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- local S = mobs.intllib_monster
- local tree_types = {
- { nodes = {"ethereal:sakura_leaves", "ethereal:sakura_leaves2"},
- skins = {"mobs_tree_monster5.png"},
- drops = {
- {name = "default:stick", chance = 1, min = 1, max = 3},
- {name = "ethereal:sakura_leaves", chance = 1, min = 1, max = 2},
- {name = "ethereal:sakura_trunk", chance = 2, min = 1, max = 2},
- {name = "ethereal:sakura_tree_sapling", chance = 2, min = 0, max = 2}
- }
- },
- { nodes = {"ethereal:frost_leaves"},
- skins = {"mobs_tree_monster3.png"},
- drops = {
- {name = "default:stick", chance = 1, min = 1, max = 3},
- {name = "ethereal:frost_leaves", chance = 1, min = 1, max = 2},
- {name = "ethereal:frost_tree", chance = 2, min = 1, max = 2},
- {name = "ethereal:crystal_spike", chance = 4, min = 0, max = 2}
- }
- },
- { nodes = {"ethereal:yellowleaves"},
- skins = {"mobs_tree_monster4.png"},
- drops = {
- {name = "default:stick", chance = 1, min = 1, max = 3},
- {name = "ethereal:yellowleaves", chance = 1, min = 1, max = 2},
- {name = "ethereal:yellow_tree_sapling", chance = 2, min = 0, max = 2},
- {name = "ethereal:golden_apple", chance = 3, min = 0, max = 2}
- }
- },
- { nodes = {"default:acacia_bush_leaves"},
- skins = {"mobs_tree_monster6.png"},
- drops = {
- {name = "tnt:gunpowder", chance = 1, min = 0, max = 2},
- {name = "default:iron_lump", chance = 5, min = 0, max = 2},
- {name = "default:coal_lump", chance = 3, min = 0, max = 3}
- },
- explode = true
- }
- }
- -- Tree Monster (or Tree Gollum) by PilzAdam
- mobs:register_mob("mobs_monster:tree_monster", {
- type = "monster",
- passive = false,
- attack_type = "dogfight",
- attack_animals = true,
- --specific_attack = {"player", "mobs_animal:chicken"},
- reach = 2,
- damage = 2,
- hp_min = 20,
- hp_max = 40,
- armor = 100,
- collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
- visual = "mesh",
- mesh = "mobs_tree_monster.b3d",
- textures = {
- {"mobs_tree_monster.png"},
- {"mobs_tree_monster2.png"}
- },
- blood_texture = "default_wood.png",
- makes_footstep_sound = true,
- sounds = {
- random = "mobs_treemonster"
- },
- walk_velocity = 1,
- run_velocity = 3,
- jump = true,
- view_range = 15,
- drops = {
- {name = "default:stick", chance = 1, min = 0, max = 2},
- {name = "default:sapling", chance = 2, min = 0, max = 2},
- {name = "default:junglesapling", chance = 3, min = 0, max = 2},
- {name = "default:apple", chance = 4, min = 1, max = 2}
- },
- water_damage = 0,
- lava_damage = 0,
- light_damage = 2,
- fall_damage = 0,
- immune_to = {
- {"default:axe_wood", 0}, -- wooden axe doesnt hurt wooden monster
- {"default:axe_stone", 4}, -- axes deal more damage to tree monster
- {"default:axe_bronze", 5},
- {"default:axe_steel", 5},
- {"default:axe_mese", 7},
- {"default:axe_diamond", 9},
- {"default:sapling", -5}, -- default and jungle saplings heal
- {"default:junglesapling", -5},
- -- {"all", 0}, -- only weapons on list deal damage
- },
- animation = {
- speed_normal = 15,
- speed_run = 15,
- stand_start = 0,
- stand_end = 24,
- walk_start = 25,
- walk_end = 47,
- run_start = 48,
- run_end = 62,
- punch_start = 48,
- punch_end = 62
- },
- -- check surrounding nodes and spawn a specific tree monster
- on_spawn = function(self)
- local pos = self.object:get_pos() ; pos.y = pos.y - 1
- local tmp
- for n = 1, #tree_types do
- tmp = tree_types[n]
- if tmp.explode and math.random(2) == 1 then return true end
- if minetest.find_node_near(pos, 1, tmp.nodes) then
- self.base_texture = tmp.skins
- self.object:set_properties({textures = tmp.skins})
- if tmp.drops then
- self.drops = tmp.drops
- end
- if tmp.explode then
- self.attack_type = "explode"
- self.explosion_radius = 3
- self.explosion_timer = 3
- self.damage = 21
- self.reach = 3
- self.fear_height = 4
- self.water_damage = 2
- self.lava_damage = 15
- self.light_damage = 0
- self.makes_footstep_sound = false
- self.runaway_from = {"mobs_animal:kitten"}
- self.sounds = {
- attack = "tnt_ignite",
- explode = "tnt_explode",
- fuse = "tnt_ignite"
- }
- end
- return true
- end
- end
- return true -- run only once, false/nil runs every activation
- end
- })
- if not mobs.custom_spawn_monster then
- mobs:spawn({
- name = "mobs_monster:tree_monster",
- nodes = {"group:leaves"},
- max_light = 7,
- chance = 7000,
- min_height = 0,
- day_toggle = false
- })
- end
- mobs:register_egg("mobs_monster:tree_monster", S("Tree Monster"), "default_tree_top.png", 1)
- mobs:alias_mob("mobs:tree_monster", "mobs_monster:tree_monster") -- compatibility
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