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- local S = minetest.get_translator("hudbars")
- local N = function(s) return s end
- hb = {}
- hb.hudtables = {}
- -- number of registered HUD bars
- hb.hudbars_count = 0
- -- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
- hb.registered_slots = {}
- hb.settings = {}
- function hb.load_setting(sname, stype, defaultval, valid_values)
- local sval
- if stype == "string" then
- sval = minetest.settings:get(sname)
- elseif stype == "bool" then
- sval = minetest.settings:get_bool(sname)
- elseif stype == "number" then
- sval = tonumber(minetest.settings:get(sname))
- end
- if sval ~= nil then
- if valid_values ~= nil then
- local valid = false
- for i=1,#valid_values do
- if sval == valid_values[i] then
- valid = true
- end
- end
- if not valid then
- minetest.log("error", "[hudbars] Invalid value for "..sname.."! Using default value ("..tostring(defaultval)..").")
- return defaultval
- else
- return sval
- end
- else
- return sval
- end
- else
- return defaultval
- end
- end
- -- Load default settings
- dofile(minetest.get_modpath("hudbars").."/default_settings.lua")
- local function player_exists(player)
- return player ~= nil and player:is_player()
- end
- local function make_label(format_string, format_string_config, label, start_value, max_value)
- local params = {}
- local order = format_string_config.order
- for o=1, #order do
- if order[o] == "label" then
- table.insert(params, label)
- elseif order[o] == "value" then
- if format_string_config.format_value then
- table.insert(params, string.format(format_string_config.format_value, start_value))
- else
- table.insert(params, start_value)
- end
- elseif order[o] == "max_value" then
- if format_string_config.format_max_value then
- table.insert(params, string.format(format_string_config.format_max_value, max_value))
- else
- table.insert(params, max_value)
- end
- end
- end
- local ret
- if format_string_config.textdomain then
- ret = minetest.translate(format_string_config.textdomain, format_string, unpack(params))
- else
- ret = S(format_string, unpack(params))
- end
- return ret
- end
- -- Table which contains all players with active default HUD bars (only for internal use)
- hb.players = {}
- function hb.value_to_barlength(value, max)
- if max == 0 then
- return 0
- else
- if hb.settings.bar_type == "progress_bar" then
- local x
- if value < 0 then x=-0.5 else x = 0.5 end
- local ret = math.modf((value/max) * hb.settings.max_bar_length + x)
- return ret
- else
- local x
- if value < 0 then x=-0.5 else x = 0.5 end
- local ret = math.modf((value/max) * hb.settings.statbar_length + x)
- return ret
- end
- end
- end
- function hb.get_hudtable(identifier)
- return hb.hudtables[identifier]
- end
- function hb.get_hudbar_position_index(identifier)
- if hb.settings.sorting[identifier] ~= nil then
- return hb.settings.sorting[identifier]
- else
- local i = 0
- while true do
- if hb.registered_slots[i] ~= true and hb.settings.sorting_reverse[i] == nil then
- return i
- end
- i = i + 1
- end
- end
- end
- function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)
- minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
- local hudtable = {}
- local pos, offset
- local index = math.floor(hb.get_hudbar_position_index(identifier))
- hb.registered_slots[index] = true
- if hb.settings.alignment_pattern == "stack_up" then
- pos = hb.settings.pos_left
- offset = {
- x = hb.settings.start_offset_left.x,
- y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
- }
- elseif hb.settings.alignment_pattern == "stack_down" then
- pos = hb.settings.pos_left
- offset = {
- x = hb.settings.start_offset_left.x,
- y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
- }
- else
- if index % 2 == 0 then
- pos = hb.settings.pos_left
- offset = {
- x = hb.settings.start_offset_left.x,
- y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
- }
- else
- pos = hb.settings.pos_right
