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- xbg = default.gui_bg .. default.gui_bg_img .. default.gui_slots
- local default_inventory_size = 32
- local default_inventory_formspecs = {
- ["8"] = [[ size[8,6]
- list[context;main;0,0;8,1;]
- list[current_player;main;0,2;8,4;]
- listring[current_player;main]
- listring[context;main] ]] ..
- default.get_hotbar_bg(0,2),
- ["16"] = [[ size[8,7]
- list[context;main;0,0;8,2;]
- list[current_player;main;0,3;8,4;]
- listring[current_player;main]
- listring[context;main] ]] ..
- default.get_hotbar_bg(0,3),
- ["24"] = [[ size[8,8]
- list[context;main;0,0;8,3;]
- list[current_player;main;0,4;8,4;]
- listring[current_player;main]
- listring[context;main]" ]] ..
- default.get_hotbar_bg(0,4),
- ["32"] = [[ size[8,9]
- list[context;main;0,0.3;8,4;]
- list[current_player;main;0,4.85;8,1;]
- list[current_player;main;0,6.08;8,3;8]
- listring[current_player;main]
- listring[context;main] ]] ..
- default.get_hotbar_bg(0,4.85)
- }
- local function get_formspec_by_size(size)
- local formspec = default_inventory_formspecs[tostring(size)]
- return formspec or default_inventory_formspecs
- end
- local default_can_dig = function(pos)
- local inv = minetest.get_meta(pos):get_inventory()
- return inv:is_empty("main")
- end
- local function xdecor_stairs_alternative(nodename, def)
- local mod, name = nodename:match("(.*):(.*)")
- for groupname, value in pairs(def.groups) do
- if groupname ~= "cracky" and groupname ~= "choppy" and
- groupname ~= "flammable" and groupname ~= "crumbly" and
- groupname ~= "snappy" then
- def.groups.groupname = nil
- end
- end
- if minetest.get_modpath("moreblocks") then
- stairsplus:register_all(
- mod,
- name,
- nodename,
- {
- description = def.description,
- tiles = def.tiles,
- groups = def.groups,
- sounds = def.sounds,
- }
- )
- elseif minetest.get_modpath("stairs") then
- stairs.register_stair_and_slab(name,nodename,
- def.groups,
- def.tiles,
- ("%s Stair"):format(def.description),
- ("%s Slab"):format(def.description),
- def.sounds
- )
- end
- end
- function xdecor.register(name, def)
- def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox")
- def.sounds = def.sounds or default.node_sound_defaults()
- if not (def.drawtype == "normal" or def.drawtype == "signlike" or
- def.drawtype == "plantlike" or def.drawtype == "glasslike_framed" or
- def.drawtype == "glasslike_framed_optional") then
- def.paramtype2 = def.paramtype2 or "facedir"
- end
- if def.sunlight_propagates ~= false and
- (def.drawtype == "plantlike" or def.drawtype == "torchlike" or
- def.drawtype == "signlike" or def.drawtype == "fencelike") then
- def.sunlight_propagates = true
- end
- if not def.paramtype and
- (def.light_source or def.sunlight_propagates or
- def.drawtype == "nodebox" or def.drawtype == "mesh") then
- def.paramtype = "light"
- end
- local infotext = def.infotext
- local inventory = def.inventory
- def.inventory = nil
- if inventory then
- def.on_construct = def.on_construct or function(pos)
- local meta = minetest.get_meta(pos)
- if infotext then meta:set_string("infotext", infotext) end
- local size = inventory.size or default_inventory_size
- local inv = meta:get_inventory()
- inv:set_size("main", size)
- meta:set_string("formspec",
- (inventory.formspec or get_formspec_by_size(size)) .. xbg)
- end
- def.can_dig = def.can_dig or default_can_dig
- elseif infotext and not def.on_construct then
- def.on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("infotext", infotext)
- end
- end
- minetest.register_node("xdecor:" .. name, def)
- local workbench = minetest.settings:get_bool("enable_xdecor_workbench")
- if workbench == false and
- (minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs")) then
- if xdecor.stairs_valid_def(def) then
- xdecor_stairs_alternative("xdecor:"..name, def)
- end
- end
- end
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