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- -------------------------
- -- Sky Layers: Core
- -- Git: https://gitlab.com/rautars/skylayer
- -- License: MIT
- -- Credits: rautars
- -- Thanks: Perkovec for colorise utils (github.com/Perkovec/colorise-lua)
- -------------------------
- local modpath = minetest.get_modpath("skylayer");
- local colorise = dofile(modpath.."/thirdparty/colorise-lua/colorise.lua")
- local core = {}
- core.settings = {}
- -- flag to disable skylayer at global step
- core.settings.enabled = true
- -- default gradient interval values
- core.settings.gradient_default_min_value = 0
- core.settings.gradient_default_max_value = 1000
- -- how often sky will be updated in seconds
- core.settings.update_interval = 4
- -- helps track total dtime
- core.timer = 0
- core.default_clouds = nil
- core.default_moon = nil
- core.default_sun = nil
- core.default_stars = nil
- core.default_sky_color = nil
- -- keeps player related data such as player itself and own sky layers
- core.sky_players = {}
- -- flag for minetest legacy version (< 5.1.1), value will be initialized lazily
- core.legacy = nil
- -- A helper function to imitate ternary operator for inline if/else checks
- core.ternary = function(condition, trueVal, falseVal)
- if condition then
- return trueVal
- end
- return falseVal
- end
- -- adds player to sky layer affected players list
- core.add_player = function(player)
- local data = {}
- data.id = player:get_player_name()
- data.player = player
- data.skylayers = {}
- table.insert(core.sky_players, data)
- end
- -- remove player from sky layer affected players list
- core.remove_player = function(player_name)
- if #core.sky_players == 0 then
- return
- end
- for k, player_data in ipairs(core.sky_players) do
- if player_data.id == player_name then
- reset_sky(player_data.player)
- table.remove(core.sky_players, k)
- return
- end
- end
- end
- core.get_player_by_name = function(player_name)
- if player_name == nil then
- return nil
- end
- if #minetest.get_connected_players() == 0 then
- return nil
- end
- for i, player in ipairs(minetest.get_connected_players()) do
- if player:get_player_name() == player_name then
- return player
- end
- end
- return nil
- end
- core.get_player_data = function(player_name)
- if #core.sky_players == 0 then
- return nil
- end
- for k, player_data in ipairs(core.sky_players) do
- if player_data.id == player_name then
- return player_data
- end
- end
- end
- core.create_new_player_data = function(player_name)
- local player_data = core.get_player_data(player_name)
- if player_data == nil then
- local player = core.get_player_by_name(player_name)
- if player == nil then
- minetest.log("error", "Fail to resolve player '" .. player_name .. "'")
- return
- end
- core.add_player(player)
- return core.get_player_data(player_name)
- end
- return player_data
- end
- -- sets default / regular sky for player
- core.reset_sky = function(player)
- player:set_clouds(core.default_clouds)
- if core.legacy then
- player:set_sky(nil, "regular", nil)
- else
- player:set_sky({
- base_color = nil,
- type = "regular",
- textures = nil,
- clouds = true,
- sky_color = core.default_sky_color
- })
- player:set_moon(core.default_moon)
- player:set_sun(core.default_sun)
- player:set_stars(core.default_stars)
- end
- end
- -- resolves latest skylayer based on added layer time
- core.get_latest_layer = function(layers)
- if #layers == 0 then
- return nil
- end
- local latest_layer = nil
- for k, layer in ipairs(layers) do
- if latest_layer == nil then
- latest_layer = layer
- else
- if layer.added_time >= latest_layer.added_time then
- latest_layer = layer
- end
- end
- end
- return latest_layer
- end
- core.convert_to_rgb = function(minval, maxval, current_val, colors)
- local max_index = #colors - 1
- local val = (current_val-minval) / (maxval-minval) * max_index + 1.0
- local index1 = math.floor(val)
- local index2 = math.min(math.floor(val) + 1, max_index + 1)
- local f = val - index1
- local c1 = colors[math.max(index1, 1)]
- local c2 = colors[index2]
- if c2 == nil then -- TODO need dig this case more carefully and improve handling
- c2 = colors[max_index]
- end
- return {
- r = math.floor(c1.r + f * (c2.r - c1.r)),
- g = math.floor(c1.g + f * (c2.g - c1.g)),
- b = math.floor(c1.b + f * (c2.b - c1.b))
- }
- end
- -- Returns current gradient color in {r, g, b} format
- core.calculate_current_gradient_color = function(gradient_colors, min_val, max_val)
- if gradient_colors == nil then return nil end
- if min_val == nil then
- min_val = core.settings.gradient_default_min_value
- end
- if max_val == nil then
- max_val = core.settings.gradient_default_max_value
- end
- local rounded_time = math.floor(minetest.get_timeofday() * max_val)
