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- bonemeal = {}
- -- Load support for intllib.
- local MP = minetest.get_modpath(minetest.get_current_modname())
- local S, NS = dofile(MP .. "/intllib.lua")
- -- creative check
- local creative_mode_cache = minetest.settings:get_bool("creative_mode")
- function is_creative(name)
- return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
- end
- -- default crops
- local crops = {
- {"farming:cotton_", 8, "farming:seed_cotton"},
- {"farming:wheat_", 8, "farming:seed_wheat"},
- }
- -- special pine check for nearby snow
- local function pine_grow(pos)
- if minetest.find_node_near(pos, 1,
- {"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
- default.grow_new_snowy_pine_tree(pos)
- else
- default.grow_new_pine_tree(pos)
- end
- end
- -- default saplings
- local saplings = {
- {"default:sapling", default.grow_new_apple_tree, "soil"},
- {"default:junglesapling", default.grow_new_jungle_tree, "soil"},
- {"default:emergent_jungle_sapling", default.grow_new_emergent_jungle_tree, "soil"},
- {"default:acacia_sapling", default.grow_new_acacia_tree, "soil"},
- {"default:aspen_sapling", default.grow_new_aspen_tree, "soil"},
- {"default:pine_sapling", pine_grow, "soil"},
- {"default:bush_sapling", default.grow_bush, "soil"},
- {"default:acacia_bush_sapling", default.grow_acacia_bush, "soil"},
- {"default:large_cactus_seedling", default.grow_large_cactus, "sand"},
- {"default:blueberry_bush_sapling", default.grow_blueberry_bush, "soil"},
- {"default:pine_bush_sapling", default.grow_pine_bush, "soil"},
- }
- -- helper tables ( "" denotes a blank item )
- local green_grass = {
- "default:grass_2", "default:grass_3", "default:grass_4",
- "default:grass_5", "", ""
- }
- local dry_grass = {
- "default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4",
- "default:dry_grass_5", "", ""
- }
- local flowers = {
- "flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium",
- "flowers:rose", "flowers:tulip", "flowers:viola", ""
- }
- -- 5.0 flower check
- if minetest.registered_nodes["flowers:tulip_black"] then
- flowers[#flowers + 1] = "flowers:tulip_black"
- flowers[#flowers + 1] = "flowers:chrysanthemum_green"
- end
- -- add additional bakedclay flowers if enabled
- if minetest.get_modpath("bakedclay") then
- flowers[#flowers + 1] = "bakedclay:delphinium"
- flowers[#flowers + 1] = "bakedclay:thistle"
- flowers[#flowers + 1] = "bakedclay:lazarus"
- flowers[#flowers + 1] = "bakedclay:mannagrass"
- flowers[#flowers + 1] = ""
- end
- -- default biomes deco
- local deco = {
- {"default:dirt_with_dry_grass", dry_grass, flowers},
- {"default:sand", {}, {"default:dry_shrub", "", "", ""} },
- {"default:desert_sand", {}, {"default:dry_shrub", "", "", ""} },
- {"default:silver_sand", {}, {"default:dry_shrub", "", "", ""} },
- }
- ----- local functions
- -- particles
- local function particle_effect(pos)
- minetest.add_particlespawner({
- amount = 4,
- time = 0.15,
- minpos = pos,
- maxpos = pos,
- minvel = {x = -1, y = 2, z = -1},
- maxvel = {x = 1, y = 4, z = 1},
- minacc = {x = -1, y = -1, z = -1},
- maxacc = {x = 1, y = 1, z = 1},
- minexptime = 1,
- maxexptime = 1,
- minsize = 1,
- maxsize = 3,
- texture = "bonemeal_particle.png",
- })
- end
- -- tree type check
- local function grow_tree(pos, object)
- if type(object) == "table" and object.axiom then
- -- grow L-system tree
- minetest.remove_node(pos)
- minetest.spawn_tree(pos, object)
- elseif type(object) == "string" and minetest.registered_nodes[object] then
- -- place node
- minetest.set_node(pos, {name = object})
- elseif type(object) == "function" then
- -- function
- object(pos)
- end
- end
- -- sapling check
- local function check_sapling(pos, nodename)
- -- what is sapling placed on?
