moves.asm 12 KB

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  1. Moves:
  2. ; Characteristics of each move.
  3. move: macro
  4. db \1 ; animation (interchangeable with move id)
  5. db \2 ; effect
  6. db \3 ; power
  7. db \4 ; type
  8. db \5 percent ; accuracy
  9. db \6 ; pp
  10. endm
  11. move POUND, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
  12. MoveEnd:
  13. move KARATE_CHOP, NO_ADDITIONAL_EFFECT, 50, NORMAL, 100, 25
  14. move DOUBLESLAP, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 10
  15. move COMET_PUNCH, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 85, 15
  16. move MEGA_PUNCH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 85, 20
  17. move PAY_DAY, PAY_DAY_EFFECT, 40, NORMAL, 100, 20
  18. move FIRE_PUNCH, BURN_SIDE_EFFECT1, 75, FIRE, 100, 15
  19. move ICE_PUNCH, FREEZE_SIDE_EFFECT, 75, ICE, 100, 15
  20. move THUNDERPUNCH, PARALYZE_SIDE_EFFECT1, 75, ELECTRIC, 100, 15
  21. move SCRATCH, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
  22. move VICEGRIP, NO_ADDITIONAL_EFFECT, 55, NORMAL, 100, 30
  23. move GUILLOTINE, OHKO_EFFECT, 1, NORMAL, 30, 5
  24. move RAZOR_WIND, CHARGE_EFFECT, 80, NORMAL, 75, 10
  25. move SWORDS_DANCE, ATTACK_UP2_EFFECT, 0, NORMAL, 100, 30
  26. move CUT, NO_ADDITIONAL_EFFECT, 50, NORMAL, 95, 30
  27. move GUST, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
  28. move WING_ATTACK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35
  29. move WHIRLWIND, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 85, 20
  30. move FLY, FLY_EFFECT, 70, FLYING, 95, 15
  31. move BIND, TRAPPING_EFFECT, 15, NORMAL, 75, 20
  32. move SLAM, NO_ADDITIONAL_EFFECT, 80, NORMAL, 75, 20
  33. move VINE_WHIP, NO_ADDITIONAL_EFFECT, 35, GRASS, 100, 10
  34. move STOMP, FLINCH_SIDE_EFFECT2, 65, NORMAL, 100, 20
  35. move DOUBLE_KICK, ATTACK_TWICE_EFFECT, 30, FIGHTING, 100, 30
  36. move MEGA_KICK, NO_ADDITIONAL_EFFECT, 120, NORMAL, 75, 5
  37. move JUMP_KICK, JUMP_KICK_EFFECT, 70, FIGHTING, 95, 25
  38. move ROLLING_KICK, FLINCH_SIDE_EFFECT2, 60, FIGHTING, 85, 15
  39. move SAND_ATTACK, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 15
  40. move HEADBUTT, FLINCH_SIDE_EFFECT2, 70, NORMAL, 100, 15
  41. move HORN_ATTACK, NO_ADDITIONAL_EFFECT, 65, NORMAL, 100, 25
  42. move FURY_ATTACK, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20
  43. move HORN_DRILL, OHKO_EFFECT, 1, NORMAL, 30, 5
  44. move TACKLE, NO_ADDITIONAL_EFFECT, 35, NORMAL, 95, 35
  45. move BODY_SLAM, PARALYZE_SIDE_EFFECT2, 85, NORMAL, 100, 15
  46. move WRAP, TRAPPING_EFFECT, 15, NORMAL, 85, 20
  47. move TAKE_DOWN, RECOIL_EFFECT, 90, NORMAL, 85, 20
