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- ----------------------------------------------------------
- -- Earthen Construction
- -- blocks made from dirt
- -------------------------------------------------
- -------------------------------
- --Compacted dirt
- --i.e. a dirt floor
- -- this is to simulate dirt floored buildings...
- -- where the only preparation was clearing the vegetation
- --created via dirt compactor tool
- minetest.register_node("earthbuild:compacted_dirt", {
- description = "Compacted Dirt",
- tiles = {"earthbuild_compacted_dirt.png"},
- groups = {crumbly = 2},
- drop = 'default:dirt',
- sounds = default.node_sound_dirt_defaults(),
- })
- -----------------------------------------------------
- --TURF
- -- the grass layer sliced off from the soil.
- -- uses the grass roots for strength.
- --grass still grows on top
- --craft... only using grass layer, so need to harvest dirt_with_grass...
- -- turf cutter to override default drop dirt.
- ---------
- --Turf
- minetest.register_node('earthbuild:turf', {
- description = 'Turf Wall',
- drawtype = "normal",
- tiles = { "default_grass.png",
- "earthbuild_compacted_dirt.png",
- "earthbuild_turf.png",
- "earthbuild_turf.png",
- "earthbuild_turf.png",
- "earthbuild_turf.png"},
- paramtype = "light",
- --drop = "default:dirt",
- groups = {crumbly = 2, falling_node = 1},
- sounds = default.node_sound_dirt_defaults(),
- })
- --------------
- --Turf with drystack.
- -- this is typically used at the bottom of walls.
- -- would make both materials go further (1/2 each).
- minetest.register_node('earthbuild:turf_and_drystack', {
- description = 'Turf and Drystack Wall',
- drawtype = "normal",
- tiles = { "default_grass.png",
- "earthbuild_compacted_dirt.png",
- "earthbuild_turf_and_drystack.png",
- "earthbuild_turf_and_drystack.png",
- "earthbuild_turf_and_drystack.png",
- "earthbuild_turf_and_drystack.png"},
- paramtype = "light",
- groups = {cracky = 3, crumbly = 1, oddly_breakable_by_hand = 1, falling_node = 1},
- sounds = default.node_sound_dirt_defaults(),
- })
- --craft turf and drystack
- minetest.register_craft({
- output = 'earthbuild:turf_and_drystack 2',
- recipe = {
- {'earthbuild:turf'},
- {'earthbuild:drystack'},
- }
- })
- ----------------------------------------------------------
- --EARTH, COB, and MUD BRICK NODES AND CRAFTS
- --Note on digging strenghts:
- -- Rammed earth is hard e.g. like default sandstone {crumbly = 1, cracky = 3}
- -- cob is stronger than dirt {crumbly = 3}, but softer than rammed earth (i.e. 2)
- -- all are easy with a pick axe {cracky = 3}
- --Note on falling:
- --all of these are massive lumps of mud... so need support.
- --apparently domes, arches etc can be made with cob and mudbrick but are difficult.
- -- limited this ability to mudbrick... to give some point to making it.
- --Note on merits of each block:
- --all are stronger/more aesthetic than dirt.
- --rammed earth: when have lots of/only dirt and want hard walls.
- -- cob: a precursor to mudbricks, or for wattle and daub. Use when don't need supports.