- offset = {
- x = hb.settings.start_offset_right.x,
- y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
- }
- end
- end
- if format_string == nil then
- format_string = N("@1: @2/@3")
- end
- if format_string_config == nil then
- format_string_config = {}
- end
- if format_string_config.order == nil then
- format_string_config.order = { "label", "value", "max_value" }
- end
- if format_string_config.format_value == nil then
- format_string_config.format_value = "%d"
- end
- if format_string_config.format_max_value == nil then
- format_string_config.format_max_value = "%d"
- end
- hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
- if start_value == nil then start_value = hudtable.default_start_value end
- if start_max == nil then start_max = hudtable.default_start_max end
- if start_hidden == nil then start_hidden = hudtable.default_start_hidden end
- local ids = {}
- local state = {}
- local name = player:get_player_name()
- local bgscale, iconscale, text, barnumber, bgiconnumber
- if start_max == 0 or start_hidden then
- bgscale = { x=0, y=0 }
- else
- bgscale = { x=1, y=1 }
- end
- if start_hidden then
- iconscale = { x=0, y=0 }
- barnumber = 0
- bgiconnumber = 0
- text = ""
- else
- iconscale = { x=1, y=1 }
- barnumber = hb.value_to_barlength(start_value, start_max)
- bgiconnumber = hb.settings.statbar_length
- text = make_label(format_string, format_string_config, label, start_value, start_max)
- end
- if hb.settings.bar_type == "progress_bar" then
- ids.bg = player:hud_add({
- hud_elem_type = "image",
- position = pos,
- scale = bgscale,
- text = "hudbars_bar_background.png",
- alignment = {x=1,y=1},
- offset = { x = offset.x - 1, y = offset.y - 1 },
- z_index = 0,
- })
- if textures.icon ~= nil then
- ids.icon = player:hud_add({
- hud_elem_type = "image",
- position = pos,
- scale = iconscale,
- text = textures.icon,
- alignment = {x=-1,y=1},
- offset = { x = offset.x - 3, y = offset.y },
- z_index = 1,
- })
- end
- end
- local bar_image, bgicon, bar_size
- if hb.settings.bar_type == "progress_bar" then
- bar_image = textures.bar
- -- NOTE: Intentionally set to nil. For some reason, on some systems,
- -- the progress bar is displaced when the bar_size is set explicitly here.
- -- On the other hand, setting this to nil is deprecated in MT 5.0.0 due to
- -- a debug log warning, but nothing is explained in lua_api.txt.
- -- This section is a potential bug magnet, please watch with care!
- -- The size of the bar image is expected to be exactly 2×16 pixels.
- bar_size = nil
- elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
- bar_image = textures.icon
- bgicon = textures.bgicon
- bar_size = {x=24, y=24}
- end
- ids.bar = player:hud_add({
- hud_elem_type = "statbar",
- position = pos,
- text = bar_image,
- text2 = bgicon,
- number = barnumber,
- item = bgiconnumber,
- alignment = {x=-1,y=-1},
- offset = offset,
- direction = 0,
- size = bar_size,
- z_index = 1,
- })
- if hb.settings.bar_type == "progress_bar" then
- ids.text = player:hud_add({
- hud_elem_type = "text",
- position = pos,
- text = text,
- alignment = {x=1,y=1},
- number = text_color,
- direction = 0,
- offset = { x = offset.x + 2, y = offset.y - 1},
- z_index = 2,
- })
- end
- -- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
- state.hidden = start_hidden
- state.value = start_value
- state.max = start_max
- state.text = text
- state.barlength = hb.value_to_barlength(start_value, start_max)
- local main_error_text =
- "[hudbars] Bad initial values of HUD bar identifier “"..tostring(identifier).."” for player "..name..". "
- if start_max < start_value then
- minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than start_value ("..start_value..")!")
- end
- if start_max < 0 then
- minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than 0!")
- end
- if start_value < 0 then
- minetest.log("error", main_error_text.."start_value ("..start_value..") is smaller than 0!")
