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- contribution guide:
- To keep things neat and tidy across the game/server here are a few style guidelines to keep in mind.
- Code style stays fairly true to Minetest Game, 90 line widths, three space indentation. I usually use single quotes. I can always change from tabs to spaces easily enough on any submissions. This part really isn't super important, as you don't see code when playing.
- Textures should all be 32px.
- Models should be built to a 16th grid with 32px textures. Angles are okay, but shouldn't be overdone.
- Mobs should be built of boxes rotated as needed. As with the models they should stick as close as possible to the 32px texture grid.
- Obviously as mobs will be moving around, imperfections in the pixel alignment aren't too big of a deal. :)
- Breaking changes are obviously strongly frowned upon, unless there is absolutely no other way, they are avoided.
- ABMs or Aliases can be used if a node needs to change names, or a second node can be registered, with the craft removed for the first,
- then after some time the first can be removed.
- The game is set in a medieval/fantasy type setting. Only the most basic of automation is allowed.
- This will probably get more clarification in the future. I just wanted to get something put together sooner rather than later.
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