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- function areas:player_exists(name)
- return minetest.get_auth_handler().get_auth(name) ~= nil
- end
- local safe_file_write = minetest.safe_file_write
- if safe_file_write == nil then
- function safe_file_write(path, content)
- local file, err = io.open(path, "w")
- if err then
- return err
- end
- file:write(content)
- file:close()
- end
- end
- -- Save the areas table to a file
- function areas:save()
- local datastr = minetest.serialize(self.areas)
- if not datastr then
- minetest.log("error", "[areas] Failed to serialize area data!")
- return
- end
- return safe_file_write(self.config.filename, datastr)
- end
- -- Load the areas table from the save file
- function areas:load()
- local file, err = io.open(self.config.filename, "r")
- if err then
- self.areas = self.areas or {}
- return err
- end
- self.areas = minetest.deserialize(file:read("*a"))
- if type(self.areas) ~= "table" then
- self.areas = {}
- end
- file:close()
- self:populateStore()
- end
- --- Checks an AreaStore ID.
- -- Deletes the AreaStore (falling back to the iterative method)
- -- and prints an error message if the ID is invalid.
- -- @return Whether the ID was valid.
- function areas:checkAreaStoreId(sid)
- if not sid then
- minetest.log("error", "AreaStore failed to find an ID for an "
- .."area! Falling back to iterative area checking.")
- self.store = nil
- self.store_ids = nil
- end
- return sid and true or false
- end
- -- Populates the AreaStore after loading, if needed.
- function areas:populateStore()
- if not rawget(_G, "AreaStore") then
- return
- end
- local store = AreaStore()
- local store_ids = {}
- for id, area in pairs(areas.areas) do
- local sid = store:insert_area(area.pos1,
- area.pos2, tostring(id))
- if not self:checkAreaStoreId(sid) then
- return
- end
- store_ids[id] = sid
- end
- self.store = store
- self.store_ids = store_ids
- end
- -- Finds the first usable index in a table
- -- Eg: {[1]=false,[4]=true} -> 2
- local function findFirstUnusedIndex(t)
- local i = 0
- repeat i = i + 1
- until t[i] == nil
- return i
- end
- --- Add a area.
- -- @return The new area's ID.
- function areas:add(owner, name, pos1, pos2, parent)
- local id = findFirstUnusedIndex(self.areas)
- self.areas[id] = {
- name = name,
- pos1 = pos1,
- pos2 = pos2,
- owner = owner,
- parent = parent
- }
- for i=1, #areas.registered_on_adds do
- areas.registered_on_adds[i](id, self.areas[id])
- end
- -- Add to AreaStore
- if self.store then
- local sid = self.store:insert_area(pos1, pos2, tostring(id))
- if self:checkAreaStoreId(sid) then
- self.store_ids[id] = sid
- end
- end
- return id
- end
- --- Remove a area, and optionally it's children recursively.
- -- If a area is deleted non-recursively the children will
- -- have the removed area's parent as their new parent.
- function areas:remove(id, recurse)
- if recurse then
- -- Recursively find child entries and remove them
- local cids = self:getChildren(id)
- for _, cid in pairs(cids) do
- self:remove(cid, true)
- end
- else
- -- Update parents
- local parent = self.areas[id].parent
- local children = self:getChildren(id)
- for _, cid in pairs(children) do
- -- The subarea parent will be niled out if the
- -- removed area does not have a parent
- self.areas[cid].parent = parent
- end
- end
- for i=1, #areas.registered_on_removes do
- areas.registered_on_removes[i](id)
- end
- -- Remove main entry
- self.areas[id] = nil
- -- Remove from AreaStore
- if self.store then
- self.store:remove_area(self.store_ids[id])
- self.store_ids[id] = nil
- end
- end
- --- Move an area.
- function areas:move(id, area, pos1, pos2)
- area.pos1 = pos1
- area.pos2 = pos2
- for i=1, #areas.registered_on_moves do
- areas.registered_on_moves[i](id, area, pos1, pos2)
- end
- if self.store then
- self.store:remove_area(areas.store_ids[id])
- local sid = self.store:insert_area(pos1, pos2, tostring(id))
- if self:checkAreaStoreId(sid) then
- self.store_ids[id] = sid
- end
- end
- end
- -- Checks if a area between two points is entirely contained by another area.
