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- -- signs_lib api, backported from street_signs
- local S = signs_lib.gettext
- signs_lib.lbm_restore_nodes = {}
- signs_lib.old_fenceposts = {}
- signs_lib.old_fenceposts_replacement_signs = {}
- signs_lib.old_fenceposts_with_signs = {}
- -- Settings used for a standard wood or steel wall sign
- signs_lib.standard_lines = 6
- signs_lib.standard_hscale = 1
- signs_lib.standard_vscale = 1
- signs_lib.standard_lspace = 1
- signs_lib.standard_fsize = 15
- signs_lib.standard_xoffs = 4
- signs_lib.standard_yoffs = 0
- signs_lib.standard_cpl = 35
- signs_lib.standard_wood_groups = table.copy(minetest.registered_items["default:sign_wall_wood"].groups)
- signs_lib.standard_wood_groups.sign = 1
- signs_lib.standard_wood_groups.attached_node = nil
- signs_lib.standard_steel_groups = table.copy(minetest.registered_items["default:sign_wall_steel"].groups)
- signs_lib.standard_steel_groups.sign = 1
- signs_lib.standard_steel_groups.attached_node = nil
- signs_lib.standard_wood_sign_sounds = table.copy(minetest.registered_items["default:sign_wall_wood"].sounds)
- signs_lib.standard_steel_sign_sounds = table.copy(minetest.registered_items["default:sign_wall_steel"].sounds)
- signs_lib.default_text_scale = {x=10, y=10}
- signs_lib.old_widefont_signs = {}
- signs_lib.block_list = {}
- signs_lib.totalblocks = 0
- signs_lib.standard_yaw = {
- 0,
- math.pi / -2,
- math.pi,
- math.pi / 2,
- }
- signs_lib.wallmounted_yaw = {
- nil,
- nil,
- math.pi / -2,
- math.pi / 2,
- 0,
- math.pi,
- }
- signs_lib.fdir_to_back = {
- { 0, -1 },
- { -1, 0 },
- { 0, 1 },
- { 1, 0 },
- }
- signs_lib.wall_fdir_to_back = {
- nil,
- nil,
- { 0, 1 },
- { 0, -1 },
- { -1, 0 },
- { 1, 0 },
- }
- signs_lib.fdir_flip_to_back = {
- [0] = { 0, 2 },
- [1] = { 2, 0 },
- [2] = { 0, -2 },
- [3] = { -2, 0 }
- }
- signs_lib.wall_fdir_flip_to_back = {
- [2] = { 2, 0 },
- [3] = { -2, 0 },
- [4] = { 0, 2 },
- [5] = { 0, -2 },
- }
- signs_lib.fdir_to_back_left = {
- [0] = { -1, 1 },
- [1] = { 1, 1 },
- [2] = { 1, -1 },
- [3] = { -1, -1 }
- }
- signs_lib.wall_fdir_to_back_left = {
- [2] = { 1, 1 },
- [3] = { -1, -1 },
- [4] = { -1, 1 },
- [5] = { 1, -1 }
- }
- signs_lib.rotate_walldir = {
- [0] = 4,
- [1] = 0,
- [2] = 5,
- [3] = 1,
- [4] = 2,
- [5] = 3
- }
- signs_lib.rotate_walldir_simple = {
- [0] = 4,
- [1] = 4,
- [2] = 5,
- [3] = 4,
- [4] = 2,
- [5] = 3
- }
- signs_lib.rotate_facedir = {
- [0] = 1,
- [1] = 2,
- [2] = 3,
- [3] = 4,
- [4] = 6,
- [5] = 6,
- [6] = 0
- }
- signs_lib.rotate_facedir_simple = {
- [0] = 1,
- [1] = 2,
- [2] = 3,
- [3] = 0,
- [4] = 0,
- [5] = 0
- }
- signs_lib.flip_facedir = {
- [0] = 2,
- [1] = 3,
- [2] = 0,
- [3] = 1,
- [4] = 6,
- [5] = 4,
- [6] = 4
- }
- signs_lib.flip_walldir = {
- [0] = 1,
- [1] = 0,
- [2] = 3,
- [3] = 2,
- [4] = 5,
- [5] = 4
- }
- -- Initialize character texture cache
- local ctexcache = {}
- -- entity handling
- minetest.register_entity("signs_lib:text", {
- collisionbox = { 0, 0, 0, 0, 0, 0 },
- visual = "mesh",
- mesh = "signs_lib_standard_sign_entity_wall.obj",
- textures = {},
- static_save = false,
- backface_culling = false
- })
- function signs_lib.delete_objects(pos)
- local objects = minetest.get_objects_inside_radius(pos, 0.5)
- for _, v in ipairs(objects) do
- if v then
- local e = v:get_luaentity()
- if e and string.match(e.name, "sign.*text") then
- v:remove()
- end
- end
- end
- end
- function signs_lib.spawn_entity(pos, texture)
- local node = minetest.get_node(pos)
- local def = minetest.registered_items[node.name]
- if not def or not def.entity_info then return end
- local text_scale = (node and node.text_scale) or signs_lib.default_text_scale
- local objects = minetest.get_objects_inside_radius(pos, 0.5)
- local obj
- if #objects > 0 then
- for _, v in ipairs(objects) do
- if v then
- local e = v:get_luaentity()
- if e and e.name == "signs_lib:text" then
- obj = v
- end
- end
- end
- end
- if not obj then
- obj = minetest.add_entity(pos, "signs_lib:text")
- end
- local yaw = def.entity_info.yaw[node.param2 + 1]
- local pitch = 0
