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- local S = mobs.intllib_monster
- local get_velocity = function(self)
- local v = self.object:get_velocity()
- -- sanity check
- if not v then return 0 end
- return (v.x * v.x + v.z * v.z) ^ 0.5
- end
- local spider_types = {
- { nodes = {"default:snow", "default:snowblock", "default:dirt_with_snow"},
- skins = {"mobs_spider_snowy.png"},
- docile = true,
- drops = {
- {name = "farming:string", chance = 1, min = 0, max = 2},
- {name = "commoditymarket:gold_coins", chance = 11, min = 3, max = 15},
- {name = "scorpion:shell", chance = 1, min = 1, max = 4}},
- },
- { nodes = {"default:dirt_with_rainforest_litter", "default:jungletree"},
- skins = {"mobs_spider_orange.png"},
- docile = true,
- drops = {
- {name = "farming:string", chance = 1, min = 0, max = 5},
- {name = "commoditymarket:gold_coins", chance = 11, min = 3, max = 15},
- {name = "scorpion:shell", chance = 1, min = 1, max = 4}},
- shoot = true
- },
- { nodes = {"default:stone", "default:gravel"},
- skins = {"mobs_spider_grey.png"},
- docile = nil,
- drops = {
- {name = "farming:string", chance = 1, min = 0, max = 4},
- {name = "commoditymarket:gold_coins", chance = 11, min = 3, max = 15},
- {name = "scorpion:shell", chance = 1, min = 1, max = 4}},
- small = true
- },
- { nodes = {"default:mese", "default:stone_with_mese"},
- skins = {"mobs_spider_mese.png"},
- docile = nil,
- drops = {
- {name = "farming:string", chance = 1, min = 0, max = 4},
- {name = "default:mese_crystal_fragment", chance = 2, min = 1, max = 4},
- {name = "commoditymarket:gold_coins", chance = 11, min = 3, max = 15},
- {name = "scorpion:shell", chance = 1, min = 1, max = 4}}
- },
- { nodes = {"ethereal:crystal_dirt", "ethereal:crystal_spike"},
- skins = {"mobs_spider_crystal.png"},
- docile = true,
- drops = {
- {name = "farming:string", chance = 1, min = 0, max = 2},
- {name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
- {name = "scorpion:shell", chance = 2, min = 1, max = 8}}
- }
- }
- -- Spider by AspireMint (CC-BY-SA 3.0 license)
- mobs:register_mob("mobs_monster:spider", {
- --docile_by_day = true,
- group_attack = true,
- type = "monster",
- passive = false,
- attack_type = "dogfight",
- reach = 2,
- damage = 5,
- damage_max = 7,
- damage_chance = 50,
- hp_min = 10,
- hp_max = 30,
- armor = 200,
- collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
- visual_size = {x = 1, y = 1},
- visual = "mesh",
- mesh = "mobs_spider.b3d",
- textures = {
- {"mobs_spider_mese.png"},
- {"mobs_spider_orange.png"},
- {"mobs_spider_snowy.png"},
- {"mobs_spider_grey.png"},
- {"mobs_spider_crystal.png"}
- },
- makes_footstep_sound = false,
- sounds = {
- random = "mobs_spider",
- attack = "mobs_spider"
- },
- walk_velocity = 1,
- run_velocity = 3,
- jump = true,
- view_range = 15,
- floats = 0,
- drops = {
- {name = "farming:string", chance = 1, min = 0, max = 2}
- },
- water_damage = 5,
- lava_damage = 5,
- light_damage = 0,
- animation = {
- speed_normal = 15,
- speed_run = 20,
- stand_start = 0,
- stand_end = 0,
- walk_start = 1,
- walk_end = 21,
- run_start = 1,
- run_end = 21,
- punch_start = 25,
- punch_end = 45
- },
- -- check surrounding nodes and spawn a specific spider
- on_spawn = function(self)
- local pos = self.object:get_pos() ; pos.y = pos.y - 1
- local tmp
- for n = 1, #spider_types do
- tmp = spider_types[n]
- if minetest.find_node_near(pos, 1, tmp.nodes) then
- self.base_texture = tmp.skins
- self.object:set_properties({textures = tmp.skins})
- self.docile_by_day = tmp.docile
- if tmp.drops then
- self.drops = tmp.drops
- end
- if tmp.shoot then
- self.attack_type = "dogshoot"
- self.arrow = "mobs_monster:cobweb"
- self.dogshoot_switch = 1
- self.dogshoot_count_max = 60
- self.dogshoot_count2_max = 20
- self.shoot_interval = 2
- self.shoot_offset = 2
- end
- if tmp.small then
- self.object:set_properties({
- collisionbox = {-0.2, -0.2, -0.2, 0.2, 0, 0.2},
- visual_size = {x = 0.25, y = 0.25}
- })
- end
- return true
- end
- end
- return true -- run only once, false/nil runs every activation
- end,
- -- custom function to make spiders climb vertical facings
- do_custom = function(self, dtime)
- -- quarter second timer