- return core.convert_to_rgb(min_val, max_val, rounded_time, gradient_colors)
- end
- -- Returns current sky color in {r, g, b} format
- core.get_current_layer_color = function(gradient_colors, min_val, max_val)
- return core.calculate_current_gradient_color(gradient_colors, min_val, max_val)
- end
- -- Returns current cloud color in hex format
- core.calculate_color_hex_value = function(gradient_colors, min_val, max_val)
- local rgb_color = core.calculate_current_gradient_color(gradient_colors, min_val, max_val)
- if rgb_color == nil then return nil end
- return colorise.rgb2hex({rgb_color.r, rgb_color.g, rgb_color.b})
- end
- core.resolve_sky_color = function(sky_data)
- local sky_color = sky_data.sky_color
- local gradient_sky = sky_data.gradient_sky
- if sky_color == nil and gradient_sky == nil then
- return core.default_sky_color
- end
- if sky_color == nil then
- sky_color = {}
- end
- -- merge user set color values with worlds defaults
- local merged_sky_color = {
- day_sky = sky_color.day_sky and sky_color.day_sky or core.default_sky_color.day_sky,
- day_horizon = sky_color.day_horizon and sky_color.day_horizon or core.default_sky_color.day_horizon,
- dawn_sky = sky_color.dawn_sky and sky_color.dawn_sky or core.default_sky_color.dawn_sky,
- dawn_horizon = sky_color.dawn_horizon and sky_color.dawn_horizon or core.default_sky_color.dawn_horizon,
- night_sky = sky_color.night_sky and sky_color.night_sky or core.default_sky_color.night_sky,
- night_horizon = sky_color.night_horizon and sky_color.night_horizon or core.default_sky_color.night_horizon,
- indoors = sky_color.indoors and sky_color.indoors or core.default_sky_color.indoors,
- fog_sun_tint = sky_color.fog_sun_tint and sky_color.fog_sun_tint or core.default_sky_color.fog_sun_tint,
- fog_moon_tint = sky_color.fog_moon_tint and sky_color.fog_moon_tint or core.default_sky_color.fog_moon_tint,
- fog_tint_type = sky_color.fog_tint_type and sky_color.fog_tint_type or core.default_sky_color.fog_tint_type
- }
- if gradient_sky == nil then
- return merged_sky_color
- end
- local time_of_day = math.floor(minetest.get_timeofday() * 1000)
- if gradient_sky.day_sky ~= nil and time_of_day > 190 and time_of_day < 800 then
- merged_sky_color.day_sky = core.calculate_color_hex_value(gradient_sky.day_sky, 200, 750)
- end
- if gradient_sky.day_horizon ~= nil and time_of_day > 190 and time_of_day < 800 then
- merged_sky_color.day_horizon = core.calculate_color_hex_value(gradient_sky.day_horizon, 200, 750)
- end
- if gradient_sky.dawn_sky ~= nil and time_of_day >= 750 and time_of_day <= 850 then
- merged_sky_color.dawn_sky = core.calculate_color_hex_value(gradient_sky.dawn_sky, 750, 850)
- end
- if gradient_sky.dawn_horizon ~= nil and time_of_day >= 750 and time_of_day <= 850 then
- merged_sky_color.dawn_horizon = core.calculate_color_hex_value(gradient_sky.dawn_horizon, 750, 850)
- end
- if time_of_day >= 800 or time_of_day <= 190 then
- local night_sky_min = time_of_day >= 800 and 800 or 0
- local night_sky_max = time_of_day >= 800 and 1000 or 200
- if gradient_sky.night_sky ~= nil then
- merged_sky_color.night_sky = core.calculate_color_hex_value(gradient_sky.night_sky, night_sky_min, night_sky_max)
- end
- if gradient_sky.night_horizon ~= nil then
- merged_sky_color.night_horizon = core.calculate_color_hex_value(gradient_sky.night_horizon, night_sky_min, night_sky_max)
- end
- if gradient_sky.fog_moon_tint ~= nil then
- merged_sky_color.fog_moon_tint = core.calculate_color_hex_value(gradient_sky.fog_moon_tint, night_sky_min, night_sky_max)
- end
- elseif gradient_sky.fog_sun_tint ~= nil then
- merged_sky_color.fog_sun_tint = core.calculate_color_hex_value(gradient_sky.fog_sun_tint, 200, 750)
- end
- if gradient_sky.indoors ~= nil then
- merged_sky_color.indoors = core.calculate_color_hex_value(gradient_sky.indoors)
- end
- return merged_sky_color
- end
- core.update_sky_details = function(player, sky_layer)
- local sky_data = sky_layer.sky_data
- if sky_data == nil then
- return
- end
- local bg_color = sky_data.base_color and sky_data.base_color or sky_data.bgcolor -- fallback to bgcolor legacy parameter
- if sky_data.gradient_colors ~= nil then
- bg_color = core.get_current_layer_color(
- sky_data.gradient_colors,
- sky_data.gradient_min_value,
- sky_data.gradient_max_value)
- end
- local sky_type = sky_data.type and sky_data.type or "plain"
- if sky_data.type == nil and (sky_data.sky_color ~= nil or sky_data.gradient_sky ~= nil) then
- sky_type = "regular"
- end
- if core.legacy then
- player:set_sky(
- bg_color,
- sky_type,
- sky_data.textures,
- sky_data.clouds
- )
- else
- player:set_sky({
- base_color = bg_color,
- type = sky_type,
- textures = sky_data.textures,
- clouds = sky_data.clouds,
