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- -- Vars
- local function setting_get(name, default)
- return minetest.settings:get(name) or default
- end
- local speed = tonumber(setting_get("sprint_speed", "1.3"))
- local jump = tonumber(setting_get("sprint_jump", "1.1"))
- local dir = minetest.is_yes(setting_get("sprint_forward_only", "false"))
- local particles = tonumber(setting_get("sprint_particles", "2"))
- local stamina = minetest.is_yes(setting_get("sprint_stamina", "true"))
- local stamina_drain = tonumber(setting_get("sprint_stamina_drain", "2"))
- local replenish = tonumber(setting_get("sprint_stamina_replenish", "2"))
- local starve = minetest.is_yes(setting_get("sprint_starve", "true"))
- local starve_drain = tonumber(setting_get("sprint_starve_drain", "0.5"))
- local starve_limit = tonumber(setting_get("sprint_starve_limit", "6"))
- local breath = minetest.is_yes(setting_get("sprint_breath", "true"))
- local breath_drain = tonumber(setting_get("sprint_breath_drain", "1"))
- local autohide = minetest.is_yes(setting_get("hudbars_autohide_stamina", "true"))
- local sprint_timer_step = 0.5
- local sprint_timer = 0
- local sprinting = {}
- local stamina_timer = {}
- local breath_timer = {}
- local mod_hudbars = minetest.get_modpath("hudbars") ~= nil
- local mod_player_monoids = minetest.get_modpath("player_monoids") ~= nil
- local mod_playerphysics = minetest.get_modpath("playerphysics") ~= nil
- if starve then
- if minetest.get_modpath("hbhunger") then
- starve = "hbhunger"
- elseif minetest.get_modpath("hunger_ng") then
- starve = "hunger_ng"
- else
- starve = false
- end
- end
- if minetest.settings:get_bool("creative_mode") then
- starve = false
- end
- -- Functions
- local function start_sprint(player)
- local name = player:get_player_name()
- local speed = player:get_physics_override().speed
- local jump = player:get_physics_override().jump
- if not sprinting[name] then
- if mod_player_monoids then
- player_monoids.speed:add_change(player, speed, "hbsprint:speed")
- player_monoids.jump:add_change(player, jump, "hbsprint:jump")
- elseif mod_playerphysics then
- playerphysics.add_physics_factor(player, "speed", "hbsprint:speed", speed)
- playerphysics.add_physics_factor(player, "jump", "hbsprint:jump", jump)
- else
- player:set_physics_override({speed = speed+.3, jump = jump+.1})
- end
- sprinting[name] = true
- end
- end
- local function stop_sprint(player)
- local name = player:get_player_name()
- local speed = player:get_physics_override().speed
- local jump = player:get_physics_override().jump
- if sprinting[name] then
- if mod_player_monoids then
- player_monoids.speed:del_change(player, "hbsprint:speed")
- player_monoids.jump:del_change(player, "hbsprint:jump")
- elseif mod_playerphysics then
- playerphysics.remove_physics_factor(player, "speed", "hbsprint:speed")
- playerphysics.remove_physics_factor(player, "jump", "hbsprint:jump")
- else
- player:set_physics_override({speed = speed-.3, jump = jump-.1})
- end
- sprinting[name] = false
- end
- end
- local function drain_stamina(player)
- local player_stamina = player:get_meta():get_float("hbsprint:stamina")
- if player_stamina > 0 then
- player_stamina = math.max(0, player_stamina - stamina_drain)
- player:get_meta():set_float("hbsprint:stamina", player_stamina)
- end
- if mod_hudbars then
- if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
- hb.change_hudbar(player, "stamina", player_stamina)
- end
- end
- local function replenish_stamina(player)
- local player_stamina = player:get_meta():get_float("hbsprint:stamina")
- if player_stamina < 20 then
- player_stamina = math.min(20, player_stamina + stamina_drain)
- player:get_meta():set_float("hbsprint:stamina", player_stamina)
- end
- if mod_hudbars then
- hb.change_hudbar(player, "stamina", player_stamina)
- if autohide and player_stamina >= 20 then hb.hide_hudbar(player, "stamina") end
- end
- end
- local function drain_hunger(player, name)
