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- _Mansion1BattleText2::
- text "Who are you? There"
- line "shouldn't be"
- cont "anyone here."
- done
- _Mansion1EndBattleText2::
- text "Ouch!"
- prompt
- _Mansion1AfterBattleText2::
- text "A key? I don't"
- line "know what you're"
- cont "talking about."
- done
- _MansionSwitchText::
- text "A secret switch!"
- para "Press it?"
- done
- _MansionSwitchPressedText::
- text "Who wouldn't?"
- prompt
- _MansionSwitchNotPressedText::
- text "Not quite yet!"
- done
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