_current_modname()
- local MP = minetest.get_modpath(modname)
- local import_mod = {
- -- storage
- storage = minetest.get_mod_storage()
- }
- -- local functions/helpers
- loadfile(MP .. "/decode.lua")(import_mod)
- loadfile(MP .. "/util.lua")(import_mod)
- loadfile(MP .. "/load_chunk.lua")(import_mod)
- loadfile(MP .. "/register_mapgen.lua")(import_mod)
- loadfile(MP .. "/read_manifest.lua")(import_mod)
- loadfile(MP .. "/nodename_check.lua")(import_mod)
- loadfile(MP .. "/uid_check.lua")(import_mod)
- loadfile(MP .. "/localize_nodeids.lua")(import_mod)
- loadfile(MP .. "/deserialize.lua")(import_mod)
- local manifest = import_mod.read_manifest()
- -- check world uid
- import_mod.uid_check(manifest)
- -- check if the nodes are available in the current world
- minetest.register_on_mods_loaded(function()
- import_mod.nodename_check(manifest)
- end)
- -- initialize mapgen
- import_mod.register_mapgen(manifest)
- if minetest.get_modpath("modgen") then
- -- modgen available, make it aware of the loaded import_mod
- modgen.register_import_mod(manifest, MP)
- end
- -- check if the auto-update feature is enabled
- if minetest.settings:get_bool("import_mod.auto_update.enabled") then
- loadfile(MP .. "/auto_update.lua")(import_mod)
- end
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