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- local S = farming.intllib
- local tr = minetest.get_modpath("toolranks")
- -- Hoe registration function
- farming.register_hoe = function(name, def)
- -- Check for : prefix (register new hoes in your mod's namespace)
- if name:sub(1,1) ~= ":" then
- name = ":" .. name
- end
- -- Check def table
- if def.description == nil then
- def.description = S("Hoe")
- end
- if def.inventory_image == nil then
- def.inventory_image = "unknown_item.png"
- end
- if def.max_uses == nil then
- def.max_uses = 30
- end
- -- add hoe group
- def.groups = def.groups or {}
- def.groups.hoe = 1
- -- Register the tool
- minetest.register_tool(name, {
- description = def.description,
- inventory_image = def.inventory_image,
- on_use = function(itemstack, user, pointed_thing)
- return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
- end,
- groups = def.groups,
- sound = {breaks = "default_tool_breaks"},
- })
- -- Register its recipe
- if def.recipe then
- minetest.register_craft({
- output = name:sub(2),
- recipe = def.recipe
- })
- elseif def.material then
- minetest.register_craft({
- output = name:sub(2),
- recipe = {
- {def.material, def.material, ""},
- {"", "group:stick", ""},
- {"", "group:stick", ""}
- }
- })
- end
- end
- -- Turns dirt with group soil=1 into soil
- function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
- local pt = pointed_thing
- -- check if pointing at a node
- if not pt or pt.type ~= "node" then
- return
- end
- local under = minetest.get_node(pt.under)
- local upos = pointed_thing.under
- if minetest.is_protected(upos, user:get_player_name()) then
- minetest.record_protection_violation(upos, user:get_player_name())
- return
- end
- local p = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
- local above = minetest.get_node(p)
- -- return if any of the nodes is not registered
- if not minetest.registered_nodes[under.name]
- or not minetest.registered_nodes[above.name] then
- return
- end
- -- check if the node above the pointed thing is air
- if above.name ~= "air" then
- return
- end
- -- check if pointing at dirt
- if minetest.get_item_group(under.name, "soil") ~= 1 then
- return
- end
- -- turn the node into soil, wear out item and play sound
- minetest.set_node(pt.under, {name = "farming:soil"})
- minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5})
- local wear = 65535 / (uses -1)
- if farming.is_creative(user:get_player_name()) then
- if tr then
- wear = 1
- else
- wear = 0
- end
- end
- if tr then
- itemstack = toolranks.new_afteruse(itemstack, user, under, {wear = wear})
- else
- itemstack:add_wear(wear)
- end
- return itemstack
- end
- -- Define Hoes
- farming.register_hoe(":farming:hoe_wood", {
- description = S("Wooden Hoe"),
- inventory_image = "farming_tool_woodhoe.png",
- max_uses = 30,
- material = "group:wood"
- })
- minetest.register_craft({
- type = "fuel",
- recipe = "farming:hoe_wood",
- burntime = 5,
- })
- farming.register_hoe(":farming:hoe_stone", {
- description = S("Stone Hoe"),
- inventory_image = "farming_tool_stonehoe.png",
- max_uses = 90,
- material = "group:stone"
- })
- farming.register_hoe(":farming:hoe_steel", {
- description = S("Steel Hoe"),
- inventory_image = "farming_tool_steelhoe.png",
- max_uses = 200,
- material = "default:steel_ingot"
- })
- farming.register_hoe(":farming:hoe_bronze", {
- description = S("Bronze Hoe"),
- inventory_image = "farming_tool_bronzehoe.png",
- max_uses = 500,
- groups = {not_in_creative_inventory = 1},
- })
- farming.register_hoe(":farming:hoe_mese", {
- description = S("Mese Hoe"),
- inventory_image = "farming_tool_mesehoe.png",
- max_uses = 350,
- groups = {not_in_creative_inventory = 1},
- })
- farming.register_hoe(":farming:hoe_diamond", {
- description = S("Diamond Hoe"),
