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- mobs:register_mob('scorpion:boss', {
- type = 'monster',
- passive = false,
- attack_type = 'dogfight',
- damage = 2,
- hp_min = 75, hp_max = 175, armor = 20,
- collisionbox = {-1, -0.95, -1, 1, .35, 1},
- visual = 'mesh',
- mesh = 'scorpion.b3d',
- drawtype = 'front',
- textures = {
- {'scorpion_red.png^scorpion_armor.png'},
- {'scorpion_green.png^scorpion_armor.png'},
- {'scorpion_tan.png^scorpion_armor.png'},
- },
- blood_texture = 'mobs_blood.png',
- visual_size = {x=20,y=20},
- makes_footstep_sound = true,
- sounds = {
- war_cry = 'scorpion_squeak',
- },
- walk_velocity = 3,
- run_velocity = 7,
- jump = true,
- stepheight = 3,
- drops = {
- {name = 'mobs:meat_raw', chance = 1, min = 5, max = 15},
- {name = 'default:diamondblock', chance = 3, min = 4, max = 15},
- {name = 'default:mese', chance = 3, min = 4, max = 15},
- {name = 'default:steel_ingot', chance = 2, min = 10, max = 40},
- {name = 'scorpion:shell', chance = 1, min = 20, max = 100},
- },
- water_damage = 20,
- lava_damage = 60,
- light_damage = 0,
- reach = 5,
- view_range = 12,
- fear_height = 9,
- animation = {
- speed_normal = 15, speed_run = 15,
- stand_start = 0, stand_end = 60,
- walk_start = 150, walk_end = 210,
- run_start = 150, run_end = 210,
- punch_start = 220, punch_end = 260,
- punch2_start = 265, punch2_end = 305,
- punch3_start = 70, punch3_end = 140,
- },
- custom_attack = function(self)
- local random_number = math.random(20)
- print (random_number)
- if random_number < 5 then
- local s = self.object:get_pos()
- local pos1 = {x=s.x+math.random(-3,3), y=s.y, z=s.z+math.random(-3,3)}
- minetest.add_entity(pos1, 'scorpion:little')
- elseif random_number == 16 then
- local s = self.object:get_pos()
- local pos1 = {x=s.x+math.random(-3,3), y=s.y, z=s.z+math.random(-3,3)}
- minetest.add_entity(pos1, 'scorpion:big')
- end
- end,
- on_die = function(self)
- local random_number = math.random(0,2)
- if random_number == 1 then
- local pos = self.object:get_pos()
- local objs = minetest.get_objects_inside_radius(pos, 4)
- for _, obj in pairs(objs) do
- if obj:is_player() then
- local pos1 = {x=pos.x+math.random(-2,2), y=pos.y, z=pos.z+math.random(-2,2)}
- local mob = minetest.add_entity(pos1, 'scorpion:pet')
- local ent2 = mob:get_luaentity()
- mob:set_properties({
- visual_size = {
- x = ent2.base_size.x / 2,
- y = ent2.base_size.y / 2
- },
- collisionbox = {
- ent2.base_colbox[1] / 2,
- ent2.base_colbox[2] / 2,
- ent2.base_colbox[3] / 2,
- ent2.base_colbox[4] / 2,
- ent2.base_colbox[5] / 2,
- ent2.base_colbox[6] / 2
- },
- })
- ent2.child = true
- end
- end
- end
- end,
- })
- mobs:spawn({
- name = 'scorpion:boss',
- nodes = {'default:desert_stone'},
- max_light = 10,
- min_height = 0,
- max_height = 150,
- interval = 45,
- chance = 10000,
- active_object_count = 1,
- })
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