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- local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
- -- Check for translation method
- local S
- if minetest.get_translator ~= nil then
- S = minetest.get_translator("mobs_npc") -- 5.x translation function
- else
- if minetest.get_modpath("intllib") then
- dofile(minetest.get_modpath("intllib") .. "/init.lua")
- if intllib.make_gettext_pair then
- S = intllib.make_gettext_pair() -- new gettext method
- else
- S = intllib.Getter() -- old text file method
- end
- else -- boilerplate function
- S = function(str, ...)
- local args = {...}
- return str:gsub("@%d+", function(match)
- return args[tonumber(match:sub(2))]
- end)
- end
- end
- end
- mobs_npc = {S = S}
- -- Check for custom mob spawn file
- local input = io.open(path .. "spawn.lua", "r")
- if input then
- mobs.custom_spawn_npc = true
- input:close()
- input = nil
- end
- -- useful functions
- dofile(path .. "functions.lua")
- -- NPCs
- dofile(path .. "npc.lua") -- TenPlus1
- dofile(path .. "trader.lua")
- dofile(path .. "igor.lua")
- -- Load custom spawning
- if mobs.custom_spawn_npc then
- dofile(path .. "spawn.lua")
- end
- -- Lucky Blocks
- if minetest.get_modpath("lucky_block") then
- dofile(path .. "/lucky_block.lua")
- end
- print ("[MOD] Mobs Redo NPCs loaded")
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