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- local function top_face(pointed_thing)
- if not pointed_thing then return end
- return pointed_thing.above.y > pointed_thing.under.y
- end
- function xdecor.sit(pos, node, clicker, pointed_thing)
- if not top_face(pointed_thing) then return end
- local player_name = clicker:get_player_name()
- local objs = minetest.get_objects_inside_radius(pos, 0.1)
- local vel = clicker:get_player_velocity()
- local ctrl = clicker:get_player_control()
- for _, obj in pairs(objs) do
- if obj:is_player() and obj:get_player_name() ~= player_name then
- return
- end
- end
- if default.player_attached[player_name] then
- pos.y = pos.y - 0.5
- clicker:set_pos(pos)
- clicker:set_eye_offset(vector.new(), vector.new())
- clicker:set_physics_override({speed = 1, jump = 1, gravity = 1})
- default.player_attached[player_name] = false
- default.player_set_animation(clicker, "stand", 30)
- elseif not default.player_attached[player_name] and node.param2 <= 3 and
- not ctrl.sneak and vector.equals(vel, vector.new()) then
- clicker:set_eye_offset({x = 0, y = -7, z = 2}, vector.new())
- clicker:set_physics_override({speed = 0, jump = 0, gravity = 1})
- clicker:set_pos(pos)
- default.player_attached[player_name] = true
- default.player_set_animation(clicker, "sit", 30)
- if node.param2 == 0 then
- clicker:set_look_yaw(3.15)
- elseif node.param2 == 1 then
- clicker:set_look_yaw(7.9)
- elseif node.param2 == 2 then
- clicker:set_look_yaw(6.28)
- elseif node.param2 == 3 then
- clicker:set_look_yaw(4.75)
- end
- end
- end
- function xdecor.sit_dig(pos, digger)
- for _, player in pairs(minetest.get_objects_inside_radius(pos, 0.1)) do
- if player:is_player() and
- default.player_attached[player:get_player_name()] then
- return false
- end
- end
- return true
- end
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