Wine mod for Minetest (and other beverages)
Blockhead 3a2a4d2d7d Merge Tenplus1's master with dye changes | hai 1 ano | |
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locale | %!s(int64=2) %!d(string=hai) anos | |
models | %!s(int64=9) %!d(string=hai) anos | |
textures | hai 1 ano | |
README.md | %!s(int64=2) %!d(string=hai) anos | |
agave.lua | hai 1 ano | |
depends.txt | %!s(int64=2) %!d(string=hai) anos | |
drinks.lua | hai 1 ano | |
init.lua | hai 1 ano | |
license.txt | %!s(int64=2) %!d(string=hai) anos | |
lucky_block.lua | %!s(int64=2) %!d(string=hai) anos | |
mod.conf | hai 1 ano | |
screenshot.png | %!s(int64=2) %!d(string=hai) anos |
Wine mod for Minetest
by TenPlus1
Depends: Farming Redo
This mod adds a barrel used to ferment grapes into glasses of wine, 9 of which can then be crafted into a bottle of wine. It can also ferment honey into mead, barley into beer, wheat into weizen (wheat beer), corn into bourbon and apples into cider.
Change log:
Lucky Blocks: 24
wine:add_item(item_table)
e.g.
wine:add_item({
-- simple recipe automatically add drinking glasses
{"farming:barley", "wine:glass_beer"},
-- 2x apples make 1x glass cider
{"default:apple 2", "wine:glass_cider"},
-- specific recipe has to include drinking glass if needed
{{"default:apple", "farming:sugar", "vessels:drinking_glass"}, "wine:glass_sparkling_apple},
})
wine:add_drink(name, desc, has_bottle, num_hunger, num_thirst, alcoholic)
e.g.
wine:add_drink("beer", "Beer", true, 2, 8, 1) wine:add_drink("cider", "Cider", true, 2, 6, 1) wine:add_drink("kefir", "Kefir", true, 4, 4, 0) -- non alcoholic
Note:
Textures used will be wine_beer_glass.png wine_beer_bottle.png and num_thirst is only used if thirst mod is active, alcoholic is used if stamina mod is active for drunk effect.