  48. move THRASH, THRASH_PETAL_DANCE_EFFECT, 90, NORMAL, 100, 20
  49. move DOUBLE_EDGE, RECOIL_EFFECT, 100, NORMAL, 100, 15
  50. move TAIL_WHIP, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30
  51. move POISON_STING, POISON_SIDE_EFFECT1, 15, POISON, 100, 35
  52. move TWINEEDLE, TWINEEDLE_EFFECT, 25, BUG, 100, 20
  53. move PIN_MISSILE, TWO_TO_FIVE_ATTACKS_EFFECT, 14, BUG, 85, 20
  54. move LEER, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30
  55. move BITE, FLINCH_SIDE_EFFECT1, 60, NORMAL, 100, 25
  56. move GROWL, ATTACK_DOWN1_EFFECT, 0, NORMAL, 100, 40
  57. move ROAR, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 100, 20
  58. move SING, SLEEP_EFFECT, 0, NORMAL, 55, 15
  59. move SUPERSONIC, CONFUSION_EFFECT, 0, NORMAL, 55, 20
  60. move SONICBOOM, SPECIAL_DAMAGE_EFFECT, 1, NORMAL, 90, 20
  61. move DISABLE, DISABLE_EFFECT, 0, NORMAL, 55, 20
  62. move ACID, DEFENSE_DOWN_SIDE_EFFECT, 40, POISON, 100, 30
  63. move EMBER, BURN_SIDE_EFFECT1, 40, FIRE, 100, 25
  64. move FLAMETHROWER, BURN_SIDE_EFFECT1, 95, FIRE, 100, 15
  65. move MIST, MIST_EFFECT, 0, ICE, 100, 30
  66. move WATER_GUN, NO_ADDITIONAL_EFFECT, 40, WATER, 100, 25
  67. move HYDRO_PUMP, NO_ADDITIONAL_EFFECT, 120, WATER, 80, 5
  68. move SURF, NO_ADDITIONAL_EFFECT, 95, WATER, 100, 15
  69. move ICE_BEAM, FREEZE_SIDE_EFFECT, 95, ICE, 100, 10
  70. move BLIZZARD, FREEZE_SIDE_EFFECT, 120, ICE, 90, 5
  71. move PSYBEAM, CONFUSION_SIDE_EFFECT, 65, PSYCHIC, 100, 20
  72. move BUBBLEBEAM, SPEED_DOWN_SIDE_EFFECT, 65, WATER, 100, 20
  73. move AURORA_BEAM, ATTACK_DOWN_SIDE_EFFECT, 65, ICE, 100, 20
  74. move HYPER_BEAM, HYPER_BEAM_EFFECT, 150, NORMAL, 90, 5
  75. move PECK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35
  76. move DRILL_PECK, NO_ADDITIONAL_EFFECT, 80, FLYING, 100, 20
  77. move SUBMISSION, RECOIL_EFFECT, 80, FIGHTING, 80, 25
  78. move LOW_KICK, FLINCH_SIDE_EFFECT2, 50, FIGHTING, 90, 20
  79. move COUNTER, NO_ADDITIONAL_EFFECT, 1, FIGHTING, 100, 20
  80. move SEISMIC_TOSS, SPECIAL_DAMAGE_EFFECT, 1, FIGHTING, 100, 20
  81. move STRENGTH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 15
  82. move ABSORB, DRAIN_HP_EFFECT, 20, GRASS, 100, 20
  83. move MEGA_DRAIN, DRAIN_HP_EFFECT, 40, GRASS, 100, 10
  84. move LEECH_SEED, LEECH_SEED_EFFECT, 0, GRASS, 90, 10
  85. move GROWTH, SPECIAL_UP1_EFFECT, 0, NORMAL, 100, 40
  86. move RAZOR_LEAF, NO_ADDITIONAL_EFFECT, 55, GRASS, 95, 25
  87. move SOLARBEAM, CHARGE_EFFECT, 120, GRASS, 100, 10
  88. move POISONPOWDER, POISON_EFFECT, 0, POISON, 75, 35
  89. move STUN_SPORE, PARALYZE_EFFECT, 0, GRASS, 75, 30
  90. move SLEEP_POWDER, SLEEP_EFFECT, 0, GRASS, 75, 15
  91. move PETAL_DANCE, THRASH_PETAL_DANCE_EFFECT, 70, GRASS, 100, 20
