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- custom_skin = {}
- custom_skin.texture = {}
- minetest.register_on_joinplayer(function(player)
- local name = player:get_player_name()
- local filename = minetest.get_modpath('custom_skin')..'/textures/'..name..'.png'
- local f = io.open(filename)
- if f then
- f:close()
- default.player_set_textures(player, {name..'.png'})
- custom_skin.texture[name] = (name..'.png')
- else
- default.player_set_textures(player,{'no_skin.png'})
- custom_skin.texture[name] = ('no_skin.png')
- end
- end)
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