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- -- Bows Mod by UjEdwin
- bows = {
- pvp = minetest.settings:get_bool('enable_pvp'),
- registered_arrows = {},
- registered_bows = {},
- }
- local creative_mode_cache = minetest.settings:get_bool('creative_mode')
- function bows.is_creative(name)
- return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
- end
- bows.register_arrow = function(name, def)
- if name == nil
- or name == '' then
- return false
- end
- def.damage = def.damage or 0
- def.name = 'bows:' .. name
- def.level = def.level or 1
- def.disp_entity = def.displayed_entity or def.name
- def.on_hit_object = def.on_hit_object
- def.on_hit_node = def.on_hit_node
- def.speed = def.speed or 0
- def.on_hit_sound = def.on_hit_sound or 'default_dig_dig_immediate'
- bows.registered_arrows[def.name] = def
- if def.type == 'bolt' then
- minetest.register_craftitem(':bows:' .. name, {
- description = def.description or name,
- inventory_image = def.texture or 'bows_arrow_wooden.png',
- groups = {bolt = 1},
- drop_chance = def.drop_chance
- })
- else
- minetest.register_craftitem(':bows:' .. name, {
- description = def.description or name,
- inventory_image = def.texture or 'bows_arrow_wooden.png',
- groups = {arrow = 1},
- drop_chance = def.drop_chance
- })
- end
- if def.craft then
- minetest.register_craft({
- output = def.name ..' ' .. (def.craft_count or 1),
- recipe = def.craft
- })
- end
- end
- bows.register_bow = function(name, def)
- if name == nil
- or name == '' then
- return false
- end
- def.replace = 'bows:' .. name .. '_loaded'
- def.name = 'bows:' .. name
- def.uses = def.uses - 1 or 49
- def.ammo = def.ammo or 'arrow'
- bows.registered_bows[def.replace] = def
- bows.registered_bows[def.name] = def
- minetest.register_tool(':' .. def.name, {
- description = def.description or name,
- inventory_image = def.texture or 'bows_bow.png',
- on_use = bows.load,
- groups = {bow = 1},
- })
- minetest.register_tool(':' .. def.replace, {
- description = def.description or name,
- inventory_image = def.texture_loaded or 'bows_bow_loaded.png',
- on_use = bows.shoot,
- groups = {bow = 1, not_in_creative_inventory = 1},
- })
- if def.craft then
- minetest.register_craft({output = def.name,recipe = def.craft})
- end
- end
- bows.load = function(itemstack, user, pointed_thing)
- local name = itemstack:get_name()
- local ammo = bows.registered_bows[name].ammo
- local inv = user:get_inventory()
- local index = user:get_wield_index() - 1
- local arrow = inv:get_stack('main', index)
- if minetest.get_item_group(arrow:get_name(), ammo) == 0 then
- return itemstack
- end
- local item = itemstack:to_table()
- local meta = minetest.deserialize(item.metadata)
- meta = {arrow = arrow:get_name()}
- item.metadata = minetest.serialize(meta)
- item.name = item.name .. '_loaded'
- itemstack:replace(item)
- if not bows.is_creative(user:get_player_name()) then
- inv:set_stack('main', index,
- ItemStack(arrow:get_name() .. ' ' .. (arrow:get_count() - 1)))
- end
- return itemstack
- end
- bows.shoot = function(itemstack, user, pointed_thing)
- local item = itemstack:to_table()
- local meta = minetest.deserialize(item.metadata)
- if (not (meta and meta.arrow))
- or (not bows.registered_arrows[meta.arrow]) then
- return itemstack
- end
- local name = itemstack:get_name()
- local replace = bows.registered_bows[name].name
- local ar = bows.registered_bows[name].uses
- local wear = bows.registered_bows[name].uses
- local arrow_speed = bows.registered_arrows[meta.arrow].speed
- local level = bows.registered_bows[name].level + arrow_speed
- bows.tmp = {}
- bows.tmp.arrow = meta.arrow
- bows.tmp.user = user
- bows.tmp.name = meta.arrow
- item.arrow = ''
- item.metadata = minetest.serialize(meta)
- item.name = replace
- itemstack:replace(item)
- local pos = user:get_pos()
- local dir = user:get_look_dir()
- local e = minetest.add_entity({
- x = pos.x,
- y = pos.y + 1.5,
- z = pos.z
- }, 'bows:arrow')
- e:set_velocity({x = dir.x * level, y = dir.y * level, z = dir.z * level})
- e:set_acceleration({x = dir.x * -3, y = -4, z = dir.z * -3})
- e:set_yaw(user:get_look_horizontal() - math.pi/2)
- if not bows.is_creative(user:get_player_name()) then
- itemstack:add_wear(65535 / wear)
- end
- minetest.sound_play('bows_shoot', {pos = pos})
- return itemstack
- end
- local path = minetest.get_modpath('bows')
- dofile(path .. '/arrow.lua')
- dofile(path .. '/bows.lua')
- dofile(path .. '/crossbows.lua')
- minetest.register_alias('castle_weapons:crossbow', 'bows:crossbow')
- minetest.register_alias('castle_weapons:crossbow_bolt', 'bows:bolt_3')
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