NathanSalapat fb98659b03 initial upload | vor 4 Jahren | |
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textures | vor 4 Jahren | |
LICENSE.md | vor 4 Jahren | |
README.md | vor 4 Jahren | |
commands.lua | vor 4 Jahren | |
init.lua | vor 4 Jahren | |
mod.conf | vor 4 Jahren | |
settingtypes.txt | vor 4 Jahren |
Make your moon follow a realistic cycle
Important: This mod requires at least Minetest 5.2.0 for the game's new sky API. Make sure you have the latest version installed or update your game.
This mod has no hard dependencies whatsoever, so you can use it as you will. However, I do recommend using the skylayer mod. With the Minetest's new sky API it is likely for more mods to change the sky configuration, possibly resulting in conflict. This utility mod can help circumvent these issues if both mods use it.
This mod comes with two commands to print or change the current moon phase.
/moonphase
to view the currently active phase./set_moonphase <phase>
to change it. <phase>
has to be a full number between 1 and 8.In order to change the phase, you will need the corresponding privilege.
Use /grant <player> moonphase
to grant it.
Just like the chat commands, this mod provides a LUA api for accessing the moon phase.
It contains a method called moon_phases.get_phase()
that will return a numeric value representing the current moon phase.
You can also set the phase via moon_phases.set_phase(phase)
where phase
is an integer between 1 and 8.
The mod provides the option to change the length of the moon cycle. By default, the moon texture will change every four (in-game) nights. This results in a total cycle of 32 days.
All source code is licensed under GNU LESSER GENERAL PUBLIC LICENSE version 3. You can find a copy of that license in the repository.
All included moon textures are resized versions of graphics from NASA's Scientific Visualization Studio by Ernie Wright. These images are part of the Public Domain as CC-BY-SA 3.0. You can access the entire (high resolution) album on their website. See NASA's media guidelines for more information on licensing.