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- ----------------------------------------------------------
- -- Clay Pot (i.e. a clay bucket)
- -------------------------------------------------
- --Functions
- --protection function
- local function check_protection(pos, name, text)
- if minetest.is_protected(pos, name) then
- minetest.log("action", (name ~= "" and name or "A mod")
- .. " tried to " .. text
- .. " at protected position "
- .. minetest.pos_to_string(pos)
- .. " with a bucket")
- minetest.record_protection_violation(pos, name)
- return true
- end
- return false
- end
- --------------
- -- Can't just use the bucket api because that gives the player back the default steel bucket...
- --otherwise this is just the same as from buckets
- local earthbuild = {}
- earthbuild.liquids = {}
- function register_liquid(source, flowing, itemname, inventory_image, name,
- groups, force_renew)
- earthbuild.liquids[source] = {
- source = source,
- flowing = flowing,
- itemname = itemname,
- force_renew = force_renew,
- }
- earthbuild.liquids[flowing] = earthbuild.liquids[source]
- if itemname ~= nil then
- minetest.register_craftitem(itemname, {
- description = name,
- inventory_image = inventory_image,
- stack_max = 1,
- liquids_pointable = true,
- groups = groups,
- on_place = function(itemstack, user, pointed_thing)
- if minetest.check_player_privs(user.get_player_name(user), {spill=true}) then
- -- Must be pointing to node
- if pointed_thing.type ~= "node" then
- return
- end
- local node = minetest.get_node_or_nil(pointed_thing.under)
- local ndef = node and minetest.registered_nodes[node.name]
- -- Call on_rightclick if the pointed node defines it
- if ndef and ndef.on_rightclick and
- user and not user:get_player_control().sneak then
- return ndef.on_rightclick(
- pointed_thing.under,
- node, user,
- itemstack)
- end
- local lpos
- -- Check if pointing to a buildable node
- if ndef and ndef.buildable_to then
- -- buildable; replace the node
- lpos = pointed_thing.under
- else
- -- not buildable to; place the liquid above
- -- check if the node above can be replaced
- lpos = pointed_thing.above
- node = minetest.get_node_or_nil(lpos)
- local above_ndef = node and minetest.registered_nodes[node.name]
- if not above_ndef or not above_ndef.buildable_to then
- -- do not remove the bucket with the liquid
- return itemstack
- end
- end
- if check_protection(lpos, user
- and user:get_player_name()
- or "", "place "..source) then
- return
- end
- minetest.set_node(lpos, {name = source})
- minetest.log('action', user:get_player_name()..' placed '..source..' at '..minetest.pos_to_string(lpos))
- return ItemStack("earthbuild:clay_pot")
- end
- end
- })
- end
- end
- ----------------------------------------------------------
- --Register unfired pot
- minetest.register_craftitem("earthbuild:unfired_clay_pot", {
- description = "Unfired Clay Pot",
- inventory_image = "earthbuild_unfired_clay_pot.png",
- stack_max = 99,
- })
- --Register useable pot
- minetest.register_craftitem("earthbuild:clay_pot", {
- description = "Clay Pot",
- inventory_image = "earthbuild_clay_pot.png",
- stack_max = 99,
- liquids_pointable = true,
- on_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type == "object" then
- pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
- return user:get_wielded_item()
- elseif pointed_thing.type ~= "node" then
- -- do nothing if it's neither object nor node
- return
- end
- -- Check if pointing to a liquid source
- local node = minetest.get_node(pointed_thing.under)
- local liquiddef = earthbuild.liquids[node.name]
- local item_count = user:get_wielded_item():get_count()
- if liquiddef ~= nil
- and liquiddef.itemname ~= nil
- and node.name == liquiddef.source then
- if check_protection(pointed_thing.under,
- user:get_player_name(),
- "take ".. node.name) then
- return
- end
- -- default set to return filled bucket
- local giving_back = liquiddef.itemname
- -- check if holding more than 1 empty bucket
- if item_count > 1 then
- -- if space in inventory add filled bucked, otherwise drop as item
- local inv = user:get_inventory()
- if inv:room_for_item("main", {name=liquiddef.itemname}) then
- inv:add_item("main", liquiddef.itemname)
- else
- local pos = user:getpos()
- pos.y = math.floor(pos.y + 0.5)
- minetest.add_item(pos, liquiddef.itemname)
- end
- -- set to return empty buckets minus 1
- giving_back = "earthbuild:clay_pot "..tostring(item_count-1)
- end
- -- force_renew requires a source neighbour
- local source_neighbor = false
- if liquiddef.force_renew then
- source_neighbor =
- minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
- end
- if not (source_neighbor and liquiddef.force_renew) then
- minetest.add_node(pointed_thing.under, {name = "air"})
- end
- return ItemStack(giving_back)
- else
- -- non-liquid nodes will have their on_punch triggered
- local node_def = minetest.registered_nodes[node.name]
- if node_def then
- node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
- end
- return user:get_wielded_item()
- end
- end,
- })
- -------------------------------------------------
- --Register the liquids the pot can be used for
- register_liquid(
- "default:water_source",
- "default:water_flowing",
- "earthbuild:clay_pot_water",
- "earthbuild_clay_pot_water.png",
- "Water Clay Pot",
- {water_bucket = 1}
- )
- register_liquid(
- "default:river_water_source",
- "default:river_water_flowing",
- "earthbuild:clay_pot_river_water",
- "earthbuild_clay_pot_river_water.png",
- "River Water Clay Pot",
- {water_bucket = 1},
- true
- )
- register_liquid(
- "default:lava_source",
- "default:lava_flowing",
- "earthbuild:clay_pot_lava",
- "earthbuild_clay_pot_lava.png",
- "Clay Pot Lava"
- )
- --Register lava as a fuel source
- minetest.register_craft({
- type = "fuel",
- recipe = "earthbuild:clay_pot_lava",
- burntime = 60,
- replacements = {{"earthbuild:clay_pot_lava", "earthbuild:clay_pot"}},
- })
- ---------------------------------------
- --Recipes to make the pot
- --Craft unfired pot
- minetest.register_craft({
- output = 'earthbuild:unfired_clay_pot 1',
- recipe = {
- {'default:clay_lump', '', 'default:clay_lump'},
- {'', 'default:clay_lump', ''},
- }
- })
- --Craft unfired pot back into clay
- minetest.register_craft({
- output = 'default:clay_lump 3',
- recipe = {{'earthbuild:unfired_clay_pot'}}
- })
- --Cook unfired pot to give the useable bucket
- minetest.register_craft({
- type = "cooking",
- output = "earthbuild:clay_pot",
- recipe = "earthbuild:unfired_clay_pot",
- cooktime = 3,
- })
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