- local under = minetest.get_node({
- x = pos.x,
- y = pos.y - 1,
- z = pos.z
- })
- local can_grow, grow_on
- -- check list for sapling and function
- for n = 1, #saplings do
- if saplings[n][1] == nodename then
- grow_on = saplings[n][3]
- -- sapling grows on top of specific node
- if grow_on
- and grow_on ~= "soil"
- and grow_on ~= "sand"
- and grow_on == under.name then
- can_grow = true
- end
- -- sapling grows on top of soil (default)
- if can_grow == nil
- and (grow_on == nil or grow_on == "soil")
- and minetest.get_item_group(under.name, "soil") > 0 then
- can_grow = true
- end
- -- sapling grows on top of sand
- if can_grow == nil
- and grow_on == "sand"
- and minetest.get_item_group(under.name, "sand") > 0 then
- can_grow = true
- end
- -- check if we can grow sapling
- if can_grow then
- particle_effect(pos)
- grow_tree(pos, saplings[n][2])
- return
- end
- end
- end
- end
- -- crops check
- local function check_crops(pos, nodename, strength)
- local mod, crop, stage, nod, def
- -- grow registered crops
- for n = 1, #crops do
- if string.find(nodename, crops[n][1])
- or nodename == crops[n][3] then
- -- separate mod and node name
- mod = nodename:split(":")[1] .. ":"
- crop = nodename:split(":")[2]
- -- get stage number or set to 0 for seed
- stage = tonumber( crop:split("_")[2] ) or 0
- stage = math.min(stage + strength, crops[n][2])
- -- check for place_param setting
- nod = crops[n][1] .. stage
- def = minetest.registered_nodes[nod]
- def = def and def.place_param2 or 0
- minetest.set_node(pos, {name = nod, param2 = def})
- particle_effect(pos)
- return
- end
- end
- end
- -- check soil for specific decoration placement
- local function check_soil(pos, nodename, strength)
- -- set radius according to strength
- local side = strength - 1
- local tall = math.max(strength - 2, 0)
- local floor
- local groups = minetest.registered_items[nodename]
- and minetest.registered_items[nodename].groups or {}
- -- only place decoration on one type of surface
- if groups.soil then
- floor = {"group:soil"}
- elseif groups.sand then
- floor = {"group:sand"}
- else
- floor = {nodename}
- end
- -- get area of land with free space above
- local dirt = minetest.find_nodes_in_area_under_air(
- {x = pos.x - side, y = pos.y - tall, z = pos.z - side},
- {x = pos.x + side, y = pos.y + tall, z = pos.z + side}, floor)
- -- set default grass and decoration
- local grass = green_grass
- local decor = flowers
- -- choose grass and decoration to use on dirt patch
- for n = 1, #deco do
- -- do we have a grass match?
- if nodename == deco[n][1] then
- grass = deco[n][2] or {}
- decor = deco[n][3] or {}
- end
- end
- local pos2, nod, def
- -- loop through soil
- for _,n in pairs(dirt) do
- pos2 = n
- pos2.y = pos2.y + 1
- if math.random(1, 5) == 5 then
- if decor and #decor > 0 then
- -- place random decoration (rare)
- local dnum = #decor or 1
- nod = decor[math.random(1, dnum)] or ""
- end
- else
- if grass and #grass > 0 then
- -- place random grass (common)
- local dgra = #grass or 1
- nod = #grass > 0 and grass[math.random(1, dgra)] or ""
- end
- end
- if nod and nod ~= "" then
- def = minetest.registered_nodes[nod]
- def = def and def.place_param2 or 0
- minetest.set_node(pos2, {name = nod, param2 = def})
- end
- particle_effect(pos2)
- end
- end
- -- global functions
- -- add to sapling list
- -- {sapling node, schematic or function name, "soil"|"sand"|specific_node}
- --e.g. {"default:sapling", default.grow_new_apple_tree, "soil"}
- function bonemeal:add_sapling(list)
- for n = 1, #list do
- table.insert(saplings, list[n])
- end
- end
- -- add to crop list to force grow
- -- {crop name start_, growth steps, seed node (if required)}
- -- e.g. {"farming:wheat_", 8, "farming:seed_wheat"}
- function bonemeal:add_crop(list)
- for n = 1, #list do
- table.insert(crops, list[n])
- end
- end
- -- add grass and flower/plant decoration for specific dirt types
- -- {dirt_node, {grass_nodes}, {flower_nodes}
- -- e.g. {"default:dirt_with_dry_grass", dry_grass, flowers}
- -- if an entry already exists for a given dirt type, it will add new entries and all empty
- -- entries, allowing to both add decorations and decrease their frequency.
