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- ropes.can_place_rope_in_node = function(target_node_name)
- if ropes.can_extend_into_nodes[target_node_name] == true then
- return true
- end
- local target_def = minetest.registered_nodes[target_node_name]
- if target_def then
- if target_def.drawtype == "airlike" and ropes.can_extend_into_airlike then
- return true
- end
- if target_def.groups and target_def.groups.ropes_can_extend_into then
- return true
- end
- end
- return false
- end
- ropes.make_rope_on_timer = function(rope_node_name)
- return function(pos, elapsed)
- local currentend = minetest.get_node(pos)
- local currentmeta = minetest.get_meta(pos)
- local currentlength = currentmeta:get_int("length_remaining")
- local placer_name = currentmeta:get_string("placer")
- local newpos = {x=pos.x, y=pos.y-1, z=pos.z}
- local newnode = minetest.get_node(newpos)
- local oldnode = minetest.get_node(pos)
- if currentlength > 1 and (not minetest.is_protected(newpos, placer_name)
- or minetest.check_player_privs(placer_name, "protection_bypass")) then
- if ropes.can_place_rope_in_node(newnode.name) then
- minetest.add_node(newpos, {name=currentend.name, param2=oldnode.param2})
- local newmeta = minetest.get_meta(newpos)
- newmeta:set_int("length_remaining", currentlength-1)
- newmeta:set_string("placer", placer_name)
- minetest.set_node(pos, {name=rope_node_name, param2=oldnode.param2})
- ropes.move_players_down(pos, 1)
- else
- local timer = minetest.get_node_timer( pos )
- timer:start( 1 )
- end
- end
- end
- end
- local data = {}
- local c_air = minetest.get_content_id("air")
- ropes.destroy_rope = function(pos, nodes)
- local top = pos.y
- local bottom = pos.y-15
- local voxel_manip = minetest.get_voxel_manip()
- local finished = false
- local ids_to_destroy = {}
- for _, node in pairs(nodes) do
- ids_to_destroy[minetest.get_content_id(node)] = true
- end
-
- while not finished do
- local emin, emax = voxel_manip:read_from_map({x=pos.x, y=bottom, z=pos.z}, {x=pos.x, y=top, z=pos.z})
- voxel_manip:get_data(data)
- local voxel_area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
- bottom = emin.y
- for y = top, bottom, -1 do
- local index = voxel_area:index(pos.x, y, pos.z)
- if ids_to_destroy[data[index]] then
- data[index] = c_air
- else
- finished = true
- break
- end
- end
- voxel_manip:set_data(data)
- voxel_manip:write_to_map()
- voxel_manip:update_map()
- top = bottom - 1
- bottom = bottom - 15
- end
- end
- ropes.hanging_after_destruct = function(pos, top_node, middle_node, bottom_node)
- local node = minetest.get_node(pos)
- if node.name == top_node or node.name == middle_node or node.name == bottom_node then
- return -- this was done by another ladder or rope node changing this one, don't react
- end
- pos.y = pos.y + 1 -- one up
- local node_above = minetest.get_node(pos)
- if node_above.name == middle_node then
- minetest.swap_node(pos, {name=bottom_node, param2=node_above.param2})
- end
-
- pos.y = pos.y - 2 -- one down
- local node_below = minetest.get_node(pos)
- if node_below.name == middle_node then
- ropes.destroy_rope(pos, {middle_node, bottom_node})
- elseif node_below.name == bottom_node then
- minetest.swap_node(pos, {name="air"})
- end
- end
- ropes.move_players_down = function(pos, radius)
- local all_objects = minetest.get_objects_inside_radius({x=pos.x, y=pos.y+radius, z=pos.z}, radius)
- local players = {}
- local _,obj
- for _,obj in pairs(all_objects) do
- if obj:is_player() then
- local obj_pos = obj:getpos()
- if math.abs(obj_pos.x-pos.x) < 0.5 and math.abs(obj_pos.z-pos.z) < 0.5 then
- obj:moveto({x=obj_pos.x, y=obj_pos.y-1, z=obj_pos.z}, true)
- end
- end
- end
- end
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