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- local function get_node_drops(fullRockNode, cobbleRockNode)
- return {
- max_items = 1,
- items = {
- {
- -- drop the cobble variant with 1/3 chance
- items = {cobbleRockNode},
- rarity = 3,
- },
- {
- -- drop the full node with 2/3 chance
- items = {fullRockNode},
- }
- }
- }
- end
- ----------
- -- Nodes
- ----------
- --[[
- Basalt
- ]]
- minetest.register_node("darkage:basalt", {
- description = "Basalt",
- tiles = {"darkage_basalt.png"},
- is_ground_content = true,
- drop = get_node_drops("darkage:basalt","darkage:basalt_rubble"),
- groups = {cracky = 3, stone = 1},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:basalt_rubble", {
- description = "Basalt Rubble",
- tiles = {"darkage_basalt_rubble.png"},
- is_ground_content = false,
- groups = {cracky = 3, stone = 2},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:basalt_brick", {
- description = "Basalt Brick",
- tiles = {"darkage_basalt_brick.png"},
- is_ground_content = false,
- groups = {cracky = 2, stone = 1},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:basalt_block", {
- description = "Basalt Block",
- tiles = {"darkage_basalt_block.png"},
- is_ground_content = false,
- groups = {cracky = 2, stone = 1},
- sounds = default.node_sound_stone_defaults()
- })
- --[[
- Chalk
- ]]
- minetest.register_node("darkage:chalk", {
- description = "Chalk",
- tiles = {"darkage_chalk.png"},
- is_ground_content = true,
- drop = 'darkage:chalk_powder 2',
- groups = {crumbly=2, cracky=2, not_cuttable=1},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:cobble_with_plaster", {
- description = "Cobblestone with Plaster",
- tiles = {"darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_D.png)", "darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_B.png)",
- "darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_C.png)", "darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_A.png)",
- "default_cobble.png", "darkage_chalk.png"},
- is_ground_content = false,
- paramtype2 = "facedir",
- drop = 'default:cobble',
- groups = {cracky=3, not_cuttable=1},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("darkage:chalked_bricks_with_plaster", {
- description = "Chalked Bricks with Plaster",
- tiles = {"darkage_chalk.png^(darkage_chalked_bricks.png^[mask:darkage_plaster_mask_D.png)", "darkage_chalk.png^(darkage_chalked_bricks.png^[mask:darkage_plaster_mask_B.png)",
- "darkage_chalk.png^(darkage_chalked_bricks.png^[mask:darkage_plaster_mask_C.png)", "darkage_chalk.png^(darkage_chalked_bricks.png^[mask:darkage_plaster_mask_A.png)",
- "darkage_chalked_bricks.png", "darkage_chalk.png"},
- is_ground_content = false,
- paramtype2 = "facedir",
- drop = 'default:cobble',
- groups = {cracky=3, not_cuttable=1},
- sounds = default.node_sound_stone_defaults(),
- })
- --lbm to convert the old cobble_with_plaster to the new chalked_bricks to keep texture consistent
- minetest.register_lbm({
- name="darkage:convert_cobble_with_plaster",
- nodenames= "darkage:cobble_with_plaster",
- run_at_every_load = false,
- action = function(pos,node)
- node.name = "darkage:chalked_bricks_with_plaster"
- minetest.swap_node(pos, node)
- end
- })
- --[[
- Gneiss
- ]]
- minetest.register_node("darkage:gneiss", {
- description = "Gneiss",
- tiles = {"darkage_gneiss.png"},
- is_ground_content = true,
- groups = {cracky = 3, stone = 1},
- drop = get_node_drops("darkage:gneiss", "darkage:gneiss_rubble"),
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:gneiss_rubble", {
- description = "Gneiss Rubble",
- tiles = {"darkage_gneiss_rubble.png"},
- is_ground_content = false,
- groups = {cracky = 3, stone = 2},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:gneiss_brick", {
- description = "Gneiss Brick",
- tiles = {"darkage_gneiss_brick.png"},
- is_ground_content = false,