- if not string.find(node.name, "onpole") and not string.find(node.name, "hanging") then
- local rot90 = math.pi/2
- if def.paramtype2 == "wallmounted" then
- if node.param2 == 1 then -- on floor
- pitch = -rot90
- yaw = 0
- elseif node.param2 == 0 then -- on ceiling
- pitch = rot90
- yaw = math.pi
- end
- elseif def.paramtype2 == "facedir" then
- if node.param2 == 4 then
- pitch = -rot90
- yaw = 0
- elseif node.param2 == 6 then
- pitch = rot90
- yaw = math.pi
- end
- end
- end
- if yaw then
- obj:set_rotation({x = pitch, y = yaw, z=0})
- if not texture then
- obj:set_properties({
- mesh = def.entity_info.mesh,
- visual_size = text_scale,
- })
- else
- obj:set_properties({
- mesh = def.entity_info.mesh,
- visual_size = text_scale,
- textures={texture},
- })
- end
- end
- end
- function signs_lib.set_obj_text(pos, text)
- local split = signs_lib.split_lines_and_words
- local text_ansi = Utf8ToAnsi(text)
- local n = minetest.registered_nodes[minetest.get_node(pos).name]
- signs_lib.delete_objects(pos)
- signs_lib.spawn_entity(pos, signs_lib.make_sign_texture(split(text_ansi), pos) )
- end
- -- rotation
- function signs_lib.handle_rotation(pos, node, user, mode)
- if not signs_lib.can_modify(pos, user)
- or mode ~= screwdriver.ROTATE_FACE then
- return false
- end
- local newparam2
- local tpos = pos
- local def = minetest.registered_items[node.name]
- if string.match(node.name, "_onpole") then
- if not string.match(node.name, "_horiz") then
- newparam2 = signs_lib.rotate_walldir_simple[node.param2] or 4
- local t = signs_lib.wall_fdir_to_back_left
- if def.paramtype2 ~= "wallmounted" then
- newparam2 = signs_lib.rotate_facedir_simple[node.param2] or 0
- t = signs_lib.fdir_to_back_left
- end
- tpos = {
- x = pos.x + t[node.param2][1],
- y = pos.y,
- z = pos.z + t[node.param2][2]
- }
- else
- -- flip the sign to the other side of the horizontal pole
- newparam2 = signs_lib.flip_walldir[node.param2] or 4
- local t = signs_lib.wall_fdir_flip_to_back
- if def.paramtype2 ~= "wallmounted" then
- newparam2 = signs_lib.flip_facedir[node.param2] or 0
- t = signs_lib.fdir_flip_to_back
- end
- tpos = {
- x = pos.x + t[node.param2][1],
- y = pos.y,
- z = pos.z + t[node.param2][2]
- }
- end
- local node2 = minetest.get_node(tpos)
- local def2 = minetest.registered_items[node2.name]
- if not def2 or not def2.buildable_to then return true end -- undefined, or not buildable_to.
- minetest.set_node(tpos, {name = node.name, param2 = newparam2})
- minetest.get_meta(tpos):from_table(minetest.get_meta(pos):to_table())
- minetest.remove_node(pos)
- signs_lib.delete_objects(pos)
- elseif string.match(node.name, "_hanging") or string.match(node.name, "yard") then
- minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir_simple[node.param2] or 0 })
- elseif minetest.registered_items[node.name].paramtype2 == "wallmounted" then
- minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_walldir[node.param2] or 0 })
- else
- minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir[node.param2] or 0 })
- end
- signs_lib.update_sign(tpos)
- return true
- end
- -- infinite stacks
- if not minetest.settings:get_bool("creative_mode") then
- signs_lib.expect_infinite_stacks = false
- else
- signs_lib.expect_infinite_stacks = true
- end
- -- CONSTANTS
- -- Path to the textures.
- local TP = signs_lib.path .. "/textures"
- -- Font file formatter
- local CHAR_FILE = "%s_%02x.png"
- -- Fonts path
- local CHAR_PATH = TP .. "/" .. CHAR_FILE
- -- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
- local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
- -- check if a file does exist
- -- to avoid reopening file after checking again
- -- pass TRUE as second argument
- local function file_exists(name, return_handle, mode)
- mode = mode or "r";
- local f = io.open(name, mode)
- if f ~= nil then
- if (return_handle) then
- return f
- end
- io.close(f)
- return true
- else
- return false
- end
- end
- -- Read the image size from a PNG file.
- -- Returns image_w, image_h.
- -- Only the LSB is read from each field!