- end
- hb.hudtables[identifier].hudids[name] = ids
- hb.hudtables[identifier].hudstate[name] = state
- end
- hudtable.identifier = identifier
- hudtable.format_string = format_string
- hudtable.format_string_config = format_string_config
- hudtable.label = label
- hudtable.hudids = {}
- hudtable.hudstate = {}
- hudtable.default_start_hidden = default_start_hidden
- hudtable.default_start_value = default_start_value
- hudtable.default_start_max = default_start_max
- hb.hudbars_count= hb.hudbars_count + 1
-
- hb.hudtables[identifier] = hudtable
- end
- function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)
- if not player_exists(player) then return false end
- local hudtable = hb.get_hudtable(identifier)
- hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
- return true
- end
- function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)
- if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then
- return true
- end
- if not player_exists(player) then
- return false
- end
- local name = player:get_player_name()
- local hudtable = hb.get_hudtable(identifier)
- if not hudtable.hudstate[name] then
- return false
- end
- local value_changed, max_changed = false, false
- if new_value ~= nil then
- if new_value ~= hudtable.hudstate[name].value then
- hudtable.hudstate[name].value = new_value
- value_changed = true
- end
- else
- new_value = hudtable.hudstate[name].value
- end
- if new_max_value ~= nil then
- if new_max_value ~= hudtable.hudstate[name].max then
- hudtable.hudstate[name].max = new_max_value
- max_changed = true
- end
- else
- new_max_value = hudtable.hudstate[name].max
- end
- if hb.settings.bar_type == "progress_bar" then
- if new_icon ~= nil and hudtable.hudids[name].icon ~= nil then
- player:hud_change(hudtable.hudids[name].icon, "text", new_icon)
- end
- if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
- player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
- end
- if new_bar ~= nil then
- player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
- end
- if new_label ~= nil then
- hudtable.label = new_label
- local new_text = make_label(hudtable.format_string, hudtable.format_string_config, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
- player:hud_change(hudtable.hudids[name].text, "text", new_text)
- end
- if new_text_color ~= nil then
- player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
- end
- else
- if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
- player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
- end
- if new_bgicon ~= nil and hudtable.hudids[name].bg ~= nil then
- player:hud_change(hudtable.hudids[name].bg, "text", new_bgicon)
- end
- end
- local main_error_text =
- "[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. "
- if new_max_value < new_value then
- minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than new_value ("..new_value..")!")
- end
- if new_max_value < 0 then
- minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than 0!")
- end
- if new_value < 0 then
- minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!")
- end
- if hudtable.hudstate[name].hidden == false then
- if max_changed and hb.settings.bar_type == "progress_bar" then
- if hudtable.hudstate[name].max == 0 then
- player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
- else
- player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
- end
- end
- if value_changed or max_changed then
- local new_barlength = hb.value_to_barlength(new_value, new_max_value)
- if new_barlength ~= hudtable.hudstate[name].barlength then
- player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value))
- hudtable.hudstate[name].barlength = new_barlength
- end
- if hb.settings.bar_type == "progress_bar" then
- local new_text = make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, new_value, new_max_value)
- if new_text ~= hudtable.hudstate[name].text then
- player:hud_change(hudtable.hudids[name].text, "text", new_text)
- hudtable.hudstate[name].text = new_text
- end
- end
- end
- end
- return true
- end
- function hb.hide_hudbar(player, identifier)
- if not player_exists(player) then return false end
- local name = player:get_player_name()
- local hudtable = hb.get_hudtable(identifier)
- if hudtable == nil then return false end
- if hudtable.hudstate[name].hidden == true then return true end
- if hb.settings.bar_type == "progress_bar" then
- if hudtable.hudids[name].icon ~= nil then
- player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
- end
- player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
- player:hud_change(hudtable.hudids[name].text, "text", "")
- end
- player:hud_change(hudtable.hudids[name].bar, "number", 0)
- player:hud_change(hudtable.hudids[name].bar, "item", 0)
