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- -- submodule
- otherworlds.asteroids = {}
- -- Approximate realm limits.
- local XMIN = -33000
- local XMAX = 33000
- local ZMIN = -33000
- local ZMAX = 33000
- local ASCOT = 1.0 -- Large asteroid / comet nucleus noise threshold.
- local SASCOT = 1.0 -- Small asteroid / comet nucleus noise threshold.
- local STOT = 0.125 -- Asteroid stone threshold.
- local COBT = 0.05 -- Asteroid cobble threshold.
- local GRAT = 0.02 -- Asteroid gravel threshold.
- local ICET = 0.05 -- Comet ice threshold.
- local ATMOT = -0.2 -- Comet atmosphere threshold.
- local FISTS = 0.01 -- Fissure noise threshold at surface. Controls size of fissures and amount / size of fissure entrances.
- local FISEXP = 0.3 -- Fissure expansion rate under surface.
- local ORECHA = 3*3*3 -- Ore 1/x chance per stone node.
- local CPCHU = 0 -- Maximum craters per chunk.
- local CRMIN = 5 -- Crater radius minimum, radius includes dust and obsidian layers.
- local CRRAN = 8 -- Crater radius range.
- -- Note: for fewer large objects: increase the 'spread' numbers in 'np_large' noise parameters. For fewer small objects do the same in 'np_small'. Then tune size with 'ASCOT'.
- -- 3D Perlin noise 1 for large structures
- local np_large = {
- offset = 0,
- scale = 1,
- spread = {x=256, y=128, z=256},
- seed = -83928935,
- octaves = 5,
- persist = 0.6
- }
- -- 3D Perlin noise 3 for fissures
- local np_fissure = {
- offset = 0,
- scale = 1,
- spread = {x=64, y=64, z=64},
- seed = -188881,
- octaves = 4,
- persist = 0.5
- }
- -- 3D Perlin noise 4 for small structures
- local np_small = {
- offset = 0,
- scale = 1,
- spread = {x=128, y=64, z=128},
- seed = 1000760700090,
- octaves = 4,
- persist = 0.6
- }
- -- 3D Perlin noise 5 for ore selection
- local np_ores = {
- offset = 0,
- scale = 1,
- spread = {x=128, y=128, z=128},
- seed = -70242,
- octaves = 1,
- persist = 0.5
- }
- -- 3D Perlin noise 6 for comet atmosphere
- local np_latmos = {
- offset = 0,
- scale = 1,
- spread = {x=256, y=128, z=256},
- seed = -83928935,
- octaves = 3,
- persist = 0.6
- }
- -- 3D Perlin noise 7 for small comet atmosphere
- local np_satmos = {
- offset = 0,
- scale = 1,
- spread = {x=128, y=64, z=128},
- seed = 1000760700090,
- octaves = 2,
- persist = 0.6
- }
- -- On dignode function. Atmosphere flows into a dug hole.
- minetest.register_on_dignode(function(pos, oldnode, digger)
- if minetest.find_node_near(pos, 1, {"asteroid:atmos"}) then
- minetest.set_node(pos, {name = "asteroid:atmos"})
- end
- end)
- -- Generate on_generated function based on parameters
- function otherworlds.asteroids.create_on_generated(ymin, ymax, content_ids)
- local YMIN = ymin
- local YMAX = ymax
- local c_air = content_ids.c_air
- local c_stone = content_ids.c_stone
- local c_cobble = content_ids.c_cobble
- local c_gravel = content_ids.c_gravel
- local c_dust = content_ids.c_dust
- local c_ironore = content_ids.c_ironore
- local c_copperore = content_ids.c_copperore
- local c_goldore = content_ids.c_goldore
- local c_diamondore = content_ids.c_diamondore
- local c_meseore = content_ids.c_meseore
- local c_waterice = content_ids.c_waterice
- local c_atmos = content_ids.c_atmos
- local c_snowblock = content_ids.c_snowblock
- local c_obsidian = content_ids.c_obsidian
- local c_thennium = content_ids.c_thennium
- -- return the function closed over the upvalues we want
- return function(minp, maxp, seed)
- if minp.x < XMIN or maxp.x > XMAX
- or minp.y < YMIN or maxp.y > YMAX
- or minp.z < ZMIN or maxp.z > ZMAX then
- return
- end
- -- local t1 = os.clock()
- local x1 = maxp.x
- local y1 = maxp.y
- local z1 = maxp.z
- local x0 = minp.x
- local y0 = minp.y
- local z0 = minp.z
- --print ("[asteroid] chunk ("..x0.." "..y0.." "..z0..")")
