local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
-- Check for translation method
local S
if minetest.get_translator ~= nil then
	S = minetest.get_translator("mobs_monster") -- 5.x translation function
else
	if minetest.get_modpath("intllib") then
		dofile(minetest.get_modpath("intllib") .. "/init.lua")
		if intllib.make_gettext_pair then
			S = intllib.make_gettext_pair() -- new gettext method
		else
			S = intllib.Getter() -- old text file method
		end
	else -- boilerplate function
		S = function(str, ...)
			local args = {...}
			return str:gsub("@%d+", function(match)
				return args[tonumber(match:sub(2))]
			end)
		end
	end
end

mobs.intllib_monster = S

-- Monsters

dofile(path .. "/dirt_monster.lua") -- PilzAdam
dofile(path .. "/dungeon_master.lua")
dofile(path .. "/oerkki.lua")
dofile(path .. "/sand_monster.lua")
dofile(path .. "/stone_monster.lua")
dofile(path .. "/tree_monster.lua")
dofile(path .. "/lava_flan.lua") -- Zeg9
dofile(path .. "/mese_monster.lua")
dofile(path .. "/spider.lua") -- AspireMint
dofile(path .. "fire_spirit.lua")

dofile(path .. "/lucky_block.lua")

print ("[MOD] Mobs Redo Monsters loaded")