- hudtable.hudstate[name].hidden = true
- return true
- end
- function hb.unhide_hudbar(player, identifier)
- if not player_exists(player) then return false end
- local name = player:get_player_name()
- local hudtable = hb.get_hudtable(identifier)
- if hudtable == nil then return false end
- if hudtable.hudstate[name].hidden == false then return true end
- local value = hudtable.hudstate[name].value
- local max = hudtable.hudstate[name].max
- if hb.settings.bar_type == "progress_bar" then
- if hudtable.hudids[name].icon ~= nil then
- player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
- end
- if hudtable.hudstate[name].max ~= 0 then
- player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
- end
- player:hud_change(hudtable.hudids[name].text, "text", make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, value, max))
- elseif hb.settings.bar_type == "statbar_modern" then
- player:hud_change(hudtable.hudids[name].bar, "scale", {x=1,y=1})
- end
- player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
- player:hud_change(hudtable.hudids[name].bar, "item", hb.value_to_barlength(max, max))
- hudtable.hudstate[name].hidden = false
- return true
- end
- function hb.get_hudbar_state(player, identifier)
- if not player_exists(player) then return nil end
- local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()]
- -- Do not forget to update this chunk of code in case the state changes
- local copy = {
- hidden = ref.hidden,
- value = ref.value,
- max = ref.max,
- text = ref.text,
- barlength = ref.barlength,
- }
- return copy
- end
- function hb.get_hudbar_identifiers()
- local ids = {}
- for id, _ in pairs(hb.hudtables) do
- table.insert(ids, id)
- end
- return ids
- end
- --register built-in HUD bars
- if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
- hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
- hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
- end
- local function hide_builtin(player)
- local flags = player:hud_get_flags()
- flags.healthbar = false
- flags.breathbar = false
- player:hud_set_flags(flags)
- end
- local function custom_hud(player)
- if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
- local hide
- if minetest.settings:get_bool("enable_damage") then
- hide = false
- else
- hide = true
- end
- local hp = player:get_hp()
- local hp_max = player:get_properties().hp_max
- hb.init_hudbar(player, "health", math.min(hp, hp_max), hp_max, hide)
- local breath = player:get_breath()
- local breath_max = player:get_properties().breath_max
- local hide_breath
- if breath >= breath_max and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
- hb.init_hudbar(player, "breath", math.min(breath, breath_max), breath_max, hide_breath or hide)
- end
- end
- local function update_health(player)
- local hp_max = player:get_properties().hp_max
- local hp = math.min(player:get_hp(), hp_max)
- hb.change_hudbar(player, "health", hp, hp_max)
- end
- -- update built-in HUD bars
- local function update_hud(player)
- if not player_exists(player) then return end
- if minetest.settings:get_bool("enable_damage") then
- if hb.settings.forceload_default_hudbars then
- hb.unhide_hudbar(player, "health")
- end
- --air
- local breath_max = player:get_properties().breath_max
- local breath = player:get_breath()
-
- if breath >= breath_max and hb.settings.autohide_breath == true then
- hb.hide_hudbar(player, "breath")
- else
- hb.unhide_hudbar(player, "breath")
- hb.change_hudbar(player, "breath", math.min(breath, breath_max), breath_max)
- end
- --health
- update_health(player)
- elseif hb.settings.forceload_default_hudbars then
- hb.hide_hudbar(player, "health")
- hb.hide_hudbar(player, "breath")
- end
- end
- minetest.register_on_player_hpchange(function(player)
- if hb.players[player:get_player_name()] ~= nil then
- update_health(player)
- end
- end)
- minetest.register_on_respawnplayer(function(player)
- update_health(player)
- hb.hide_hudbar(player, "breath")
- end)
- minetest.register_on_joinplayer(function(player)
- hide_builtin(player)
- custom_hud(player)
- hb.players[player:get_player_name()] = player
- end)
- minetest.register_on_leaveplayer(function(player)
- hb.players[player:get_player_name()] = nil
- end)
- local main_timer = 0
- local timer = 0
- minetest.register_globalstep(function(dtime)
- main_timer = main_timer + dtime
- timer = timer + dtime
- if main_timer > hb.settings.tick or timer > 4 then
- if main_timer > hb.settings.tick then main_timer = 0 end
- -- only proceed if damage is enabled
- if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
- for _, player in pairs(hb.players) do
- -- update all hud elements
- update_hud(player)
- end
- end
- end
- if timer > 4 then timer = 0 end
- end)
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