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- -- Load support for intllib.
- local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
- -- Check for translation method
- local S
- if minetest.get_translator ~= nil then
- S = minetest.get_translator("mobs_monster") -- 5.x translation function
- else
- if minetest.get_modpath("intllib") then
- dofile(minetest.get_modpath("intllib") .. "/init.lua")
- if intllib.make_gettext_pair then
- S = intllib.make_gettext_pair() -- new gettext method
- else
- S = intllib.Getter() -- old text file method
- end
- else -- boilerplate function
- S = function(str, ...)
- local args = {...}
- return str:gsub("@%d+", function(match)
- return args[tonumber(match:sub(2))]
- end)
- end
- end
- end
- mobs.intllib_monster = S
- -- Check for custom mob spawn file
- local input = io.open(path .. "spawn.lua", "r")
- if input then
- mobs.custom_spawn_monster = true
- input:close()
- input = nil
- end
- -- Monsters
- dofile(path .. "dirt_monster.lua") -- PilzAdam
- dofile(path .. "dungeon_master.lua")
- dofile(path .. "oerkki.lua")
- dofile(path .. "sand_monster.lua")
- dofile(path .. "stone_monster.lua")
- dofile(path .. "tree_monster.lua")
- dofile(path .. "lava_flan.lua") -- Zeg9
- dofile(path .. "mese_monster.lua")
- dofile(path .. "spider.lua") -- AspireMint
- dofile(path .. "land_guard.lua")
- dofile(path .. "fire_spirit.lua")
- -- Load custom spawning
- if mobs.custom_spawn_monster then
- dofile(path .. "spawn.lua")
- end
- -- Lucky Blocks
- if minetest.get_modpath("lucky_block") then
- dofile(path .. "lucky_block.lua")
- end
- print ("[MOD] Mobs Redo Monsters loaded")
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