- function bonemeal:add_deco(list)
- for l = 1, #list do
- for n = 1, #deco do
- -- update existing entry
- if list[l][1] == deco[n][1] then
- -- adding grass types
- for _,extra in ipairs(list[l][2]) do
- if extra ~= "" then
- for __,entry in ipairs(deco[n][2]) do
- if extra == entry then
- extra = false
- break
- end
- end
- end
- if extra then
- table.insert(deco[n][2], extra)
- end
- end
- -- adding decoration types
- for _,extra in ipairs(list[l][3]) do
- if extra ~= "" then
- for __,entry in ipairs(deco[n][3]) do
- if extra == entry then
- extra = false
- break
- end
- end
- end
- if extra then
- table.insert(deco[n][3], extra)
- end
- end
- list[l] = false
- break
- end
- end
- if list[l] then
- table.insert(deco, list[l])
- end
- end
- end
- -- definitively set a decration scheme
- -- this function will either add a new entry as is, or replace the existing one
- function bonemeal:set_deco(list)
- for l = 1, #list do
- for n = 1, #deco do
- -- replace existing entry
- if list[l][1] == deco[n][1] then
- deco[n][2] = list[l][2]
- deco[n][3] = list[l][3]
- list[l] = false
- break
- end
- end
- if list[l] then
- table.insert(deco, list[l])
- end
- end
- end
- -- global on_use function for bonemeal
- function bonemeal:on_use(pos, strength, node)
- -- get node pointed at
- local node = node or minetest.get_node(pos)
- -- return if nothing there
- if node.name == "ignore" then
- return
- end
- -- make sure strength is between 1 and 4
- strength = strength or 1
- strength = math.max(strength, 1)
- strength = math.min(strength, 4)
- -- papyrus and cactus
- if node.name == "default:papyrus" then
- default.grow_papyrus(pos, node)
- particle_effect(pos)
- return
- elseif node.name == "default:cactus" then
- default.grow_cactus(pos, node)
- particle_effect(pos)
- return
- end
- -- grow grass and flowers
- if minetest.get_item_group(node.name, "soil") > 0
- or minetest.get_item_group(node.name, "sand") > 0
- or minetest.get_item_group(node.name, "can_bonemeal") > 0 then
- check_soil(pos, node.name, strength)
- return
- end
- -- light check depending on strength (strength of 4 = no light needed)
- if (minetest.get_node_light(pos) or 0) < (12 - (strength * 3)) then
- return
- end
- -- check for tree growth if pointing at sapling
- -- if minetest.get_item_group(node.name, "sapling") > 0
- if math.random(1, (5 - strength)) == 1 then
- check_sapling(pos, node.name)
- return
- end
- -- check for crop growth
- check_crops(pos, node.name, strength)
- end
- ----- items
- -- mulch (strength 1)
- minetest.register_craftitem("bonemeal:mulch", {
- description = S("Mulch"),
- inventory_image = "bonemeal_mulch.png",
- on_use = function(itemstack, user, pointed_thing)
- -- did we point at a node?
- if pointed_thing.type ~= "node" then
- return
- end
- -- is area protected?