- if starve == "hbhunger" then
- local hunger = tonumber(hbhunger.hunger[name]) - starve_drain
- hbhunger.hunger[name] = math.max(0, hunger)
- hbhunger.set_hunger_raw(player)
- elseif starve == "hunger_ng" then
- hunger_ng.alter_hunger(name, -starve_drain, "Sprinting")
- end
- end
- local function drain_breath(player)
- local player_breath = player:get_breath()
- if player_breath < player:get_properties().breath_max then
- player_breath = math.max(0, player_breath - breath_drain)
- player:set_breath(player_breath)
- end
- end
- local function is_walkable(ground)
- local ground_def = minetest.registered_nodes[ground.name]
- return ground_def and (ground_def.walkable and ground_def.liquidtype == "none")
- end
- local function create_particles(player, name, ground)
- local def = minetest.registered_nodes[ground.name]
- local tile = def.tiles[1] or def.inventory_image
- if type(tile) == "table" then
- tile = tile.name
- end
- if not tile then
- return
- end
- local pos = player:get_pos()
- local rand = function() return math.random(-1,1) * math.random() / 2 end
- for i = 1, particles do
- minetest.add_particle({
- pos = {x = pos.x + rand(), y = pos.y + 0.1, z = pos.z + rand()},
- velocity = {x = 0, y = 5, z = 0},
- acceleration = {x = 0, y = -13, z = 0},
- expirationtime = math.random(),
- size = math.random() + 0.5,
- vertical = false,
- texture = tile,
- })
- end
- end
- -- Registrations
- if mod_hudbars and stamina then
- hb.register_hudbar(
- "stamina",
- 0xFFFFFF,
- "Stamina",
- {
- bar = "sprint_stamina_bar.png",
- icon = "sprint_stamina_icon.png",
- bgicon = "sprint_stamina_bgicon.png"
- },
- 20,
- 20,
- autohide)
- end
- minetest.register_on_joinplayer(function(player)
- if stamina then
- if mod_hudbars then
- hb.init_hudbar(player, "stamina", 20, 20, autohide)
- end
- player:get_meta():set_float("hbsprint:stamina", 20)
- end
- end)
- local function sprint_step(player, dtime)
- local name = player:get_player_name()
- if minetest.get_player_privs(name).fast then
- return
- end
- if stamina then
- stamina_timer[name] = (stamina_timer[name] or 0) + dtime
- end
- if breath then
- breath_timer[name] = (breath_timer[name] or 0) + dtime
- end
- local ctrl = player:get_player_control()
- local key_press
- if dir then
- key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
- else
- key_press = ctrl.aux1
- end
- if not key_press then
- stop_sprint(player)
- if stamina and stamina_timer[name] >= replenish then
- replenish_stamina(player)
- stamina_timer[name] = 0
- end
- return
- end
- local ground_pos = player:get_pos()
- ground_pos.y = math.floor(ground_pos.y)
- -- check if player is reasonably near a walkable node
- local ground
- for _, y_off in ipairs({0, -1, -2}) do
- local testpos = vector.add(ground_pos, {x=0, y=y_off, z=0})
- local testnode = minetest.get_node_or_nil(testpos)
- if testnode ~= nil and is_walkable(testnode) then
- ground = testnode
- break
- end
- end
- local player_stamina = 1
- if stamina then
- player_stamina = player:get_meta():get_float("hbsprint:stamina")
- end
- local hunger = 30
- if starve == "hbhunger" then
- hunger = tonumber(hbhunger.hunger[name])
- elseif starve == "hunger_ng" then
- hunger = hunger_ng.get_hunger_information(name).hunger.exact
- end
- if player_stamina > 0 and hunger > starve_limit and ground then
- start_sprint(player)
- if stamina then drain_stamina(player) end
- if starve then drain_hunger(player, name) end
- if breath and breath_timer[name] >= 2 then
- drain_breath(player)
- breath_timer[name] = 0
- end
- if particles then
- create_particles(player, name, ground)
- end
- else
- stop_sprint(player)
- end
- end
- minetest.register_globalstep(function(dtime)
- sprint_timer = sprint_timer + dtime
- if sprint_timer >= sprint_timer_step then
- for _, player in ipairs(minetest.get_connected_players()) do
- sprint_step(player, sprint_timer)
- end
- sprint_timer = 0
- end
- end)
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