- function signs_lib.read_image_size(filename)
- local f = file_exists(filename, true, "rb")
- -- file might not exist (don't crash the game)
- if (not f) then
- return 0, 0
- end
- f:seek("set", 0x0)
- local hdr = f:read(string.len(PNG_HDR))
- if hdr ~= PNG_HDR then
- f:close()
- return
- end
- f:seek("set", 0x13)
- local ws = f:read(1)
- f:seek("set", 0x17)
- local hs = f:read(1)
- f:close()
- return ws:byte(), hs:byte()
- end
- -- 4 rows, max 80 chars per, plus a bit of fudge to
- -- avoid excess trimming (e.g. due to color codes)
- local MAX_INPUT_CHARS = 400
- -- helper functions to trim sign text input/output
- local function trim_input(text)
- return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
- end
- local function build_char_db(font_size)
- local cw = {}
- -- To calculate average char width.
- local total_width = 0
- local char_count = 0
- for c = 32, 255 do
- local w, h = signs_lib.read_image_size(CHAR_PATH:format("signs_lib_font_"..font_size.."px", c))
- if w and h then
- local ch = string.char(c)
- cw[ch] = w
- total_width = total_width + w
- char_count = char_count + 1
- end
- end
- local cbw, cbh = signs_lib.read_image_size(TP.."/signs_lib_color_"..font_size.."px_n.png")
- assert(cbw and cbh, "error reading bg dimensions")
- return cw, cbw, cbh, (total_width / char_count)
- end
- signs_lib.charwidth15,
- signs_lib.colorbgw15,
- signs_lib.lineheight15,
- signs_lib.avgwidth15 = build_char_db(15)
- signs_lib.charwidth31,
- signs_lib.colorbgw31,
- signs_lib.lineheight31,
- signs_lib.avgwidth31 = build_char_db(31)
- local sign_groups = {choppy=2, dig_immediate=2}
- local fences_with_sign = { }
- -- some local helper functions
- local math_max = math.max
- local function fill_line(x, y, w, c, font_size, colorbgw)
- c = c or "0"
- local tex = { }
- for xx = 0, math.max(0, w), colorbgw do
- table.insert(tex, (":%d,%d=signs_lib_color_"..font_size.."px_%s.png"):format(x + xx, y, c))
- end
- return table.concat(tex)
- end
- -- make char texture file name
- -- if texture file does not exist use fallback texture instead
- local function char_tex(font_name, ch)
- if ctexcache[font_name..ch] then
- return ctexcache[font_name..ch], true
- else
- local c = ch:byte()
- local exists, tex = file_exists(CHAR_PATH:format(font_name, c))
- if exists and c ~= 14 then
- tex = CHAR_FILE:format(font_name, c)
- else
- tex = CHAR_FILE:format(font_name, 0x0)
- end
- ctexcache[font_name..ch] = tex
- return tex, exists
- end
- end
- local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw)
- local width = 0
- local maxw = 0
- local font_name = "signs_lib_font_"..font_size.."px"
- local words = { }
- local node = minetest.get_node(pos)
- local def = minetest.registered_items[node.name]
- local default_color = def.default_color or 0
- local cur_color = tonumber(default_color, 16)
- -- We check which chars are available here.
- for word_i, word in ipairs(line) do
- local chars = { }
- local ch_offs = 0
- word = string.gsub(word, "%^[12345678abcdefgh]", {
- ["^1"] = string.char(0x81),
- ["^2"] = string.char(0x82),
- ["^3"] = string.char(0x83),
- ["^4"] = string.char(0x84),
- ["^5"] = string.char(0x85),
- ["^6"] = string.char(0x86),
- ["^7"] = string.char(0x87),
- ["^8"] = string.char(0x88),
- ["^a"] = string.char(0x8a),
- ["^b"] = string.char(0x8b),
- ["^c"] = string.char(0x8c),
- ["^d"] = string.char(0x8d),
- ["^e"] = string.char(0x8e),
- ["^f"] = string.char(0x8f),
- ["^g"] = string.char(0x90),
- ["^h"] = string.char(0x91)
- })
- local word_l = #word
- local i = 1
- while i <= word_l do
- local c = word:sub(i, i)
- if c == "#" then
- local cc = tonumber(word:sub(i+1, i+1), 16)
- if cc then
- i = i + 1
- cur_color = cc
- end
- else
- local w = cwidth_tab[c]
- if w then
- width = width + w + 1
- if width >= (line_width - cwidth_tab[" "]) then
- width = 0
- else
- maxw = math_max(width, maxw)
- end
- if #chars < MAX_INPUT_CHARS then
- table.insert(chars, {
- off = ch_offs,
- tex = char_tex(font_name, c),
- col = ("%X"):format(cur_color),
- })
- end
- ch_offs = ch_offs + w
- end
- end
- i = i + 1
- end
- width = width + cwidth_tab[" "] + 1
- maxw = math_max(width, maxw)
- table.insert(words, { chars=chars, w=ch_offs })
- end
- -- Okay, we actually build the "line texture" here.
