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- # If true then islands will use biomes from altitude 10 - higher than beaches
- # and lower than mountains. This avoids a problem with some mods which have
- # alpine biomes, causing all islands to be alpine/snowy due to their altitude,
- # however plant-life may still reflect the actual altitude of the islands.
- #
- # Turn this off to have each island's altitude affect its biome.
- cloudlands_use_lowland_biomes (Use lowland biomes) bool false
- # The average altitude islands are found at
- #
- # In Minetest game, ores like iron and diamond will be generated if the
- # altitude of islands is set above 1200 and "Generate ores inside islands"
- # is Enabled.
- cloudlands_altitude (Altitude of islands) int 200
- # The rough variance of altitude in islands (plus or minus this value)
- cloudlands_altitude_amplitude (Altitude variance) int 40
- # Generates patches of sand and dirt inside island stone cores.
- cloudlands_generate_ores (Generate ores inside islands - patches of dirt, sand etc.) bool false
- # Set this to 0 to disable vines.
- #
- # A percentage value between 0 and 100 which controls the likelyhood of each
- # node on an island edge having a vine growing down it.
- # This option is ignored unless played with a game or mod which provides vines,
- # such as plantlife_modpack, vines, or MineClone2.
- # This setting does not alter the temperature or humidity determining whether
- # vines will be present on an island.
- cloudlands_vine_coverage (Vine coverage %) int 30 0 100
- # If you wish to have large areas of the map without islands then specify
- # here the area where islands may spawn.
- #
- # The format is:
- # minimum_x minimum_z maximum_x maximum_z
- cloudlands_limit_rect (Limit island locations within rectange) string -32000 -32000 32000 32000
- # Leave blank to allow islands to appear in any biome
- # Otherwise list biomes by name, with a space between each one.
- #
- # Example:
- # cold_desert sandstone_desert
- cloudlands_limit_biome (Limit island locations within listed biomes) string
- # Only used when "Limit island locations within listed biomes" is set.
- # This specifies the altitude of biomes which determine whether islands can
- # spawn, allowing islands to have their own biome system at island altitude
- # while still having locations limited by the biomes at ground level.
- #
- # Set to about 10 to use ground level biomes (10 is higher than beaches)
- # Leave blank to use the islands' altitudes.
- cloudlands_limit_biome_altitude (Altitude for listed biomes) string
- # Set this to 0 to disable giant trees.
- #
- # A percentage value between 0 and 100 which controls the spread of the
- # rare and gigantic trees which can sometimes be found growing on islands.
- cloudlands_giant_tree_rarety (Giant tree rarety %) int 5 0 100
- # Set true to allow glowing rarer variants of the rare and gigantic trees
- # which can sometimes be found growing on islands.
- #
- # This option is ignored if tree rarety is set to 0
- cloudlands_bioluminescence (Allow glowing trees) bool false
- # Set true to allow players to build portals to islands.
- #
- # Portals require the Nether mod.
- cloudlands_enable_portals (Enable portals to the islands) bool true
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