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- ROM0
- ORG $61
- "Home"
- ORG $150
- "Main"
- ROMX $1
- "bank1"
- ROMX $2
- "Sound Effect Headers 1" ; AUDIO_1
- "Music Headers 1"
- "Sound Effects 1"
- "Audio Engine 1"
- "Music 1"
- ROMX $3
- "bank3"
- ROMX $4
- "NPC Sprites 1" ; NPC_SPRITES_1
- "Graphics" ; GFX
- "Battle (bank 4)"
- ROMX $5
- "NPC Sprites 2" ; NPC_SPRITES_2
- "Battle (bank 5)"
- ROMX $6
- "bank6"
- ROMX $7
- "bank7"
- ROMX $8
- "Sound Effect Headers 2" ; AUDIO_2
- "Music Headers 2"
- "Sound Effects 2"
- "Audio Engine 2"
- "Music 2"
- ROMX $9
- "Pics 1" ; PICS_1
- "Battle (bank 9)"
- ROMX $A
- "Pics 2" ; PICS_2
- "Battle (bank A)"
- ROMX $B
- "Pics 3" ; PICS_3
- "Battle (bank B)"
- ROMX $C
- "Pics 4" ; PICS_4
- "Battle (bank C)"
- ROMX $D
- "Pics 5" ; PICS_5
- "Battle (bank D)"
- ROMX $E
- "bankE"
- ROMX $F
- "bankF"
- ROMX $10
- "bank10"
- ROMX $11
- "bank11"
- ROMX $12
- "bank12"
- ROMX $13
- "bank13"
- ROMX $14
- "bank14"
- ROMX $15
- "bank15"
- ROMX $16
- "bank16"
- ROMX $17
- "bank17"
- ROMX $18
- "bank18"
- ROMX $19
- "bank19"
- ROMX $1A
- "bank1A"
- ROMX $1B
- "bank1B"
- ROMX $1C
- "bank1C"
- ROMX $1D
- "bank1D"
- ROMX $1E
- "bank1E"
- ROMX $1F
- "Sound Effect Headers 3" ; AUDIO_3
- "Music Headers 3"
- "Sound Effects 3"
- "Audio Engine 3"
- "Music 3"
- ROMX $20
- "Text 1" ; TEXT_1
- ROMX $21
- "Text 2" ; TEXT_2
- ROMX $22
- "Text 3" ; TEXT_3
- ROMX $23
- "Text 4" ; TEXT_4
- ROMX $24
- "Text 5" ; TEXT_5
- ROMX $25
- "Text 6" ; TEXT_6
- ROMX $26
- "Text 7" ; TEXT_7
- ROMX $27
- "Text 8" ; TEXT_8
- ROMX $28
- "Text 9" ; TEXT_9
- ROMX $29
- "Text 10" ; TEXT_10
- ROMX $2A
- "Text 11" ; TEXT_11
- ROMX $2B
- "Pokedex Text" ; POKEDEX_TEXT
- ROMX $2C
- "Move Names" ; MOVE_NAMES
- WRAM0
- "WRAM Bank 0"
- SRAM 0
- "Sprite Buffers"
- SRAM 1
- "Save Data"
- SRAM 2
- "Saved Boxes 1"
- SRAM 3
- "Saved Boxes 2"
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