- local texture = { }
- local start_xpos = math.floor((line_width - maxw) / 2) + def.x_offset
- local xpos = start_xpos
- local ypos = (line_height + def.line_spacing)* lineno + def.y_offset
- cur_color = nil
- for word_i, word in ipairs(words) do
- local xoffs = (xpos - start_xpos)
- if (xoffs > 0) and ((xoffs + word.w) > maxw) then
- table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw))
- xpos = start_xpos
- ypos = ypos + line_height + def.line_spacing
- lineno = lineno + 1
- if lineno >= def.number_of_lines then break end
- table.insert(texture, fill_line(xpos, ypos, maxw, cur_color, font_size, colorbgw))
- end
- for ch_i, ch in ipairs(word.chars) do
- if ch.col ~= cur_color then
- cur_color = ch.col
- table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color, font_size, colorbgw))
- end
- table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
- end
- table.insert(
- texture,
- (":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ")
- )
- xpos = xpos + word.w + cwidth_tab[" "]
- if xpos >= (line_width + cwidth_tab[" "]) then break end
- end
- table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw))
- table.insert(texture, fill_line(start_xpos, ypos + line_height, maxw, "n", font_size, colorbgw))
- return table.concat(texture), lineno
- end
- function signs_lib.make_sign_texture(lines, pos)
- local node = minetest.get_node(pos)
- local meta = minetest.get_meta(pos)
- local def = minetest.registered_items[node.name]
- if not def or not def.entity_info then return end
- local font_size
- local line_width
- local line_height
- local char_width
- local colorbgw
- local widemult = 1
- if meta:get_int("widefont") == 1 then
- widemult = 0.5
- end
- if def.font_size and def.font_size == 31 then
- font_size = 31
- line_width = math.floor(signs_lib.avgwidth31 * def.chars_per_line) * (def.horiz_scaling * widemult)
- line_height = signs_lib.lineheight31
- char_width = signs_lib.charwidth31
- colorbgw = signs_lib.colorbgw31
- else
- font_size = 15
- line_width = math.floor(signs_lib.avgwidth15 * def.chars_per_line) * (def.horiz_scaling * widemult)
- line_height = signs_lib.lineheight15
- char_width = signs_lib.charwidth15
- colorbgw = signs_lib.colorbgw15
- end
- local texture = { ("[combine:%dx%d"):format(line_width, (line_height + def.line_spacing) * def.number_of_lines * def.vert_scaling) }
- local lineno = 0
- for i = 1, #lines do
- if lineno >= def.number_of_lines then break end
- local linetex, ln = make_line_texture(lines[i], lineno, pos, line_width, line_height, char_width, font_size, colorbgw)
- table.insert(texture, linetex)
- lineno = ln + 1
- end
- table.insert(texture, "^[makealpha:0,0,0")
- return table.concat(texture, "")
- end
- function signs_lib.split_lines_and_words(text)
- if not text then return end
- local lines = { }
- for _, line in ipairs(text:split("\n", true)) do
- table.insert(lines, line:split(" "))
- end
- return lines
- end
- function signs_lib.construct_sign(pos)
- local form = "size[6,4]"..
- "textarea[0,-0.3;6.5,3;text;;${text}]"..
- "background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]"
- local node = minetest.get_node(pos)
- local def = minetest.registered_items[node.name]
- local meta = minetest.get_meta(pos)
- if def.allow_widefont then
- local state = "off"
- if meta:get_int("widefont") == 1 then state = "on" end
- form = form.."label[1,3.4;Use wide font]"..
- "image_button[1.1,3.7;1,0.6;signs_lib_switch_"..
- state..".png;"..
- state..";;;false;signs_lib_switch_interm.png]"..
- "button_exit[3,3.4;2,1;ok;"..S("Write").."]"
- else
- form = form.."button_exit[2,3.4;2,1;ok;"..S("Write").."]"
- end
- meta:set_string("formspec", form)
- local i = meta:get_string("infotext")
- if i == "" then -- it wasn't even set, so set it.
- meta:set_string("infotext", "")
- end
- end
- function signs_lib.destruct_sign(pos)
- signs_lib.delete_objects(pos)
- end
- local function make_infotext(text)
- text = trim_input(text)
- local lines = signs_lib.split_lines_and_words(text) or {}
- local lines2 = { }
- for _, line in ipairs(lines) do
- table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
- end
- return table.concat(lines2, "\n")
- end
- function signs_lib.update_sign(pos, fields)
- local meta = minetest.get_meta(pos)
- local text = fields and fields.text or meta:get_string("text")
- text = trim_input(text)
- local owner = meta:get_string("owner")
- local ownstr = ""
- if owner ~= "" then ownstr = S("Locked sign, owned by @1\n", owner) end
- meta:set_string("text", text)
- meta:set_string("infotext", ownstr..make_infotext(text).." ")
- signs_lib.set_obj_text(pos, text)
- end
- function signs_lib.receive_fields(pos, formname, fields, sender)
- if not fields or not signs_lib.can_modify(pos, sender) then return end
- if fields.text and fields.ok then
- minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
- (sender:get_player_name() or ""),
- fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
- minetest.pos_to_string(pos)
- ))
- signs_lib.update_sign(pos, fields)
- elseif fields.on or fields.off then
- local node = minetest.get_node(pos)
- local meta = minetest.get_meta(pos)
- local change
- if fields.on and meta:get_int("widefont") == 1 then
- meta:set_int("widefont", 0)
- change = true
- elseif fields.off and meta:get_int("widefont") == 0 then
- meta:set_int("widefont", 1)
- change = true
- end
- if change then
- minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
- (sender:get_player_name() or ""),
- (fields.on and "off" or "on"),
- minetest.pos_to_string(pos)
- ))
- signs_lib.construct_sign(pos)
- signs_lib.update_sign(pos, fields)
- end
- end
- end
- function signs_lib.can_modify(pos, player)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local playername = player:get_player_name()
- if minetest.is_protected(pos, playername) then
- minetest.record_protection_violation(pos, playername)
- return false
- end
- if owner == ""
- or playername == owner
- or (minetest.check_player_privs(playername, {sign_editor=true}))
- or (playername == minetest.settings:get("name")) then
- return true
- end
- minetest.record_protection_violation(pos, playername)
- return false
- end
- -- make selection boxes
- -- sizex/sizey specified in inches because that's what MUTCD uses.