- groups = {cracky = 2, stone = 1},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:gneiss_block", {
- description = "Gneiss Block",
- tiles = {"darkage_gneiss_block.png"},
- is_ground_content = false,
- groups = {cracky = 2, stone = 1},
- sounds = default.node_sound_stone_defaults()
- })
- --[[
- Marble
- ]]
- minetest.register_node("darkage:marble", {
- description = "Marble",
- tiles = {"darkage_marble.png"},
- is_ground_content = true,
- groups = {cracky = 3, stone = 1},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:marble_tile", {
- description = "Marble Tile",
- tiles = {"darkage_marble_tile.png"},
- is_ground_content = false,
- groups = {cracky=2},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:mud", {
- description = "Mud",
- tiles = {"darkage_mud_up.png","darkage_mud.png"},
- is_ground_content = true,
- groups = {crumbly=3},
- drop = 'darkage:mud_lump 4',
- sounds = default.node_sound_dirt_defaults({
- footstep = "",
- }),
- })
- --[[
- Old Red Sandstone
- ]]
- minetest.register_node("darkage:ors", {
- description = "Old Red Sandstone",
- tiles = {"darkage_ors.png"},
- is_ground_content = true,
- drop = "darkage:ors_rubble",
- groups = {cracky=2},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:ors_rubble", {
- description = "Old Red Sandstone Rubble",
- tiles = {"darkage_ors_rubble.png"},
- is_ground_content = true,
- groups = {cracky = 3, crumbly=2, stone = 2},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:ors_brick", {
- description = "Old Red Sandstone Brick",
- tiles = {"darkage_ors_brick.png"},
- is_ground_content = false,
- groups = {cracky = 3, stone = 2},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:ors_block", {
- description = "Old Red Sandstone Block",
- tiles = {"darkage_ors_block.png"},
- is_ground_content = false,
- groups = {cracky = 3, stone = 2},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:serpentine", {
- description = "Serpentine",
- tiles = {"darkage_serpentine.png"},
- is_ground_content = true,
- groups = {cracky=3},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:shale", {
- description = "Shale",
- tiles = {"darkage_shale.png","darkage_shale.png","darkage_shale_side.png"},
- is_ground_content = true,
- groups = {crumbly=2,cracky=2},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:schist", {
- description = "Schist",
- tiles = {"darkage_schist.png"},
- is_ground_content = true,
- groups = {cracky=3},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:silt", {
- description = "Silt",
- tiles = {"darkage_silt.png"},
- is_ground_content = true,
- groups = {crumbly=3},
- drop = 'darkage:silt_lump 4',
- sounds = default.node_sound_dirt_defaults({
- footstep = "",
- }),
- })
- --[[
- Slate
- ]]
- minetest.register_node("darkage:slate", {
- description = "Slate",
- tiles = {"darkage_slate.png","darkage_slate.png","darkage_slate_side.png"},
- is_ground_content = true,
- drop = 'darkage:slate_rubble',
- groups = {cracky=2, level=4},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:slate_rubble", {
- description = "Slate Rubble",
- tiles = {"darkage_slate_rubble.png"},
- is_ground_content = false,
- groups = {cracky=2, level=4},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:slate_tile", {
- description = "Slate Tile",
- tiles = {"darkage_slate_tile.png"},
- is_ground_content = false,
- groups = {cracky=2, level=4},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:slate_block", {
- description = "Slate Block",
- tiles = {"darkage_slate_block.png"},
- is_ground_content = false,
- groups = {cracky=2, level=4},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:slate_brick", {
- description = "Slate Brick",
- tiles = {"darkage_slate_brick.png"},
- is_ground_content = false,
- groups = {cracky=2, level=4},
- sounds = default.node_sound_stone_defaults()
- })
- -- Removed straw, because its in minetest game. Registering alias for compatibility reasons
