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- local glass_table = { --name, description, texture
- {'blue1', 'Blue Prism', '1'},
- {'green1', 'Green Prism', '2'},
- {'red1', 'Red Prism', '3'},
- {'blue2', 'Blue Diamonds', '4'},
- {'green2', 'Green Diamonds', '5'},
- {'red2', 'Red Diamonds', '6'},
- {'yg', 'Yellow in Green', '7'},
- {'floral', 'Floral Pattern', '8'},
- {'rb', 'Red in Blue', '9'},
- }
- for i in ipairs (glass_table) do
- local name = glass_table[i][1]
- local desc = glass_table[i][2]
- local texture = glass_table[i][3]
- minetest.register_node('stainedglass:'..name..'s', {
- description = desc..' Glass',
- drawtype = 'nodebox',
- node_box = {
- type = 'fixed',
- fixed = {-0.5, -0.5, -0.04, 0.5, 0.5, 0.04}
- },
- tiles = {'blank.png', 'blank.png', 'blank.png', 'blank.png', 'stainedglass-'..texture..'.png', 'stainedglass-'..texture..'.png'},
- inventory_image = 'stainedglass-'..texture..'.png',
- use_texture_alpha = true,
- sunlight_propagates = true,
- paramtype = 'light',
- paramtype2 = 'facedir',
- groups = {oddly_breakable_by_hand=3},
- })
- minetest.register_node('stainedglass:'..name..'d', {
- description = desc..' Glass (Double Height)',
- drawtype = 'nodebox',
- node_box = {
- type = 'fixed',
- fixed = {-0.5, -0.5, -0.04, 0.5, 1.5, 0.04}
- },
- tiles = {'blank.png', 'blank.png', 'blank.png', 'blank.png', 'stainedglass-'..texture..'.png', 'stainedglass-'..texture..'.png'},
- inventory_image = 'stainedglass-'..texture..'.png^stainedglass-x2.png',
- use_texture_alpha = true,
- sunlight_propagates = true,
- paramtype = 'light',
- paramtype2 = 'facedir',
- groups = {oddly_breakable_by_hand=3},
- })
- minetest.register_craft({
- output = 'stainedglass:'..name..'d',
- recipe = {
- {'stainedglass:'..name..'s'},
- {'stainedglass:'..name..'s'}
- }
- })
- end
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