- function signs_lib.make_selection_boxes(sizex, sizey, foo, xoffs, yoffs, zoffs, is_facedir)
- local tx = (sizex * 0.0254 ) / 2
- local ty = (sizey * 0.0254 ) / 2
- local xo = xoffs and xoffs * 0.0254 or 0
- local yo = yoffs and yoffs * 0.0254 or 0
- local zo = zoffs and zoffs * 0.0254 or 0
- if not is_facedir then
- return {
- type = "wallmounted",
- wall_side = { -0.5 + zo, -ty + yo, -tx + xo, -0.4375 + zo, ty + yo, tx + xo },
- wall_top = { -tx - xo, 0.5 + zo, -ty + yo, tx - xo, 0.4375 + zo, ty + yo},
- wall_bottom = { -tx - xo, -0.5 + zo, -ty + yo, tx - xo, -0.4375 + zo, ty + yo }
- }
- else
- return {
- type = "fixed",
- fixed = { -tx + xo, -ty + yo, 0.5 + zo, tx + xo, ty + yo, 0.4375 + zo}
- }
- end
- end
- function signs_lib.check_for_pole(pos, pointed_thing)
- local ppos = minetest.get_pointed_thing_position(pointed_thing)
- local pnode = minetest.get_node(ppos)
- local pdef = minetest.registered_items[pnode.name]
- if not pdef then return end
- if signs_lib.check_for_ceiling(pointed_thing) or signs_lib.check_for_floor(pointed_thing) then
- return false
- end
- if type(pdef.check_for_pole) == "function" then
- local node = minetest.get_node(pos)
- local def = minetest.registered_items[node.name]
- return pdef.check_for_pole(pos, node, def, ppos, pnode, pdef)
- elseif pdef.check_for_pole
- or pdef.drawtype == "fencelike"
- or string.find(pnode.name, "_post")
- or string.find(pnode.name, "fencepost") then
- return true
- end
- end
- function signs_lib.check_for_horizontal_pole(pos, pointed_thing)
- local ppos = minetest.get_pointed_thing_position(pointed_thing)
- local pnode = minetest.get_node(ppos)
- local pdef = minetest.registered_items[pnode.name]
- if not pdef then return end
- if signs_lib.check_for_ceiling(pointed_thing) or signs_lib.check_for_floor(pointed_thing) then
- return false
- end
- if type(pdef.check_for_horiz_pole) == "function" then
- local node = minetest.get_node(pos)
- local def = minetest.registered_items[node.name]
- return pdef.check_for_horiz_pole(pos, node, def, ppos, pnode, pdef)
- end
- end
- function signs_lib.check_for_ceiling(pointed_thing)
- if pointed_thing.above.x == pointed_thing.under.x
- and pointed_thing.above.z == pointed_thing.under.z
- and pointed_thing.above.y < pointed_thing.under.y then
- return true
- end
- end
- function signs_lib.check_for_floor(pointed_thing)
- if pointed_thing.above.x == pointed_thing.under.x
- and pointed_thing.above.z == pointed_thing.under.z
- and pointed_thing.above.y > pointed_thing.under.y then
- return true
- end
- end
- function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
- local playername = placer:get_player_name()
- local controls = placer:get_player_control()
- local signname = itemstack:get_name()
- local no_wall_name = string.gsub(signname, "_wall", "")
- local def = minetest.registered_items[signname]
- local ppos = minetest.get_pointed_thing_position(pointed_thing)
- local pnode = minetest.get_node(ppos)
- local pdef = minetest.registered_items[pnode.name]
- if def.allow_onpole and signs_lib.check_for_pole(pos, pointed_thing) and not controls.sneak then
- local newparam2
- local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal())
- if def.paramtype2 == "wallmounted" then
- newparam2 = minetest.dir_to_wallmounted(lookdir)
- else
- newparam2 = minetest.dir_to_facedir(lookdir)
- end
- local node = minetest.get_node(pos)
- minetest.swap_node(pos, {name = no_wall_name.."_onpole", param2 = newparam2})
- elseif def.allow_onpole_horizontal and signs_lib.check_for_horizontal_pole(pos, pointed_thing) and not controls.sneak then
- local newparam2
- local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal())
- if def.paramtype2 == "wallmounted" then
- newparam2 = minetest.dir_to_wallmounted(lookdir)
- else
- newparam2 = minetest.dir_to_facedir(lookdir)
- end
- local node = minetest.get_node(pos)
- minetest.swap_node(pos, {name = no_wall_name.."_onpole_horiz", param2 = newparam2})
- elseif def.allow_hanging and signs_lib.check_for_ceiling(pointed_thing) and not controls.sneak then
- local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
- local node = minetest.get_node(pos)
- minetest.swap_node(pos, {name = no_wall_name.."_hanging", param2 = newparam2})
- elseif def.allow_yard and signs_lib.check_for_floor(pointed_thing) and not controls.sneak then