- minetest.register_alias("darkage:straw", "farming:straw")
- minetest.register_node("darkage:stone_brick", {
- description = "Stone Brick",
- tiles = {"darkage_stone_brick.png"},
- is_ground_content = false,
- groups = {cracky=3},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:straw_bale", {
- description = "Straw Bale",
- tiles = {"darkage_straw_bale.png"},
- is_ground_content = false,
- drop = 'farming:straw 4',
- groups = {snappy=2, flammable=2},
- sounds = default.node_sound_leaves_defaults(),
- })
- --[[
- Tuff
- ]]
- minetest.register_node("darkage:tuff", {
- description = "Tuff",
- tiles = {"darkage_tuff.png"},
- is_ground_content = true,
- legacy_mineral = true,
- groups = {cracky = 3, stone = 1, level=4},
- drop = {
- max_items = 1,
- items = {
- {
- -- player get tuff node if he is lucky :)
- items = {'darkage:tuff'},
- rarity = 3,
- },
- {
- -- player will get rubble with 2/3 chance
- items = {'darkage:tuff_rubble'},
- }
- }
- },
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:tuff_bricks", {
- description = "Tuff Bricks",
- tiles = {"darkage_tuff_bricks.png"},
- is_ground_content = false,
- groups = {cracky=2, level=4},
- sounds = default.node_sound_stone_defaults()
- })
- -- abm to turn Tuff bricks to old Tuff bricks if water is nearby
- minetest.register_abm({
- label = 'Tuff bricks to old Tuff if near water.',
- nodenames = {"darkage:tuff_bricks"},
- neighbors = {"group:water"},
- interval = 16,
- chance = 200,
- catch_up = false,
- action = function(pos, node)
- minetest.set_node(pos, {name = "darkage:old_tuff_bricks"})
- end
- })
- minetest.register_node("darkage:tuff_rubble", {
- description = "Tuff Rubble",
- tiles = {"darkage_tuff_rubble.png"},
- groups = {crumbly = 2, cracky = 2, falling_node = 1, level=4},
- sounds = default.node_sound_gravel_defaults(),
- })
- --[[
- Rhyolitic Tuff
- ]]
- minetest.register_node("darkage:rhyolitic_tuff", {
- description = "Rhyolitic Tuff",
- tiles = {"darkage_rhyolitic_tuff.png"},
- is_ground_content = true,
- legacy_mineral = true,
- groups = {cracky = 3, stone = 1, level=4},
- drop = {
- max_items = 1,
- items = {
- {
- -- player get tuff node if he is lucky :)
- items = {'darkage:rhyolitic_tuff'},
- rarity = 3,
- },
- {
- -- player will get rubble with 2/3 chance
- items = {'darkage:rhyolitic_tuff_rubble'},
- }
- }
- },
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:rhyolitic_tuff_bricks", {
- description = "Rhyolitic Tuff Bricks",
- tiles = {"darkage_rhyolitic_tuff_bricks.png"},
- is_ground_content = false,
- groups = {cracky=2, level=4},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:old_tuff_bricks", {
- description = "Old Tuff Bricks",
- tiles = {"darkage_old_tuff_bricks.png"},
- is_ground_content = false,
- groups = {cracky=3, level=4},
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:rhyolitic_tuff_rubble", {
- description = "Rhyolitic Tuff Rubble",
- tiles = {"darkage_rhyolitic_tuff_rubble.png"},
- groups = {crumbly = 2, falling_node = 1, level=4},
- sounds = default.node_sound_gravel_defaults(),
- })
- --[[
- add a node using the cobble texture that was introduced in minetest 0.4.dev-20120408 and got removed in 0.4.7
- It has a nice contrast together the stone bricks, so I think it could get usefull.
- ]]
- minetest.register_node("darkage:chalked_bricks", {
- description = "Chalked Brick",
- tiles = {"darkage_chalked_bricks.png"},
- is_ground_content = false,
- groups = {cracky = 2, stone = 1},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_craft({
- output = "darkage:chalked_bricks 4",
- recipe = {
- {"default:stone", "default:stone", "darkage:chalk_powder"},
- {"darkage:chalk_powder", "darkage:chalk_powder", "darkage:chalk_powder"},
- {"default:stone", "darkage:chalk_powder", "default:stone"},
- }
- })
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