- local sidelen = x1 - x0 + 1 -- chunk side length
- --local vplanarea = sidelen ^ 2 -- vertical plane area, used if calculating noise index from x y z
- local chulens = {x=sidelen, y=sidelen, z=sidelen}
- local minpos = {x=x0, y=y0, z=z0}
- local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
- local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
- local data = vm:get_data()
- local nvals1 = minetest.get_perlin_map(np_large, chulens):get3dMap_flat(minpos)
- local nvals3 = minetest.get_perlin_map(np_fissure, chulens):get3dMap_flat(minpos)
- local nvals4 = minetest.get_perlin_map(np_small, chulens):get3dMap_flat(minpos)
- local nvals5 = minetest.get_perlin_map(np_ores, chulens):get3dMap_flat(minpos)
- local nvals6 = minetest.get_perlin_map(np_latmos, chulens):get3dMap_flat(minpos)
- local nvals7 = minetest.get_perlin_map(np_satmos, chulens):get3dMap_flat(minpos)
- local ni = 1
- for z = z0, z1 do -- for each vertical plane do
- for y = y0, y1 do -- for each horizontal row do
- local vi = area:index(x0, y, z) -- LVM index for first node in x row
- for x = x0, x1 do -- for each node do
- local noise1abs = math.abs(nvals1[ni])
- local noise4abs = math.abs(nvals4[ni])
- local comet = false
- if nvals6[ni] < -(ASCOT + ATMOT) or (nvals7[ni] < -(SASCOT + ATMOT) and nvals1[ni] < ASCOT) then
- comet = true -- comet biome
- end
- if noise1abs > ASCOT or noise4abs > SASCOT then -- if below surface then
- local noise1dep = noise1abs - ASCOT -- noise1dep zero at surface, positive beneath
- if math.abs(nvals3[ni]) > FISTS + noise1dep * FISEXP then -- if no fissure then
- local noise4dep = noise4abs - SASCOT -- noise4dep zero at surface, positive beneath
- if not comet or (comet and (noise1dep > math.random() + ICET or noise4dep > math.random() + ICET)) then
- -- asteroid or asteroid materials in comet
- if noise1dep >= STOT or noise4dep >= STOT then
- -- stone/ores
- if math.random(ORECHA) == 2 then
- if nvals5[ni] > .6 then
- data[vi] = c_thennium
- elseif nvals5[ni] < -.6 then
- data[vi] = c_thennium
- elseif nvals5[ni] > 0.4 then
- data[vi] = c_goldore
- elseif nvals5[ni] < -0.4 then
- data[vi] = c_diamondore
- elseif nvals5[ni] > 0.2 then
- data[vi] = c_meseore
- elseif nvals5[ni] < -0.2 then
- data[vi] = c_copperore
- else
- data[vi] = c_ironore
- end
- else
- data[vi] = c_stone
- end
- elseif noise1dep >= COBT or noise4dep >= COBT then
- data[vi] = c_cobble
- elseif noise1dep >= GRAT or noise4dep >= GRAT then
- data[vi] = c_gravel
- else
- data[vi] = c_dust
- end
- else -- comet materials
- if noise1dep >= ICET or noise4dep >= ICET then
- data[vi] = c_waterice
- else
- data[vi] = c_snowblock
- end
- end
- elseif comet then -- fissures, if comet then add comet atmosphere
- data[vi] = c_atmos
- end
- elseif comet then -- if comet atmosphere then
- data[vi] = c_atmos
- end
- ni = ni + 1
- vi = vi + 1
- end
- end
- end
- -- craters
- for ci = 1, CPCHU do -- iterate
- local cr = CRMIN + math.floor(math.random() ^ 2 * CRRAN) -- exponential radius
- local cx = math.random(minp.x + cr, maxp.x - cr) -- centre x
- local cz = math.random(minp.z + cr, maxp.z - cr) -- centre z
- local comet = false
- local surfy = false
- for y = y1, y0 + cr, -1 do
- local vi = area:index(cx, y, cz) -- LVM index for node
- local nodeid = data[vi]
- if nodeid == c_dust
- or nodeid == c_gravel
- or nodeid == c_cobble then
- surfy = y
- break
- elseif nodename == c_snowblock
- or nodename == c_waterice then
- comet = true
- surfy = y
- break
- end
- end
- if surfy and y1 - surfy > 9 then -- if surface found and 8 node space above impact node then
- for x = cx - cr, cx + cr do -- for each plane do
- for z = cz - cr, cz + cr do -- for each column do
- for y = surfy - cr, surfy + cr do -- for each node do
- local vi = area:index(x, y, z) -- LVM index for node
- local nr = ((x - cx) ^ 2 + (y - surfy) ^ 2 + (z - cz) ^ 2) ^ 0.5
- if nr <= cr - 2 then
- if comet then
- data[vi] = c_atmos
- else
- data[vi] = c_air
- end
- elseif nr <= cr - 1 then
- local nodeid = data[vi]
- if nodeid == c_gravel
- or nodeid == c_cobble
- or nodeid == c_stone
- or nodeid == c_diamondore
- or nodeid == c_goldore
- or nodeid == c_meseore
- or nodeid == c_copperore
- or nodeid == c_ironore then
- data[vi] = c_dust
- end
- elseif nr <= cr then
- local nodeid = data[vi]
- if nodeid == c_cobble
- or nodeid == c_stone then
- data[vi] = c_obsidian -- obsidian buried under dust
- end
- end
- end
- end
- end
- end
- end
- vm:set_data(data)
- vm:set_lighting({day=0, night=0})
- vm:calc_lighting()
- vm:write_to_map(data)
- -- local chugent = math.ceil((os.clock() - t1) * 1000)
- --print ("[asteroid] time "..chugent.." ms")
- data = nil
- end
- end
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