- local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
- local node = minetest.get_node(pos)
- minetest.swap_node(pos, {name = no_wall_name.."_yard", param2 = newparam2})
- elseif def.paramtype2 == "facedir" and signs_lib.check_for_ceiling(pointed_thing) then
- minetest.swap_node(pos, {name = signname, param2 = 6})
- elseif def.paramtype2 == "facedir" and signs_lib.check_for_floor(pointed_thing) then
- minetest.swap_node(pos, {name = signname, param2 = 4})
- end
- if locked then
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", playername)
- meta:set_string("infotext", S("Locked sign, owned by @1\n", playername))
- end
- end
- function signs_lib.register_fence_with_sign()
- minetest.log("warning", "[signs_lib] ".."Attempt to call no longer used function signs_lib.register_fence_with_sign()")
- end
- function signs_lib.register_sign(name, raw_def)
- local def = table.copy(raw_def)
- if raw_def.entity_info == "standard" then
- def.entity_info = {
- mesh = "signs_lib_standard_sign_entity_wall.obj",
- yaw = signs_lib.wallmounted_yaw
- }
- elseif raw_def.entity_info then
- def.entity_info = raw_def.entity_info
- end
- def.after_place_node = raw_def.after_place_node or signs_lib.after_place_node
- if raw_def.entity_info then
- def.on_rightclick = raw_def.on_rightclick or signs_lib.construct_sign
- def.on_construct = raw_def.on_construct or signs_lib.construct_sign
- def.on_destruct = raw_def.on_destruct or signs_lib.destruct_sign
- def.on_receive_fields = raw_def.on_receive_fields or signs_lib.receive_fields
- def.on_punch = raw_def.on_punch or signs_lib.update_sign
- def.number_of_lines = raw_def.number_of_lines or signs_lib.standard_lines
- def.horiz_scaling = raw_def.horiz_scaling or signs_lib.standard_hscale
- def.vert_scaling = raw_def.vert_scaling or signs_lib.standard_vscale
- def.line_spacing = raw_def.line_spacing or signs_lib.standard_lspace
- def.font_size = raw_def.font_size or signs_lib.standard_fsize
- def.x_offset = raw_def.x_offset or signs_lib.standard_xoffs
- def.y_offset = raw_def.y_offset or signs_lib.standard_yoffs
- def.chars_per_line = raw_def.chars_per_line or signs_lib.standard_cpl
- def.default_color = raw_def.default_color or "0"
- if raw_def.locked and not raw_def.after_place_node then
- def.after_place_node = function(pos, placer, itemstack, pointed_thing)
- signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, true)
- end
- end
- end
- def.paramtype = raw_def.paramtype or "light"
- def.drawtype = raw_def.drawtype or "mesh"
- def.mesh = raw_def.mesh or "signs_lib_standard_sign_wall.obj"
- def.wield_image = raw_def.wield_image or def.inventory_image
- def.drop = raw_def.drop or name
- def.sounds = raw_def.sounds or signs_lib.standard_wood_sign_sounds
- def.paramtype2 = raw_def.paramtype2 or "wallmounted"
- def.on_rotate = raw_def.on_rotate or signs_lib.handle_rotation
- if raw_def.groups then
- def.groups = raw_def.groups
- else
- def.groups = signs_lib.standard_wood_groups
- end
- local cbox = signs_lib.make_selection_boxes(35, 25)
- def.selection_box = raw_def.selection_box or cbox
- def.node_box = table.copy(raw_def.node_box or raw_def.selection_box or cbox)
- if def.sunlight_propagates ~= false then
- def.sunlight_propagates = true
- end
- def.tiles[3] = "signs_lib_blank.png"
- def.tiles[4] = "signs_lib_blank.png"
- def.tiles[5] = "signs_lib_blank.png"
- def.tiles[6] = "signs_lib_blank.png"
- minetest.register_node(":"..name, def)
- table.insert(signs_lib.lbm_restore_nodes, name)
- local no_wall_name = string.gsub(name, "_wall", "")
- local othermounts_def = table.copy(def)
- if raw_def.allow_onpole or raw_def.allow_onpole_horizontal then
- local offset = 0.3125
- if othermounts_def.uses_slim_pole_mount then
- offset = 0.35
- end
- othermounts_def.selection_box = raw_def.onpole_selection_box or othermounts_def.selection_box
- othermounts_def.node_box = raw_def.onpole_node_box or othermounts_def.selection_box
- if othermounts_def.paramtype2 == "wallmounted" then
- othermounts_def.node_box.wall_side[1] = def.node_box.wall_side[1] - offset
- othermounts_def.node_box.wall_side[4] = def.node_box.wall_side[4] - offset
- othermounts_def.selection_box.wall_side[1] = def.selection_box.wall_side[1] - offset
