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- local modpath = minetest.get_modpath(minetest.get_current_modname())
- local S, NS = dofile(modpath.."/intllib.lua")
- if ropes.bridges_enabled then
- local bridge_on_place = function(itemstack, placer, pointed_thing)
- -- Shall place item and return the leftover itemstack.
- -- The placer may be any ObjectRef or nil.
- -- default: minetest.item_place
- if placer == nil then
- return minetest.item_place(itemstack, placer, pointed_thing)
- end
-
- local above = pointed_thing.above
- local under = pointed_thing.under
-
- if above.x == under.x and above.z == under.z and above.y > under.y then
- -- we're aimed downward at a buildable node from above.
- -- determine the direction the placer lies relative to this node.
- local new_under = vector.new(under)
- local placer_pos = placer:get_pos()
- local diff_x = placer_pos.x - under.x
- local diff_z = placer_pos.z - under.z
- if math.abs(diff_x) > math.abs(diff_z) then
- -- placer is displaced along the X axis relative to the target
- if diff_x > 0 then
- new_under.x = under.x - 1
- else
- new_under.x = under.x + 1
- end
- else
- -- placer is displaced along the Z axis relative to the target
- if diff_z > 0 then
- new_under.z = under.z - 1
- else
- new_under.z = under.z + 1
- end
- end
- if minetest.registered_nodes[minetest.get_node(new_under).name].buildable_to then
- local new_pointed_thing = {type="node", under=new_under, above={x=new_under.x, y=new_under.y+1, z=new_under.z}}
- return minetest.item_place(itemstack, placer, new_pointed_thing)
- end
- end
-
- return minetest.item_place(itemstack, placer, pointed_thing)
- end
- minetest.register_node("ropes:wood_bridge", {
- description = S("Wooden Bridge"),
- _doc_items_longdesc = ropes.doc.wooden_bridge_longdesc,
- _doc_items_usagehelp = ropes.doc.wooden_bridge_usagehelp,
- tiles = {
- "default_wood.png", "default_wood.png",
- "default_wood.png^[transformR270", "default_wood.png^[transformR90",
- "default_wood.png^[transformR270", "default_wood.png^[transformR90",
- },
- drawtype = "nodebox",
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {choppy = 2, flammable = 2, oddly_breakable_by_hand = 1, flow_through = 1, fence = 1, wall = 1},
- sounds = default.node_sound_wood_defaults(),
- node_box = {
- type = "fixed",
- fixed = {
- {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, -- Platform
- {-0.375, -0.5, -0.5, 0.375, -0.375, -0.4375}, -- x beam4
- {-0.375, -0.5, 0.4375, 0.375, -0.375, 0.5}, -- x beam3
- {0.375, -0.5, -0.4375, 0.5, -0.375, 0.4375}, -- z beam2
- {-0.5, -0.5, -0.4375, -0.375, -0.375, 0.4375}, -- z beam1
- {0.375, -0.5, -0.5, 0.5, 0.375, -0.4375}, -- upright4
- {0.375, -0.5, 0.4375, 0.5, 0.375, 0.5}, -- upright3
- {-0.5, -0.5, -0.5, -0.375, 0.375, -0.4375}, -- upright2
- {-0.5, -0.5, 0.4375, -0.375, 0.375, 0.5}, -- upright1
- }
- },
- on_place = bridge_on_place,
- })
- minetest.register_craft({
- output = "ropes:wood_bridge 5",
- recipe = {
- {"group:stick", "stairs:slab_wood", "group:stick"},
- {"group:stick", "", "group:stick"},
- {"group:stick", "group:stick", "group:stick"},
- }
- })
- end
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