settingtypes.txt 3.1 KB

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  1. # If true then islands will use biomes from altitude 10 - higher than beaches
  2. # and lower than mountains. This avoids a problem with some mods which have
  3. # alpine biomes, causing all islands to be alpine/snowy due to their altitude,
  4. # however plant-life may still reflect the actual altitude of the islands.
  5. #
  6. # Turn this off to have each island's altitude affect its biome.
  7. cloudlands_use_lowland_biomes (Use lowland biomes) bool false
  8. # The average altitude islands are found at
  9. #
  10. # In Minetest game, ores like iron and diamond will be generated if the
  11. # altitude of islands is set above 1200 and "Generate ores inside islands"
  12. # is Enabled.
  13. cloudlands_altitude (Altitude of islands) int 200
  14. # The rough variance of altitude in islands (plus or minus this value)
  15. cloudlands_altitude_amplitude (Altitude variance) int 40
  16. # Generates patches of sand and dirt inside island stone cores.
  17. cloudlands_generate_ores (Generate ores inside islands - patches of dirt, sand etc.) bool false
  18. # Set this to 0 to disable vines.
  19. #
  20. # A percentage value between 0 and 100 which controls the likelyhood of each
  21. # node on an island edge having a vine growing down it.
  22. # This option is ignored unless played with a game or mod which provides vines,
  23. # such as plantlife_modpack, vines, or MineClone2.
  24. # This setting does not alter the temperature or humidity determining whether
  25. # vines will be present on an island.
  26. cloudlands_vine_coverage (Vine coverage %) int 30 0 100
  27. # If you wish to have large areas of the map without islands then specify
  28. # here the area where islands may spawn.
  29. #
  30. # The format is:
  31. #   minimum_x minimum_z maximum_x maximum_z
  32. cloudlands_limit_rect (Limit island locations within rectange) string -32000 -32000 32000 32000
  33. # Leave blank to allow islands to appear in any biome
  34. # Otherwise list biomes by name, with a space between each one.
  35. #
  36. # Example:
  37. #   cold_desert sandstone_desert
  38. cloudlands_limit_biome (Limit island locations within listed biomes) string
  39. # Only used when "Limit island locations within listed biomes" is set.
  40. # This specifies the altitude of biomes which determine whether islands can
  41. # spawn, allowing islands to have their own biome system at island altitude
  42. # while still having locations limited by the biomes at ground level.
  43. #
  44. #   Set to about 10 to use ground level biomes (10 is higher than beaches)
  45. #   Leave blank to use the islands' altitudes.
  46. cloudlands_limit_biome_altitude (Altitude for listed biomes) string
  47. # Set this to 0 to disable giant trees.
  48. #
  49. # A percentage value between 0 and 100 which controls the spread of the
  50. # rare and gigantic trees which can sometimes be found growing on islands.
  51. cloudlands_giant_tree_rarety (Giant tree rarety %) int 5 0 100
  52. # Set true to allow glowing rarer variants of the rare and gigantic trees
  53. # which can sometimes be found growing on islands.
  54. #
  55. # This option is ignored if tree rarety is set to 0
  56. cloudlands_bioluminescence (Allow glowing trees) bool false
  57. # Set true to allow players to build portals to islands.
  58. #
  59. # Portals require the Nether mod.
  60. cloudlands_enable_portals (Enable portals to the islands) bool true