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- local S = minetest.get_translator("hbhunger")
- if minetest.settings:get_bool("enable_damage") then
- hbhunger = {}
- hbhunger.food = {}
- -- HUD statbar values
- hbhunger.hunger = {}
- hbhunger.hunger_out = {}
- -- Count number of poisonings a player has at once
- hbhunger.poisonings = {}
- -- HUD item ids
- local hunger_hud = {}
- hbhunger.HUD_TICK = 0.1
- --Some hunger settings
- hbhunger.exhaustion = {} -- Exhaustion is experimental!
- hbhunger.HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
- hbhunger.EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
- hbhunger.EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
- hbhunger.EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
- hbhunger.EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
- --load custom settings
- local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r")
- if set then
- dofile(minetest.get_modpath("hbhunger").."/hbhunger.conf")
- set:close()
- end
- local function custom_hud(player)
- hb.init_hudbar(player, "satiation", hbhunger.get_hunger_raw(player))
- end
- dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
- -- register satiation hudbar
- hb.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 30, false, nil, { format_value = "%.1f", format_max_value = "%d" })
- -- update hud elemtens if value has changed
- local function update_hud(player)
- local name = player:get_player_name()
- --hunger
- local h_out = tonumber(hbhunger.hunger_out[name])
- local h = tonumber(hbhunger.hunger[name])
- if h_out ~= h then
- hbhunger.hunger_out[name] = h
- hb.change_hudbar(player, "satiation", h)
- end
- end
- hbhunger.get_hunger_raw = function(player)
- local inv = player:get_inventory()
- if not inv then return nil end
- local hgp = inv:get_stack("hunger", 1):get_count()
- if hgp == 0 then
- hgp = 21
- inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
- else
- hgp = hgp
- end
- return hgp-1
- end
- hbhunger.set_hunger_raw = function(player)
- local inv = player:get_inventory()
- local name = player:get_player_name()
- local value = hbhunger.hunger[name]
- if not inv or not value then return nil end
- if value > 30 then value = 30 end
- if value < 0 then value = 0 end
-
- inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
- return true
- end
- minetest.register_on_joinplayer(function(player)
- local name = player:get_player_name()
- local inv = player:get_inventory()
- inv:set_size("hunger",1)
- hbhunger.hunger[name] = hbhunger.get_hunger_raw(player)
- hbhunger.hunger_out[name] = hbhunger.hunger[name]
- hbhunger.exhaustion[name] = 0
- hbhunger.poisonings[name] = 0
- custom_hud(player)
- hbhunger.set_hunger_raw(player)
- end)
- minetest.register_on_respawnplayer(function(player)
- -- reset hunger (and save)
- local name = player:get_player_name()
- hbhunger.hunger[name] = 20
- hbhunger.set_hunger_raw(player)
- hbhunger.exhaustion[name] = 0
- end)
- local main_timer = 0
- local timer = 0
- local timer2 = 0
- minetest.register_globalstep(function(dtime)
- main_timer = main_timer + dtime
- timer = timer + dtime
- timer2 = timer2 + dtime
- if main_timer > hbhunger.HUD_TICK or timer > 4 or timer2 > hbhunger.HUNGER_TICK then
- if main_timer > hbhunger.HUD_TICK then main_timer = 0 end
- for _,player in ipairs(minetest.get_connected_players()) do
- local name = player:get_player_name()
- local h = tonumber(hbhunger.hunger[name])
- local hp = player:get_hp()
- if timer > 4 then
- -- heal player by 1 hp if not dead and satiation is > 15 (of 30)
- if h > 15 and hp > 0 and player:get_breath() > 0 then
- player:set_hp(hp+1)
- -- or damage player by 1 hp if satiation is < 2 (of 30)
- elseif h <= 1 then
- if hp-1 >= 0 then player:set_hp(hp-1) end
- end
- end
- -- lower satiation by 1 point after xx seconds
- if timer2 > hbhunger.HUNGER_TICK then
- if h > 0 then
- h = h-1
- hbhunger.hunger[name] = h
- hbhunger.set_hunger_raw(player)
- end
- end
- -- update all hud elements
- update_hud(player)
-
- local controls = player:get_player_control()
- -- Determine if the player is walking
- if controls.up or controls.down or controls.left or controls.right then
- hbhunger.handle_node_actions(nil, nil, player)
- end
- end
- end
- if timer > 4 then timer = 0 end
- if timer2 > hbhunger.HUNGER_TICK then timer2 = 0 end
- end)
- end
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