- if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
- return
- end
- -- take item if not in creative
- if not is_creative(user:get_player_name()) then
- itemstack:take_item()
- end
- -- call global on_use function with strength of 1
- bonemeal:on_use(pointed_thing.under, 1)
- return itemstack
- end,
- })
- -- bonemeal (strength 2)
- minetest.register_craftitem("bonemeal:bonemeal", {
- description = S("Bone Meal"),
- inventory_image = "bonemeal_item.png",
- on_use = function(itemstack, user, pointed_thing)
- -- did we point at a node?
- if pointed_thing.type ~= "node" then
- return
- end
- -- is area protected?
- if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
- return
- end
- -- take item if not in creative
- if not is_creative(user:get_player_name()) then
- itemstack:take_item()
- end
- -- call global on_use function with strength of 2
- bonemeal:on_use(pointed_thing.under, 2)
- return itemstack
- end,
- })
- -- fertiliser (strength 3)
- minetest.register_craftitem("bonemeal:fertiliser", {
- description = S("Fertiliser"),
- inventory_image = "bonemeal_fertiliser.png",
- on_use = function(itemstack, user, pointed_thing)
- -- did we point at a node?
- if pointed_thing.type ~= "node" then
- return
- end
- -- is area protected?
- if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
- return
- end
- -- take item if not in creative
- if not is_creative(user:get_player_name()) then
- itemstack:take_item()
- end
- -- call global on_use function with strength of 3
- bonemeal:on_use(pointed_thing.under, 3)
- return itemstack
- end,
- })
- -- bone
- minetest.register_craftitem("bonemeal:bone", {
- description = S("Bone"),
- inventory_image = "bonemeal_bone.png",
- })
- -- gelatin powder
- minetest.register_craftitem("bonemeal:gelatin_powder", {
- description = S("Gelatin Powder"),
- inventory_image = "bonemeal_gelatin_powder.png",
- groups = {food_gelatin = 1, flammable = 2},
- })
- --- crafting recipes
- -- gelatin powder
- minetest.register_craft({
- output = "bonemeal:gelatin_powder 4",
- recipe = {
- {"bonemeal:bone", "bonemeal:bone", "bonemeal:bone"},
- {"bucket:bucket_water", "bucket:bucket_water", "bucket:bucket_water"},
- {"bucket:bucket_water", "default:torch", "bucket:bucket_water"},
- },
- replacements = {
- {"bucket:bucket_water", "bucket:bucket_empty 5"},
- },
- })
- -- bonemeal (from bone)
- minetest.register_craft({
- type = "shapeless",
- output = "bonemeal:bonemeal 2",
- recipe = {"bonemeal:bone"},
- })
- -- bonemeal (from player bones)
- minetest.register_craft({
- type = "shapeless",
- output = "bonemeal:bonemeal 4",
- recipe = {"bones:bones"},
- })
- -- bonemeal (from coral skeleton)
- minetest.register_craft({
- type = "shapeless",
- output = "bonemeal:bonemeal 2",
- recipe = {"default:coral_skeleton"},
- })
- -- mulch
- minetest.register_craft({
- type = "shapeless",
- output = "bonemeal:mulch 4",
- recipe = {
- "group:tree", "group:leaves", "group:leaves",
- "group:leaves", "group:leaves", "group:leaves",
- "group:leaves", "group:leaves", "group:leaves"
- },
- })
- -- fertiliser
- minetest.register_craft({
- type = "shapeless",
- output = "bonemeal:fertiliser 2",
- recipe = {"bonemeal:bonemeal", "bonemeal:mulch"},
- })
- -- add bones to dirt
- minetest.override_item("default:dirt", {
- drop = {
- max_items = 1,
- items = {
- {
- items = {"bonemeal:bone"},
- rarity = 30,
- },
- {
- items = {"default:dirt"},
- }
- }
- },
- })
- -- add support for other mods
- local path = minetest.get_modpath("bonemeal")
- dofile(path .. "/mods.lua")
- dofile(path .. "/lucky_block.lua")
- print (S("[MOD] bonemeal loaded"))
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