- -- mudbrick: more versatile than cob (no falling)
- ---------------------------
- --Rammed Earth
- minetest.register_node('earthbuild:rammed_earth', {
- description = 'Rammed Earth',
- drawtype = "normal",
- tiles = {
- "earthbuild_rammed_earth.png",
- "earthbuild_rammed_earth_side.png",
- "earthbuild_rammed_earth_side.png",
- "earthbuild_rammed_earth_side.png",
- "earthbuild_rammed_earth_side.png",
- "earthbuild_rammed_earth_side.png"
- },
- paramtype = "light",
- --drop = "default:dirt",
- groups = {crumbly = 1, cracky = 3, falling_node = 1},
- sounds = default.node_sound_dirt_defaults(),
- })
- -- adds rammed_earth recipes
- minetest.register_craft({
- output = 'earthbuild:rammed_earth 1',
- recipe = {
- {'default:dirt'},
- {'default:dirt'},
- {'default:dirt'},
- }
- })
- --only for rammed as cob is typically made with water
- minetest.register_craft({
- output = 'earthbuild:rammed_earth 1',
- recipe = {
- {'default:dry_dirt'},
- {'default:dry_dirt'},
- {'default:dry_dirt'},
- }
- })
- ------------------------------------------
- --Cob
- minetest.register_node('earthbuild:cob', {
- description = 'Cob',
- drawtype = "normal",
- tiles = {"earthbuild_cob.png"},
- paramtype = "light",
- --drop = "default:dirt",
- groups = {crumbly = 2, cracky = 3, falling_node = 1},
- sounds = default.node_sound_dirt_defaults(),
- })
- -- adds cob recipes
- minetest.register_craft({
- output = 'earthbuild:cob 2',
- recipe = {
- {'default:dirt', '', 'default:dirt'},
- {'', 'group:grass', ''},
- {'', '', ''},
- }
- })
- minetest.register_craft({
- output = 'earthbuild:cob 2',
- recipe = {
- {'default:dirt', '', 'default:dirt'},
- {'', 'group:dry_grass', ''},
- {'', '', ''},
- }
- })
- minetest.register_craft({
- output = 'earthbuild:cob 2',
- recipe = {
- {'default:dirt', '', 'default:dirt'},
- {'', 'default:junglegrass', ''},
- {'', '', ''},
- }
- })
- minetest.register_craft({
- output = 'earthbuild:cob 2',
- recipe = {
- {'default:dirt', '', 'default:dirt'},
- {'', 'default:dry_shrub', ''},
- {'', '', ''},
- }
- })
- minetest.register_craft({
- output = 'earthbuild:cob 2',
- recipe = {
- {'default:dirt', '', 'default:dirt'},
- {'', 'default:papyrus', ''},
- {'', '', ''},
- }
- })
- minetest.register_craft({
- output = 'earthbuild:cob 2',
- recipe = {
- {'default:dirt', '', 'default:dirt'},
- {'', 'farming:wheat', ''},
- {'', '', ''},
- }
- })
- minetest.register_craft({
- output = 'earthbuild:cob 2',
- recipe = {
- {'default:dirt', '', 'default:dirt'},
- {'', 'group:leaves', ''},
- {'', '', ''},
- }
- })
- -- craft the cob from mudbrick
- -- (they are the same stuff, just arranged differently)
- minetest.register_craft({
- output = 'earthbuild:cob',
- recipe = {{'earthbuild:mud_brick'}}
- })
- ---------------------------------------------------------
- --MUD BRICK NODES AND CRAFTS
- minetest.register_node('earthbuild:mud_brick', {
- description = 'Mud Brick',
- drawtype = "normal",
- tiles = {"earthbuild_mud_brick.png"},
- paramtype = "light",
- groups = {crumbly = 2, cracky = 3},
- sounds = default.node_sound_dirt_defaults(),
- })
- -- craft the mud brick from cob
- -- (they are the same stuff, just arranged differently)
- minetest.register_craft({
- output = 'earthbuild:mud_brick',
- recipe = {{'earthbuild:cob'}}
- })
- ----------------------------------------------------------
- --STAIRS AND SLABS NODES
- -- Stairs and slab for rammed earth
- stairs.register_stair_and_slab("rammed_earth", "earthbuild:rammed_earth",
- {crumbly = 1, cracky = 3, falling_node = 1},
- {"earthbuild_rammed_earth.png"},
- "Rammed Earth Stair",
- "Rammed Earth Slab",
- default.node_sound_dirt_defaults())
- -- Stairs and slab for cob
- stairs.register_stair_and_slab("cob", "earthbuild:cob",
- {crumbly = 2, cracky = 3, falling_node = 1},
- {"earthbuild_cob.png"},
- "Cob Stair",
- "Cob Slab",
- default.node_sound_dirt_defaults())
- -- Stairs and slab for mud brick
- stairs.register_stair_and_slab("mud_brick", "earthbuild:mud_brick",
- {crumbly = 2, cracky = 3},
- {"earthbuild_mud_brick.png"},
- "Mud Brick Stair",
- "Mud Brick Slab",
- default.node_sound_dirt_defaults())
- -- Stairs and slab for Turf
- stairs.register_stair_and_slab("turf", "earthbuild:turf",
- {crumbly = 2, falling_node = 1},
- { "default_grass.png",
- "earthbuild_compacted_dirt.png",
- "earthbuild_turf.png",
- "earthbuild_turf.png",
- "earthbuild_turf.png",
- "earthbuild_turf.png"},
- "Turf Stair",
- "Turf Slab",
- default.node_sound_dirt_defaults())
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