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- local get_distance = function(a, b)
- local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
- return (x * x + y * y + z * z)
- end
- mobs:register_mob('scorpion:pet', {
- type = 'npc',
- passive = false,
- attack_type = 'dogfight',
- owner_loyal = true,
- pathfinding = true,
- damage = 10,
- damage_max = 10,
- damage_chance = 110,
- hp_min = 30, hp_max = 75, armor = 20,
- collisionbox = {-0.6, -0.35, -0.5, 0.6, 0.3, 0.5},
- visual = 'mesh',
- mesh = 'scorpion.b3d',
- drawtype = 'front',
- textures = {
- {'scorpion_red.png^scorpion_pet.png'},
- {'scorpion_green.png^scorpion_pet.png'},
- {'scorpion_tan.png^scorpion_pet.png'},
- },
- follow = {'mobs:meat_raw', 'mobs:chicken_raw'},
- blood_texture = 'mobs_blood.png',
- visual_size = {x=8,y=8},
- makes_footstep_sound = true,
- sounds = {
- war_cry = 'scorpion_squeak',
- },
- walk_velocity = 3,
- run_velocity = 6,
- jump = true,
- stepheight = 1.7,
- reach = 4,
- view_range = 15,
- fear_height = 2,
- owner = '',
- order = 'follow',
- drops = {
- {name = 'mobs:meat_raw', chance = 1, min = 2, max = 8},
- {name = 'scorpion:shell', chance = 1, min = 5, max = 20},
- },
- water_damage = 1,
- lava_damage = 6,
- light_damage = 0,
- animation = {
- speed_normal = 45, speed_run = 90,
- stand_start = 0, stand_end = 60,
- walk_start = 150, walk_end = 210,
- run_start = 150, run_end = 210,
- punch_start = 220, punch_end = 260,
- punch2_start = 265, punch2_end = 305,
- punch3_start = 70, punch3_end = 140,
- },
- on_spawn = function(self)
- local pos = self.object:get_pos()
- local objs = minetest.get_objects_inside_radius(pos, 4)
- for _, obj in pairs(objs) do
- if obj:is_player() then
- local owner = obj:get_player_name()
- self.owner = owner
- minetest.chat_send_player(owner, "Aww, a baby scorpion thinks you're its parent!")
- --This should only send to the player that is chosen to be the owner.
- end
- end
- return true
- end,
- on_rightclick = function(self, clicker)
- if mobs:protect(self, clicker) then return end
- local name = clicker:get_player_name()
- local inv = clicker:get_inventory()
- local tool = clicker:get_wielded_item()
- local item = tool:get_name()
- if mobs:feed_tame(self, clicker, 10, false, true) then
- return
- end
- if self.owner and self.owner == name then
- if item ~= 'scorpion:saddle' then
- if self.order == 'follow' then
- self.order = 'stand'
- minetest.chat_send_player(name, ('Scorpion holding ground.'))
- else
- self.order = 'follow'
- minetest.chat_send_player(name, ('Scorpion following you.'))
- end
- mobs:capture_mob(self, clicker, 20, 0, 100, false, nil)
- end
- -- detatch player
- if self.driver and clicker == self.driver then
- mobs.detach(clicker, {x = 1, y = 0, z = 1})
- -- add saddle back to inventory
- if inv:room_for_item("main", "scorpion:saddle") then
- inv:add_item("main", "scorpion:saddle")
- else
- minetest.add_item(clicker:get_pos(), "scorpion:saddle")
- end
- self.saddle = nil
- -- attach player
- elseif (not self.driver and not self.child and item == "scorpion:saddle")
- or self.saddle then
- self.object:set_properties({stepheight = 1.1})
- self.driver_attach_at = {x = 0, y = .125, z = -0.25}
- mobs.attach(self, clicker)
- if not self.saddle then
- inv:remove_item("main", "scorpion:saddle")
- end
- self.saddle = true
- end
- end
- end,
- on_grown = function(self)
- local owner = self.owner
- minetest.chat_send_player(owner, ('Your pet scorpion grew up!'))
- end,
- do_custom = function(self, dtime) --Thanks to IhrFussel for many ideas used in this code block.
- local pet_pos = self.object:get_pos()
- local owner = minetest.get_player_by_name(self.owner) or false
- if owner and self.order == 'follow' then --and self.state == "walk
- self.dtime = (self.dtime or 0) + dtime
- if self.dtime > 5 then
- local distance = get_distance(owner:get_pos(), pet_pos)
- if distance > 1000 then --should teleport to player
- self.object:set_pos(owner:get_pos())
- end
- self.dtime = 0
- end
- end
- -- set needed values if not already present
- if not self.v2 then
- self.v2 = 0
- self.max_speed_forward = 6
- self.max_speed_reverse = 2
- self.accel = 6
- self.terrain_type = 3
- self.driver_attach_at = {x = 0, y = .125, z = -0.25}
- self.driver_eye_offset = {x = 0, y = 2, z = 0}
- self.driver_scale = {x = .125, y = .125}
- end
- -- if driver present allow control of horse
- if self.driver then
- mobs.drive(self, "walk", "stand", false, dtime)
- return false -- skip rest of mob functions
- end
- return true
- end,
- on_die = function(self, pos)
- if self.driver then
- minetest.add_item(pos, "scorpion:saddle")
- mobs.detach(self.driver, {x = 1, y = 0, z = 1})
- self.saddle = nil
- end
- end,
- })
- mobs:register_egg('scorpion:pet', 'Pet Scorpion', 'default_grass.png', 1)
- minetest.register_craftitem('scorpion:saddle', {
- description = 'Scorpion Saddle',
- inventory_image = 'scorpion_saddle.png'
- })
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