- sky_color = core.resolve_sky_color(sky_data)
- })
- end
- end
- core.update_moon_details = function(player, sky_layer)
- local moon_data = sky_layer.moon_data
- if moon_data == nil then
- return
- end
- player:set_moon(moon_data)
- end
- core.update_sun_details = function(player, sky_layer)
- local sun_data = sky_layer.sun_data
- if sun_data == nil then
- return
- end
- player:set_sun(sun_data)
- end
- core.update_stars_details = function(player, sky_layer)
- local stars_data = sky_layer.stars_data
- if stars_data == nil then
- return
- end
- local _stars_color = core.calculate_color_hex_value(
- stars_data.gradient_star_colors,
- stars_data.gradient_star_min_value,
- stars_data.gradient_star_max_value)
- local star_brightness = stars_data.brightness and stars_data.brightness or "69"
- player:set_stars({
- visible = core.ternary(stars_data.visible, stars_data.visible, core.default_stars.visible),
- count = stars_data.count and stars_data.count or core.default_stars.count,
- star_color = _stars_color and _stars_color .. star_brightness or core.default_stars.star_color,
- scale = stars_data.scale and stars_data.scale or core.default_stars.scale
- })
- end
- core.update_clouds_details = function(player, sky_layer)
- local clouds_data = sky_layer.clouds_data
- if clouds_data == nil then
- return
- end
- local cloud_color = core.calculate_color_hex_value(
- clouds_data.gradient_colors,
- clouds_data.gradient_min_value,
- clouds_data.gradient_max_value)
- local ambient_color = core.calculate_color_hex_value(
- clouds_data.gradient_ambient_colors,
- clouds_data.gradient_ambient_min_value,
- clouds_data.gradient_ambient_max_value)
- player:set_clouds({
- color = cloud_color and clouds_data.color or core.default_clouds.color,
- density = clouds_data.density and clouds_data.density or core.default_clouds.density,
- ambient = ambient_color and clouds_data.ambient or core.default_clouds.ambient,
- height = clouds_data.height and clouds_data.height or core.default_clouds.height,
- thickness = clouds_data.thickness and clouds_data.thickness or core.default_clouds.thickness,
- speed = clouds_data.speed and clouds_data.speed or core.default_clouds.speed
- })
- end
- core.post_update_processing = function(player, player_data, sky_layer)
- if sky_layer.reset_defaults == true then
- core.reset_sky(player)
- sky_layer.reset_defaults = false
- end
- player_data.last_active_layer = sky_layer.name
- if player_data.last_active_layer == nil or player_data.last_active_layer ~= sky_layer.name then
- sky_layer.reset_defaults = true
- end
- end
- core.update_sky = function(player, timer)
- local player_data = core.get_player_data(player:get_player_name())
- if player_data == nil then return end
- local current_layer = core.get_latest_layer(player_data.skylayers)
- if current_layer == nil then return end
- if current_layer.updated == false or core.timer >= current_layer.update_interval then
- current_layer.updated = os.time()
- core.update_sky_details(player, current_layer)
- core.update_clouds_details(player, current_layer)
- if core.legacy == false then
- core.update_moon_details(player, current_layer)
- core.update_sun_details(player, current_layer)
- core.update_stars_details(player, current_layer)
- end
- core.post_update_processing(player, player_data, current_layer)
- end
- end
- minetest.register_on_joinplayer(function(player)
- if core.default_clouds == nil then
- core.default_clouds = player:get_clouds()
- end
- if core.legacy == nil then
- core.legacy = player.get_moon == nil and true or false
- end
- if core.default_moon == nil then
- core.default_moon = player.get_moon and player:get_moon() or {}
- core.default_moon.texture = "" -- according set_moon api description, empty string used for setting default texture.
- end
- if core.default_sun == nil then
- core.default_sun = player.get_sun and player:get_sun() or {}
- core.default_sun.texture = ""
- end
- if core.default_stars == nil then
- core.default_stars = player.get_stars and player:get_stars() or {}
- end
- if core.default_sky_color == nil then
- core.default_sky_color = player.get_sky_color and player:get_sky(true) or {}
- end
- end)
- minetest.register_globalstep(function(dtime)
- if core.settings.enabled == false then
- return
- end
- if #minetest.get_connected_players() == 0 then
- return
- end
- -- timer addition calculated outside of players loop
- core.timer = core.timer + dtime;
- for k, player in ipairs(minetest.get_connected_players()) do
- core.update_sky(player, core.timer)
- end
- -- reset timer outside of loop to make sure that all players sky will be updated
- if core.timer >= core.settings.update_interval then
- core.timer = 0
- end
- end)
- return core
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