  92. move STRING_SHOT, SPEED_DOWN1_EFFECT, 0, BUG, 95, 40
  93. move DRAGON_RAGE, SPECIAL_DAMAGE_EFFECT, 1, DRAGON, 100, 10
  94. move FIRE_SPIN, TRAPPING_EFFECT, 15, FIRE, 70, 15
  95. move THUNDERSHOCK, PARALYZE_SIDE_EFFECT1, 40, ELECTRIC, 100, 30
  96. move THUNDERBOLT, PARALYZE_SIDE_EFFECT1, 95, ELECTRIC, 100, 15
  97. move THUNDER_WAVE, PARALYZE_EFFECT, 0, ELECTRIC, 100, 20
  98. move THUNDER, PARALYZE_SIDE_EFFECT1, 120, ELECTRIC, 70, 10
  99. move ROCK_THROW, NO_ADDITIONAL_EFFECT, 50, ROCK, 65, 15
  100. move EARTHQUAKE, NO_ADDITIONAL_EFFECT, 100, GROUND, 100, 10
  101. move FISSURE, OHKO_EFFECT, 1, GROUND, 30, 5
  102. move DIG, CHARGE_EFFECT, 100, GROUND, 100, 10
  103. move TOXIC, POISON_EFFECT, 0, POISON, 85, 10
  104. move CONFUSION, CONFUSION_SIDE_EFFECT, 50, PSYCHIC, 100, 25
  105. move PSYCHIC_M, SPECIAL_DOWN_SIDE_EFFECT, 90, PSYCHIC, 100, 10
  106. move HYPNOSIS, SLEEP_EFFECT, 0, PSYCHIC, 60, 20
  107. move MEDITATE, ATTACK_UP1_EFFECT, 0, PSYCHIC, 100, 40
  108. move AGILITY, SPEED_UP2_EFFECT, 0, PSYCHIC, 100, 30
  109. move QUICK_ATTACK, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 30
  110. move RAGE, RAGE_EFFECT, 20, NORMAL, 100, 20
  111. move TELEPORT, SWITCH_AND_TELEPORT_EFFECT, 0, PSYCHIC, 100, 20
  112. move NIGHT_SHADE, SPECIAL_DAMAGE_EFFECT, 0, GHOST, 100, 15
  113. move MIMIC, MIMIC_EFFECT, 0, NORMAL, 100, 10
  114. move SCREECH, DEFENSE_DOWN2_EFFECT, 0, NORMAL, 85, 40
  115. move DOUBLE_TEAM, EVASION_UP1_EFFECT, 0, NORMAL, 100, 15
  116. move RECOVER, HEAL_EFFECT, 0, NORMAL, 100, 20
  117. move HARDEN, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 30
  118. move MINIMIZE, EVASION_UP1_EFFECT, 0, NORMAL, 100, 20
  119. move SMOKESCREEN, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 20
  120. move CONFUSE_RAY, CONFUSION_EFFECT, 0, GHOST, 100, 10
  121. move WITHDRAW, DEFENSE_UP1_EFFECT, 0, WATER, 100, 40
  122. move DEFENSE_CURL, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 40
  123. move BARRIER, DEFENSE_UP2_EFFECT, 0, PSYCHIC, 100, 30
  124. move LIGHT_SCREEN, LIGHT_SCREEN_EFFECT, 0, PSYCHIC, 100, 30
  125. move HAZE, HAZE_EFFECT, 0, ICE, 100, 30
  126. move REFLECT, REFLECT_EFFECT, 0, PSYCHIC, 100, 20
  127. move FOCUS_ENERGY, FOCUS_ENERGY_EFFECT, 0, NORMAL, 100, 30
  128. move BIDE, BIDE_EFFECT, 0, NORMAL, 100, 10
  129. move METRONOME, METRONOME_EFFECT, 0, NORMAL, 100, 10
  130. move MIRROR_MOVE, MIRROR_MOVE_EFFECT, 0, FLYING, 100, 20
  131. move SELFDESTRUCT, EXPLODE_EFFECT, 130, NORMAL, 100, 5
  132. move EGG_BOMB, NO_ADDITIONAL_EFFECT, 100, NORMAL, 75, 10
  133. move LICK, PARALYZE_SIDE_EFFECT2, 20, GHOST, 100, 30