- self.spider_timer = (self.spider_timer or 0) + dtime
- if self.spider_timer < 0.25 then
- return
- end
- self.spider_timer = 0
- -- need to be stopped to go onwards
- if get_velocity(self) > 0.5 then
- self.disable_falling = nil
- return
- end
- local pos = self.object:get_pos()
- local yaw = self.object:get_yaw()
- -- sanity check
- if not yaw then return end
- pos.y = pos.y + self.collisionbox[2] - 0.2
- local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
- local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
- local nod = minetest.get_node_or_nil({
- x = pos.x + dir_x,
- y = pos.y + 0.5,
- z = pos.z + dir_z
- })
- -- get current velocity
- local v = self.object:get_velocity()
- -- can only climb solid facings
- if not nod or not minetest.registered_nodes[nod.name]
- or not minetest.registered_nodes[nod.name].walkable then
- self.disable_falling = nil
- v.y = 0
- self.object:set_velocity(v)
- return
- end
- --print ("----", nod.name, self.disable_falling, dtime)
- -- turn off falling if attached to facing
- self.disable_falling = true
- -- move up facing
- v.x = 0 ; v.y = 0
- v.y = self.jump_height
- mobs:set_animation(self, "jump")
- self.object:set_velocity(v)
- end,
- -- make spiders jump at you on attack
- custom_attack = function(self, pos)
- local vel = self.object:get_velocity()
- self.object:set_velocity({
- x = vel.x * self.run_velocity,
- y = self.jump_height * 1.5,
- z = vel.z * self.run_velocity
- })
- self.pausetimer = 0.5
- return true -- continue rest of attack function
- end
- })
- if not mobs.custom_spawn_monster then
- -- above ground spawn
- mobs:spawn({
- name = "mobs_monster:spider",
- nodes = {
- "default:dirt_with_rainforest_litter", "default:snowblock",
- "default:snow", "ethereal:crystal_dirt", "ethereal:cold_dirt"
- },
- min_light = 0,
- max_light = 8,
- chance = 7000,
- active_object_count = 1,
- min_height = 25,
- max_height = 31000
- })
- -- below ground spawn
- mobs:spawn({
- name = "mobs_monster:spider",
- nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
- min_light = 0,
- max_light = 7,
- chance = 7000,
- active_object_count = 1,
- min_height = -31000,
- max_height = -40
- })
- end
- mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)
- mobs:alias_mob("mobs_monster:spider2", "mobs_monster:spider") -- compatibility
- mobs:alias_mob("mobs:spider", "mobs_monster:spider")
- -- cobweb
- minetest.register_node(":mobs:cobweb", {
- description = S("Cobweb"),
- drawtype = "plantlike",
- visual_scale = 1.2,
- tiles = {"mobs_cobweb.png"},
- inventory_image = "mobs_cobweb.png",
- paramtype = "light",
- sunlight_propagates = true,
- liquid_viscosity = 11,
- liquidtype = "source",
- liquid_alternative_flowing = "mobs:cobweb",
- liquid_alternative_source = "mobs:cobweb",
- liquid_renewable = false,
- liquid_range = 0,
- walkable = false,
- groups = {snappy = 1, disable_jump = 1},
- drop = "farming:string",
- sounds = default and default.node_sound_leaves_defaults()
- })
- minetest.register_craft({
- output = "mobs:cobweb",
- recipe = {
- {"farming:string", "", "farming:string"},
- {"", "farming:string", ""},
- {"farming:string", "", "farming:string"}
- }
- })
- local web_place = function(pos)
- if minetest.find_node_near(pos, 1, {"ignore"}) then return end
- local pos2 = minetest.find_node_near(pos, 1, {"air", "group:leaves"}, true)
- if pos2 then
- minetest.swap_node(pos2, {name = "mobs:cobweb"})
- end
- end
- mobs:register_arrow("mobs_monster:cobweb", {
- visual = "sprite",
- visual_size = {x = 1, y = 1},
- textures = {"mobs_cobweb.png"},
- collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
- velocity = 15,
- tail = 1,
- tail_texture = "mobs_cobweb.png",
- tail_size = 5,
- glow = 2,
- expire = 0.1,
- hit_player = function(self, player)
- player:punch(self.object, 1.0, {
- full_punch_interval = 2.0,
- damage_groups = {fleshy = 3}
- }, nil)
- web_place(self.object:get_pos())
- end,
- hit_node = function(self, pos, node)
- web_place(pos)
- end,
- hit_mob = function(self, player)
- player:punch(self.object, 1.0, {
- full_punch_interval = 2.0,
- damage_groups = {fleshy = 3}
- }, nil)
- end
- })
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