Nathan Salapat 13b934557a Refreshed the goat model, added a pig. | hai 1 ano | |
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.. | ||
textures | %!s(int64=4) %!d(string=hai) anos | |
thirdparty | %!s(int64=4) %!d(string=hai) anos | |
LICENSE | %!s(int64=4) %!d(string=hai) anos | |
README.md | %!s(int64=4) %!d(string=hai) anos | |
api.lua | %!s(int64=4) %!d(string=hai) anos | |
core.lua | hai 1 ano | |
init.lua | hai 1 ano | |
mod.conf | %!s(int64=2) %!d(string=hai) anos |
Minetest utility mod to help manage sky transitions. Mod includes the smooth transition between users given base sky colors (for plain sky type). Tracks multiple sky definitions and display the latest one. Each player has own list of sky layers.
Skylayer mod related data structures explained.
ColorSpec
- a table of color value (0..255) in format {r, g, b}
, e.g.:
{r=68, g=34, b=153}
GradientSpec
- an array of ColorSpec
that defines gradient points, e.g.:
{{r=68, g=34, b=153}, {r=68, g=68, b=221}}
GradientSky
- a table with parameter names matching original minetest lua api sky_color
table parameters.
Main difference is that values are GradientSpec
type:
gradient_sky = {
day_sky = GradientSpec,
day_horizon = GradientSpec,
dawn_sky = GradientSpec,
dawn_horizon = GradientSpec,
night_sky = GradientSpec,
night_horizon = GradientSpec,
indoors = GradientSpec,
fog_sun_tint = GradientSpec,
fog_moon_tint = GradientSpec,
}
SkyData
- a table with properties used for directly for set_sky
with additional skylayer
mod
properties for gradient support.
sky_data = {
-- same properties as set_sky api:
base_color = ..,
type = ..,
textures = ..,
clouds = ..,
sky_color = ..,
-- skylayer-specific properties, if set some of above properties will be overiden:
-- overrides base_color property with gradient support.
gradient_colors = GradientSpec
-- overrides sky_color properties with gradient support.
gradient_sky = {
day_sky = GradientSpec,
day_horizon = GradientSpec,
dawn_sky = GradientSpec,
dawn_horizon = GradientSpec,
night_sky = GradientSpec,
night_horizon = GradientSpec,
indoors = GradientSpec,
fog_sun_tint = GradientSpec,
fog_moon_tint = GradientSpec,
}
}
SunData
a table which matches minetest set_sun
parameters, no skylayer
specifics.
MoonData
a table which matches minetest set_moon
parameters, no skylayer
specifics.
StarsData
a table with properties used for directly for set_stars
with additional skylayer
mod properties for gradient support.
stars_data = {
-- same set of properties as set_stars api:
visible = ..,
count = ..,
star_color = ..,
scale = ..,
-- skylayer-specific properties, if set some of above properties will be overiden:
gradient_star_colors = GradientSpec
}
CloundsData
a table with properties used for directly for set_clouds
with additional skylayer
mod properties for gradient support.
clouds_data = {
-- same set of properties as set_clouds api:
density = ..,
color = ..,
ambient = ..,
height = ..,
height = ..,
thickness = ..,
speed = ..,
-- skylayer-specific properties, if set some of above properties will be overiden:
gradient_colors = GradientSpec
gradient_ambient_colors = GradientSpec
}
The Skylayer mod designed to be configured by other mods. See demo.lua for examples and pre-builds commands for quick tests. Demo by default is disabled and can be enabled by uncommenting file include inside init.lua.
local sl = {}
sl.name = "plain_without_clouds_sky"
sl.sky_data = {
base_color = { r = 0, g = 0, b = 0 },
clouds = false
}
skylayer.add_layer(player_name, sl)
local sl = {}
sl.name = "gradient_plain_with_clouds_sky"
sl.sky_data = {
gradient_colors = {
{ r = 68, g = 34, b = 153 },
{ r = 59, g = 12, b = 189 },
{ r = 51, g = 17, b = 187 },
{ r = 68, g = 68, b = 221 },
{ r = 17, g = 170, b = 187 },
{ r = 18, g = 189, b = 185 },
{ r = 34, g = 204, b = 170 },
{ r = 105, g = 208, b = 37 },
{ r = 170, g = 204, b = 34 },
{ r = 208, g = 195, b = 16 },
{ r = 204, g = 187, b = 51 },
{ r = 254, g = 174, b = 45 },
{ r = 255, g = 153, b = 51 },
{ r = 255, g = 102, b = 68 },
{ r = 255, g = 68, b = 34 },
{ r = 255, g = 51, b = 17 },
{ r = 248, g = 12, b = 18 },
{ r = 255, g = 51, b = 17 },
{ r = 255, g = 68, b = 34 },
{ r = 255, g = 102, b = 68 },
{ r = 255, g = 153, b = 51 },
{ r = 254, g = 174, b = 45 },
{ r = 204, g = 187, b = 51 },
{ r = 208, g = 195, b = 16 },
{ r = 170, g = 204, b = 34 },
{ r = 105, g = 208, b = 37 },
{ r = 34, g = 204, b = 170 },
{ r = 18, g = 189, b = 185 },
{ r = 17, g = 170, b = 187 },
{ r = 68, g = 68, b = 221 },
{ r = 51, g = 17, b = 187 },
{ r = 59, g = 12, b = 189 }
}
}
sl.clouds_data = {
gradient_colors = {
{ r = 34, g = 204, b = 170 },
{ r = 105, g = 208, b = 37 },
{ r = 170, g = 204, b = 34 },
{ r = 208, g = 195, b = 16 },
{ r = 204, g = 187, b = 51 },
{ r = 254, g = 174, b = 45 },
{ r = 255, g = 68, b = 34 },
{ r = 255, g = 102, b = 68 },
{ r = 255, g = 153, b = 51 },
{ r = 254, g = 174, b = 45 },
{ r = 59, g = 12, b = 189 }
},
speed = { x = 110, z = -400 }
}
sl.sun_data = {
visible = false
}
sl.moon_data = {
visible = false
}
skylayer.add_layer(player_name, sl)
local sl = {}
sl.name = "gradient_plain_sky_colors_with_defaults_sky"
sl.sky_data = {
gradient_sky = {
day_sky = {
{ r = 100, g = 0, b = 6},
{ r = 6, g = 100, b = 0},
{ r = 0, g = 6, b = 100}
},
day_horizon = {
{ r = 100, g = 56, b = 0},
{ r = 42, g = 100, b = 0},
{ r = 92, g = 100, b = 0}
},
night_sky = {
{ r = 0, g = 255, b = 87},
{ r = 250, g = 187, b = 100},
{ r = 255, g = 82, b = 0}
},
night_horizon = {
{ r = 87, g = 100, b = 0},
{ r = 0, g = 87, b = 100},
{ r = 100, g = 0, b = 87}
},
}
}
skylayer.add_layer(player_name, sl)
Textures used for demo is all created by me with public domain (CC0):