  134. move SMOG, POISON_SIDE_EFFECT2, 20, POISON, 70, 20
  135. move SLUDGE, POISON_SIDE_EFFECT2, 65, POISON, 100, 20
  136. move BONE_CLUB, FLINCH_SIDE_EFFECT1, 65, GROUND, 85, 20
  137. move FIRE_BLAST, BURN_SIDE_EFFECT2, 120, FIRE, 85, 5
  138. move WATERFALL, NO_ADDITIONAL_EFFECT, 80, WATER, 100, 15
  139. move CLAMP, TRAPPING_EFFECT, 35, WATER, 75, 10
  140. move SWIFT, SWIFT_EFFECT, 60, NORMAL, 100, 20
  141. move SKULL_BASH, CHARGE_EFFECT, 100, NORMAL, 100, 15
  142. move SPIKE_CANNON, TWO_TO_FIVE_ATTACKS_EFFECT, 20, NORMAL, 100, 15
  143. move CONSTRICT, SPEED_DOWN_SIDE_EFFECT, 10, NORMAL, 100, 35
  144. move AMNESIA, SPECIAL_UP2_EFFECT, 0, PSYCHIC, 100, 20
  145. move KINESIS, ACCURACY_DOWN1_EFFECT, 0, PSYCHIC, 80, 15
  146. move SOFTBOILED, HEAL_EFFECT, 0, NORMAL, 100, 10
  147. move HI_JUMP_KICK, JUMP_KICK_EFFECT, 85, FIGHTING, 90, 20
  148. move GLARE, PARALYZE_EFFECT, 0, NORMAL, 75, 30
  149. move DREAM_EATER, DREAM_EATER_EFFECT, 100, PSYCHIC, 100, 15
  150. move POISON_GAS, POISON_EFFECT, 0, POISON, 55, 40
  151. move BARRAGE, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20
  152. move LEECH_LIFE, DRAIN_HP_EFFECT, 20, BUG, 100, 15
  153. move LOVELY_KISS, SLEEP_EFFECT, 0, NORMAL, 75, 10
  154. move SKY_ATTACK, CHARGE_EFFECT, 140, FLYING, 90, 5
  155. move TRANSFORM, TRANSFORM_EFFECT, 0, NORMAL, 100, 10
  156. move BUBBLE, SPEED_DOWN_SIDE_EFFECT, 20, WATER, 100, 30
  157. move DIZZY_PUNCH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 10
  158. move SPORE, SLEEP_EFFECT, 0, GRASS, 100, 15
  159. move FLASH, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 70, 20
  160. move PSYWAVE, SPECIAL_DAMAGE_EFFECT, 1, PSYCHIC, 80, 15
  161. move SPLASH, SPLASH_EFFECT, 0, NORMAL, 100, 40
  162. move ACID_ARMOR, DEFENSE_UP2_EFFECT, 0, POISON, 100, 40
  163. move CRABHAMMER, NO_ADDITIONAL_EFFECT, 90, WATER, 85, 10
  164. move EXPLOSION, EXPLODE_EFFECT, 170, NORMAL, 100, 5
  165. move FURY_SWIPES, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 80, 15
  166. move BONEMERANG, ATTACK_TWICE_EFFECT, 50, GROUND, 90, 10
  167. move REST, HEAL_EFFECT, 0, PSYCHIC, 100, 10
  168. move ROCK_SLIDE, NO_ADDITIONAL_EFFECT, 75, ROCK, 90, 10
  169. move HYPER_FANG, FLINCH_SIDE_EFFECT1, 80, NORMAL, 90, 15
  170. move SHARPEN, ATTACK_UP1_EFFECT, 0, NORMAL, 100, 30
  171. move CONVERSION, CONVERSION_EFFECT, 0, NORMAL, 100, 30
  172. move TRI_ATTACK, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 10
  173. move SUPER_FANG, SUPER_FANG_EFFECT, 1, NORMAL, 90, 10
  174. move SLASH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 20
  175. move SUBSTITUTE, SUBSTITUTE_EFFECT, 0, NORMAL, 100, 10
  176. move STRUGGLE, RECOIL_EFFECT, 50, NORMAL, 100, 10