- -- Positions must be sorted.
- function areas:isSubarea(pos1, pos2, id)
- local area = self.areas[id]
- if not area then
- return false
- end
- local ap1, ap2 = area.pos1, area.pos2
- local ap1x, ap1y, ap1z = ap1.x, ap1.y, ap1.z
- local ap2x, ap2y, ap2z = ap2.x, ap2.y, ap2.z
- local p1x, p1y, p1z = pos1.x, pos1.y, pos1.z
- local p2x, p2y, p2z = pos2.x, pos2.y, pos2.z
- if
- (p1x >= ap1x and p1x <= ap2x) and
- (p2x >= ap1x and p2x <= ap2x) and
- (p1y >= ap1y and p1y <= ap2y) and
- (p2y >= ap1y and p2y <= ap2y) and
- (p1z >= ap1z and p1z <= ap2z) and
- (p2z >= ap1z and p2z <= ap2z) then
- return true
- end
- end
- -- Returns a table (list) of children of an area given it's identifier
- function areas:getChildren(id)
- local children = {}
- for cid, area in pairs(self.areas) do
- if area.parent and area.parent == id then
- table.insert(children, cid)
- end
- end
- return children
- end
- -- Checks if the user has sufficient privileges.
- -- If the player is not a administrator it also checks
- -- if the area intersects other areas that they do not own.
- -- Also checks the size of the area and if the user already
- -- has more than max_areas.
- function areas:canPlayerAddArea(pos1, pos2, name)
- local privs = minetest.get_player_privs(name)
- if privs.areas then
- return true
- end
- -- Check self protection privilege, if it is enabled,
- -- and if the area is too big.
- if not self.config.self_protection or
- not privs[areas.config.self_protection_privilege] then
- return false, "Self protection is disabled or you do not have"
- .." the necessary privilege."
- end
- local max_size = privs.areas_high_limit and
- self.config.self_protection_max_size_high or
- self.config.self_protection_max_size
- if
- (pos2.x - pos1.x) > max_size.x or
- (pos2.y - pos1.y) > max_size.y or
- (pos2.z - pos1.z) > max_size.z then
- return false, "Area is too big."
- end
- -- Check number of areas the user has and make sure it not above the max
- local count = 0
- for _, area in pairs(self.areas) do
- if area.owner == name then
- count = count + 1
- end
- end
- local max_areas = privs.areas_high_limit and
- self.config.self_protection_max_areas_high or
- self.config.self_protection_max_areas
- if count >= max_areas then
- return false, "You have reached the maximum amount of"
- .." areas that you are allowed to protect."
- end
- -- Check intersecting areas
- local can, id = self:canInteractInArea(pos1, pos2, name)
- if not can then
- local area = self.areas[id]
- return false, ("The area intersects with %s [%u] (%s).")
- :format(area.name, id, area.owner)
- end
- return true
- end
- -- Given a id returns a string in the format:
- -- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
- function areas:toString(id)
- local area = self.areas[id]
- local message = ("%s [%d]: %s %s %s"):format(
- area.name, id, area.owner,
- minetest.pos_to_string(area.pos1),
- minetest.pos_to_string(area.pos2))
- local children = areas:getChildren(id)
- if #children > 0 then
- message = message.." -> "..table.concat(children, ", ")
- end
- return message
- end
- -- Re-order areas in table by their identifiers
- function areas:sort()
- local sa = {}
- for k, area in pairs(self.areas) do
- if not area.parent then
- table.insert(sa, area)
- local newid = #sa
- for _, subarea in pairs(self.areas) do
- if subarea.parent == k then
- subarea.parent = newid
- table.insert(sa, subarea)
- end
- end
- end
- end
- self.areas = sa
- end
- -- Checks if a player owns an area or a parent of it
- function areas:isAreaOwner(id, name)
- local cur = self.areas[id]
- if cur and minetest.check_player_privs(name, self.adminPrivs) then
- return true
- end
- while cur do
- if cur.owner == name then
- return true
- elseif cur.parent then
- cur = self.areas[cur.parent]
- else
- return false
- end
- end
- return false
- end
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