- othermounts_def.selection_box.wall_side[4] = def.selection_box.wall_side[4] - offset
- else
- othermounts_def.node_box.fixed[3] = def.node_box.fixed[3] + offset
- othermounts_def.node_box.fixed[6] = def.node_box.fixed[6] + offset
- othermounts_def.selection_box.fixed[3] = def.selection_box.fixed[3] + offset
- othermounts_def.selection_box.fixed[6] = def.selection_box.fixed[6] + offset
- end
- othermounts_def.groups.not_in_creative_inventory = 1
- othermounts_def.mesh = raw_def.onpole_mesh or string.gsub(othermounts_def.mesh, "wall.obj$", "onpole.obj")
- if othermounts_def.entity_info then
- othermounts_def.entity_info.mesh = string.gsub(othermounts_def.entity_info.mesh, "entity_wall.obj$", "entity_onpole.obj")
- end
- end
- -- setting one of item 3 or 4 to a texture and leaving the other "blank",
- -- reveals either the vertical or horizontal pole mount part of the model
- if raw_def.allow_onpole then
- othermounts_def.tiles[3] = raw_def.tiles[3] or "signs_lib_pole_mount.png"
- othermounts_def.tiles[4] = "signs_lib_blank.png"
- othermounts_def.tiles[5] = "signs_lib_blank.png"
- othermounts_def.tiles[6] = "signs_lib_blank.png"
- minetest.register_node(":"..no_wall_name.."_onpole", othermounts_def)
- table.insert(signs_lib.lbm_restore_nodes, no_wall_name.."_onpole")
- end
- if raw_def.allow_onpole_horizontal then
- local onpole_horiz_def = table.copy(othermounts_def)
- onpole_horiz_def.tiles[3] = "signs_lib_blank.png"
- onpole_horiz_def.tiles[4] = raw_def.tiles[3] or "signs_lib_pole_mount.png"
- onpole_horiz_def.tiles[5] = "signs_lib_blank.png"
- onpole_horiz_def.tiles[6] = "signs_lib_blank.png"
- minetest.register_node(":"..no_wall_name.."_onpole_horiz", onpole_horiz_def)
- table.insert(signs_lib.lbm_restore_nodes, no_wall_name.."_onpole_horiz")
- end
- if raw_def.allow_hanging then
- local hanging_def = table.copy(def)
- hanging_def.paramtype2 = "facedir"
- local hcbox = signs_lib.make_selection_boxes(35, 32, nil, 0, 3, -18.5, true)
- hanging_def.selection_box = raw_def.hanging_selection_box or hcbox
- hanging_def.node_box = raw_def.hanging_node_box or raw_def.hanging_selection_box or hcbox
- hanging_def.groups.not_in_creative_inventory = 1
- hanging_def.tiles[3] = raw_def.tiles[4] or "signs_lib_hangers.png"
- hanging_def.tiles[4] = "signs_lib_blank.png"
- hanging_def.tiles[5] = "signs_lib_blank.png"
- hanging_def.tiles[6] = "signs_lib_blank.png"
- hanging_def.mesh = raw_def.hanging_mesh or string.gsub(string.gsub(hanging_def.mesh, "wall.obj$", "hanging.obj"), "_facedir", "")
- if hanging_def.entity_info then
- hanging_def.entity_info.mesh = string.gsub(string.gsub(hanging_def.entity_info.mesh, "entity_wall.obj$", "entity_hanging.obj"), "_facedir", "")
- hanging_def.entity_info.yaw = signs_lib.standard_yaw
- end
- minetest.register_node(":"..no_wall_name.."_hanging", hanging_def)
- table.insert(signs_lib.lbm_restore_nodes, no_wall_name.."_hanging")
- end
- if raw_def.allow_yard then
- local ydef = table.copy(def)
- ydef.paramtype2 = "facedir"
- local ycbox = signs_lib.make_selection_boxes(35, 34.5, false, 0, -1.25, -19.69, true)
- ydef.selection_box = raw_def.yard_selection_box or ycbox
- ydef.tiles[3] = raw_def.tiles[5] or "default_wood.png"
- ydef.tiles[4] = "signs_lib_blank.png"
- ydef.tiles[5] = "signs_lib_blank.png"
- ydef.tiles[6] = "signs_lib_blank.png"
- ydef.node_box = raw_def.yard_node_box or raw_def.yard_selection_box or ycbox
- ydef.groups.not_in_creative_inventory = 1
- ydef.mesh = raw_def.yard_mesh or string.gsub(string.gsub(ydef.mesh, "wall.obj$", "yard.obj"), "_facedir", "")
- if ydef.entity_info then
- ydef.entity_info.mesh = string.gsub(string.gsub(ydef.entity_info.mesh, "entity_wall.obj$", "entity_yard.obj"), "_facedir", "")
- ydef.entity_info.yaw = signs_lib.standard_yaw
- end
- minetest.register_node(":"..no_wall_name.."_yard", ydef)
- table.insert(signs_lib.lbm_restore_nodes, no_wall_name.."_yard")
- end
- if raw_def.allow_widefont then
- table.insert(signs_lib.old_widefont_signs, name.."_widefont")
- table.insert(signs_lib.old_widefont_signs, name.."_widefont_onpole")
- table.insert(signs_lib.old_widefont_signs, name.."_widefont_hanging")
- table.insert(signs_lib.old_widefont_signs, name.."_widefont_yard")
- end
- end
- -- restore signs' text after /clearobjects and the like, the next time
- -- a block is reloaded by the server.