- inventory_image = "farming_tool_diamondhoe.png",
- max_uses = 500,
- groups = {not_in_creative_inventory = 1},
- })
- -- Toolranks support
- if tr then
- minetest.override_item("farming:hoe_wood", {
- original_description = "Wood Hoe",
- description = toolranks.create_description("Wood Hoe")})
- minetest.override_item("farming:hoe_stone", {
- original_description = "Stone Hoe",
- description = toolranks.create_description("Stone Hoe")})
- minetest.override_item("farming:hoe_steel", {
- original_description = "Steel Hoe",
- description = toolranks.create_description("Steel Hoe")})
- minetest.override_item("farming:hoe_bronze", {
- original_description = "Bronze Hoe",
- description = toolranks.create_description("Bronze Hoe")})
- minetest.override_item("farming:hoe_mese", {
- original_description = "Mese Hoe",
- description = toolranks.create_description("Mese Hoe")})
- minetest.override_item("farming:hoe_diamond", {
- original_description = "Diamond Hoe",
- description = toolranks.create_description("Diamond Hoe")})
- end
- -- hoe bomb function
- local function hoe_area(pos, player)
- -- check for protection
- if minetest.is_protected(pos, player:get_player_name()) then
- minetest.record_protection_violation(pos, player:get_player_name())
- return
- end
- local r = 5 -- radius
- -- remove flora (grass, flowers etc.)
- local res = minetest.find_nodes_in_area(
- {x = pos.x - r, y = pos.y - 1, z = pos.z - r},
- {x = pos.x + r, y = pos.y + 2, z = pos.z + r},
- {"group:flora"})
- for n = 1, #res do
- minetest.swap_node(res[n], {name = "air"})
- end
- -- replace dirt with tilled soil
- res = nil
- res = minetest.find_nodes_in_area_under_air(
- {x = pos.x - r, y = pos.y - 1, z = pos.z - r},
- {x = pos.x + r, y = pos.y + 2, z = pos.z + r},
- {"group:soil"})
- for n = 1, #res do
- minetest.swap_node(res[n], {name = "farming:soil"})
- end
- end
- -- throwable hoe bomb
- minetest.register_entity("farming:hoebomb_entity", {
- physical = true,
- visual = "sprite",
- visual_size = {x = 1.0, y = 1.0},
- textures = {"farming_hoe_bomb.png"},
- collisionbox = {0,0,0,0,0,0},
- lastpos = {},
- player = "",
- on_step = function(self, dtime)
- if not self.player then
- self.object:remove()
- return
- end
- local pos = self.object:get_pos()
- if self.lastpos.x ~= nil then
- local vel = self.object:getvelocity()
- -- only when potion hits something physical
- if vel.x == 0
- or vel.y == 0
- or vel.z == 0 then
- if self.player ~= "" then
- -- round up coords to fix glitching through doors
- self.lastpos = vector.round(self.lastpos)
- hoe_area(self.lastpos, self.player)
- end
- self.object:remove()
- return
- end
- end
- self.lastpos = pos
- end
- })
- -- actual throwing function
- local function throw_potion(itemstack, player)
- local playerpos = player:get_pos()
- local obj = minetest.add_entity({
- x = playerpos.x,
- y = playerpos.y + 1.5,
- z = playerpos.z
- }, "farming:hoebomb_entity")
- local dir = player:get_look_dir()
- local velocity = 20
- obj:setvelocity({
- x = dir.x * velocity,
- y = dir.y * velocity,
- z = dir.z * velocity
- })
- obj:setacceleration({
- x = dir.x * -3,
- y = -9.5,
- z = dir.z * -3
- })
- obj:get_luaentity().player = player
- end
- -- hoe bomb item
- minetest.register_craftitem("farming:hoe_bomb", {
- description = S("Hoe Bomb (use or throw on grassy areas to hoe land"),
- inventory_image = "farming_hoe_bomb.png",
- groups = {flammable = 2, not_in_creative_inventory = 1},
- on_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type == "node" then
- hoe_area(pointed_thing.above, user)
- else
- throw_potion(itemstack, user)
- if not farming.is_creative(user:get_player_name()) then
- itemstack:take_item()
- return itemstack
- end
- end
- end,
- })
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