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- local S
- if minetest.get_modpath("intllib") then
- S = intllib.Getter()
- else
- S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
- end
- function round_down(pos)
- return {x=math.floor(pos.x), y=math.floor(pos.y), z=math.floor(pos.z)}
- end
- function round_new(vec)
- return {x=math.floor(vec.x+0.5), y=math.floor(vec.y+0.3), z=math.floor(vec.z+0.5)}
- end
- advtrains.register_wagon("construction_train", {
- mesh="advtrains_subway_wagon.b3d",
- textures = {"advtrains_subway_wagon.png"},
- drives_on={default=true},
- max_speed=2,
- seats = {
- {
- name="Driver stand",
- attach_offset={x=0, y=10, z=0},
- view_offset={x=0, y=0, z=0},
- group="dstand",
- },
- {
- name="1",
- attach_offset={x=-4, y=8, z=8},
- view_offset={x=0, y=0, z=0},
- group="pass",
- },
- {
- name="2",
- attach_offset={x=4, y=8, z=8},
- view_offset={x=0, y=0, z=0},
- group="pass",
- },
- {
- name="3",
- attach_offset={x=-4, y=8, z=-8},
- view_offset={x=0, y=0, z=0},
- group="pass",
- },
- {
- name="4",
- attach_offset={x=4, y=8, z=-8},
- view_offset={x=0, y=0, z=0},
- group="pass",
- },
- },
- seat_groups = {
- dstand={
- name = "Driver Stand",
- access_to = {"pass"},
- require_doors_open=true,
- driving_ctrl_access=true,
- },
- pass={
- name = "Passenger area",
- access_to = {"dstand"},
- require_doors_open=true,
- },
- },
- assign_to_seat_group = {"pass", "dstand"},
- doors={
- open={
- [-1]={frames={x=0, y=20}, time=1},
- [1]={frames={x=40, y=60}, time=1},
- sound = "advtrains_subway_dopen",
- },
- close={
- [-1]={frames={x=20, y=40}, time=1},
- [1]={frames={x=60, y=80}, time=1},
- sound = "advtrains_subway_dclose",
- }
- },
- door_entry={-1, 1},
- visual_size = {x=1, y=1},
- wagon_span=2,
- --collisionbox = {-1.0,-0.5,-1.8, 1.0,2.5,1.8},
- collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
- is_locomotive=true,
- drops={"default:steelblock 4"},
- horn_sound = "advtrains_subway_horn",
- custom_on_step = function (self, dtime )
- if self:train().velocity == 0 then
- return
- end
- local rpos = round_new(self.object:getpos())
- rpos.y = rpos.y -1
- -- Find train tracks, if we find train tracks, we will only replace blocking nodes
- local tracks_below = false
- for y =-1,0 do
- for x = -2,2 do
- for z = -2,2 do
- local ps = {x=rpos.x+x, y=rpos.y+y, z=rpos.z+z}
- if minetest.get_item_group(minetest.get_node(ps).name, "advtrains_track") > 0 then
- tracks_below = true
- break
- end
- end
- end
- end
- for x = -1,1 do
- for z = -1,1 do
- local ps = {x=rpos.x+x, y=rpos.y, z=rpos.z+z}
- local name = minetest.get_node(ps).name
- if (not tracks_below) or (minetest.get_item_group(name, "not_blocking_trains") == 0 and minetest.registered_nodes[name].walkable ) then
- minetest.set_node(ps, {name = "default:gravel"})
- ps.y = ps.y-1
- if not minetest.registered_nodes[minetest.get_node(ps).name].walkable then
- minetest.set_node(ps, {name = "default:cobble"})
- end
- end
- end
- end
- end,
- custom_on_velocity_change = function(self, velocity, old_velocity, dtime)
- if not velocity or not old_velocity then return end
- if old_velocity == 0 and velocity > 0 then
- minetest.sound_play("advtrains_subway_depart", {object = self.object})
- end
- if velocity < 2 and (old_velocity >= 2 or old_velocity == velocity) and not self.sound_arrive_handle then
- self.sound_arrive_handle = minetest.sound_play("advtrains_subway_arrive", {object = self.object})
- elseif (velocity > old_velocity) and self.sound_arrive_handle then
- minetest.sound_stop(self.sound_arrive_handle)
- self.sound_arrive_handle = nil
- end
- if velocity > 0 and (self.sound_loop_tmr or 0)<=0 then
- self.sound_loop_handle = minetest.sound_play({name="advtrains_subway_loop", gain=0.3}, {object = self.object})
- self.sound_loop_tmr=3
- elseif velocity>0 then
- self.sound_loop_tmr = self.sound_loop_tmr - dtime
- elseif velocity==0 then
- if self.sound_loop_handle then
- minetest.sound_stop(self.sound_loop_handle)
- self.sound_loop_handle = nil
- end
- self.sound_loop_tmr=0
- end
- end,
- }, S("Construction train"), "advtrains_subway_wagon_inv.png")
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