- minetest.register_lbm({
- nodenames = signs_lib.lbm_restore_nodes,
- name = "signs_lib:restore_sign_text",
- label = "Restore sign text",
- run_at_every_load = true,
- action = function(pos, node)
- signs_lib.update_sign(pos,nil,nil,node)
- end
- })
- -- Convert old signs on fenceposts into signs on.. um.. fence posts :P
- minetest.register_lbm({
- nodenames = signs_lib.old_fenceposts_with_signs,
- name = "signs_lib:fix_fencepost_signs",
- label = "Change single-node signs on fences into normal",
- run_at_every_load = true,
- action = function(pos, node)
- local fdir = node.param2 % 8
- local signpos = {
- x = pos.x + signs_lib.fdir_to_back[fdir+1][1],
- y = pos.y,
- z = pos.z + signs_lib.fdir_to_back[fdir+1][2]
- }
- if minetest.get_node(signpos).name == "air" then
- local new_wmdir = minetest.dir_to_wallmounted(minetest.facedir_to_dir(fdir))
- local oldfence = signs_lib.old_fenceposts[node.name]
- local newsign = signs_lib.old_fenceposts_replacement_signs[node.name]
- signs_lib.delete_objects(pos)
- local oldmeta = minetest.get_meta(pos):to_table()
- minetest.set_node(pos, {name = oldfence})
- minetest.set_node(signpos, { name = newsign, param2 = new_wmdir })
- local newmeta = minetest.get_meta(signpos)
- newmeta:from_table(oldmeta)
- signs_lib.update_sign(signpos)
- end
- end
- })
- -- Convert widefont sign nodes to use one base node with meta flag to select wide mode
- minetest.register_lbm({
- nodenames = signs_lib.old_widefont_signs,
- name = "signs_lib:convert_widefont_signs",
- label = "Convert widefont sign nodes",
- run_at_every_load = false,
- action = function(pos, node)
- local basename = string.gsub(node.name, "_widefont", "")
- minetest.swap_node(pos, {name = basename, param2 = node.param2})
- local meta = minetest.get_meta(pos)
- meta:set_int("widefont", 1)
- signs_lib.update_sign(pos)
- end
- })
- -- Maintain a list of currently-loaded blocks
- minetest.register_lbm({
- nodenames = {"group:sign"},
- name = "signs_lib:update_block_list",
- label = "Update list of loaded blocks, log only those with signs",
- run_at_every_load = true,
- action = function(pos, node)
- -- yeah, yeah... I know I'm hashing a block pos, but it's still just a set of coords
- local hash = minetest.hash_node_position(vector.floor(vector.divide(pos, core.MAP_BLOCKSIZE)))
- if not signs_lib.block_list[hash] then
- signs_lib.block_list[hash] = true
- signs_lib.totalblocks = signs_lib.totalblocks + 1
- end
- end
- })
- minetest.register_chatcommand("regen_signs", {
- params = "",
- privs = {server = true},
- description = "Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.",
- func = function(player_name, params)
- local allsigns = {}
- local totalsigns = 0
- for b in pairs(signs_lib.block_list) do
- local blockpos = minetest.get_position_from_hash(b)
- local pos1 = vector.multiply(blockpos, core.MAP_BLOCKSIZE)
- local pos2 = vector.add(pos1, core.MAP_BLOCKSIZE - 1)
- if minetest.get_node_or_nil(vector.add(pos1, core.MAP_BLOCKSIZE/2)) then
- local signs_in_block = minetest.find_nodes_in_area(pos1, pos2, {"group:sign"})
- allsigns[#allsigns + 1] = signs_in_block
- totalsigns = totalsigns + #signs_in_block
- else
- signs_lib.block_list[b] = nil -- if the block is no longer loaded, remove it from the table
- signs_lib.totalblocks = signs_lib.totalblocks - 1
- end
- end
- if signs_lib.totalblocks < 0 then signs_lib.totalblocks = 0 end
- if totalsigns == 0 then
- minetest.chat_send_player(player_name, "There are no signs in the currently-loaded terrain.")
- signs_lib.block_list = {}
- return
- end
- minetest.chat_send_player(player_name, "Found a total of "..totalsigns.." sign nodes across "..signs_lib.totalblocks.." blocks.")
- minetest.chat_send_player(player_name, "Regenerating sign entities...")
- for _, b in pairs(allsigns) do
- for _, pos in ipairs(b) do
- signs_lib.delete_objects(pos)
- local node = minetest.get_node(pos)
- local def = minetest.registered_items[node.name]
- if def and def.entity_info then
- signs_lib.update_sign(pos)
- end
- end
- end
- minetest.chat_send_player(player_name, "Finished.")
- end
- })
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