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- function epic.spray_foam(pos)
- for z = -4,4 do
- for y = -4,4 do
- for x = -4,4 do
- local p = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
- local nn = minetest.get_node(p).name
- if nn == 'fire:basic_flame' then
- minetest.set_node(p, {name='air'})
- minetest.sound_play('fire_extinguish_flame',{pos = p, max_hear_distance = 16, gain = 0.15})
- minetest.check_for_falling(p)
- end
- end
- end
- end
- end
- local function throw_anti_fire_bomb(item, player)
- local playerpos = player:get_pos()
- local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.625,z=playerpos.z}, 'epic:anti_fire_entity')
- local dir = player:get_look_dir()
- obj:set_velocity({x=dir.x*30, y=dir.y*30, z=dir.z*30})
- obj:set_acceleration({x=dir.x*-3, y=-dir.y^8*80-10, z=dir.z*-3})
- item:take_item()
- return item
- end
- minetest.register_craftitem('epic:anti_fire_bomb', {
- description = 'Anti fire bomb',
- inventory_image = 'epic_anti_fire.png',
- on_use = throw_anti_fire_bomb
- })
- minetest.register_node('epic:fire_extinguishing_powder', {
- description = 'Anti fire powder',
- drawtype = 'signlike',
- tiles = {'epic_anti_fire_powder.png'},
- inventory_image = 'epic_anti_fire_powder.png',
- wield_image = 'epic_anti_fire_powder.png',
- paramtype = 'light',
- paramtype2 = 'wallmounted',
- sunlight_propagates = true,
- selection_box = {
- type = 'fixed',
- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
- },
- collision_box = {
- type = 'fixed',
- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
- },
- groups = {dig_immediate = 3, attached_node = 1, flammable = 1},
- on_burn = function(pos)
- epic.spray_foam(pos)
- minetest.remove_node(pos)
- end,
- on_ignite = function(pos)
- epic.spray_foam(pos)
- minetest.remove_node(pos)
- end,
- })
- minetest.register_craft({
- output = 'epic:anti_fire_bomb',
- recipe = {
- {'', 'epic:fire_extinguishing_powder', '',},
- {'epic:fire_extinguishing_powder', 'tnt:tnt_stick', 'epic:fire_extinguishing_powder',},
- {'', 'epic:fire_extinguishing_powder', '',}
- }
- })
- minetest.register_entity('epic:anti_fire_entity', {
- timer=0,
- collisionbox = {0,0,0,0,0,0},
- physical = false,
- textures = {'epic_anti_fire.png'},
- lastpos={},
- on_step = function(self, dtime)
- self.timer = self.timer + dtime
- local pos = self.object:get_pos()
- local node = minetest.get_node(pos)
- if self.lastpos.x~=nil then
- if node.name ~= 'air' then
- self.object:remove()
- epic.spray_foam(self.lastpos)
- minetest.sound_play('tnt_explode', {pos = pos, max_hear_distance = 24, gain = 0.5})
- end
- end
- self.lastpos={x=pos.x, y=pos.y, z=pos.z}
- end
- })
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