move_effect_constants.asm 4.1 KB

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  1. ; tentative move effect constants
  2. ; {stat}_(UP|DOWN)(1|2) means that the move raises the user's (or lowers the target's) corresponding stat modifier by 1 (or 2) stages
  3. ; {status condition}_side_effect means that the move has a side chance of causing that condition
  4. ; {status condition}_effect means that the move causes the status condition every time it hits the target
  5. const_value = 0
  6. const NO_ADDITIONAL_EFFECT ; $00
  7. const UNUSED_EFFECT_01 ; $01
  8. const POISON_SIDE_EFFECT1 ; $02
  9. const DRAIN_HP_EFFECT ; $03
  10. const BURN_SIDE_EFFECT1 ; $04
  11. const FREEZE_SIDE_EFFECT ; $05
  12. const PARALYZE_SIDE_EFFECT1 ; $06
  13. const EXPLODE_EFFECT ; $07 Explosion, Self Destruct
  14. const DREAM_EATER_EFFECT ; $08
  15. const MIRROR_MOVE_EFFECT ; $09
  16. const ATTACK_UP1_EFFECT ; $0A
  17. const DEFENSE_UP1_EFFECT ; $0B
  18. const SPEED_UP1_EFFECT ; $0C
  19. const SPECIAL_UP1_EFFECT ; $0D
  20. const ACCURACY_UP1_EFFECT ; $0E
  21. const EVASION_UP1_EFFECT ; $0F
  22. const PAY_DAY_EFFECT ; $10
  23. const SWIFT_EFFECT ; $11
  24. const ATTACK_DOWN1_EFFECT ; $12
  25. const DEFENSE_DOWN1_EFFECT ; $13
  26. const SPEED_DOWN1_EFFECT ; $14
  27. const SPECIAL_DOWN1_EFFECT ; $15
  28. const ACCURACY_DOWN1_EFFECT ; $16
  29. const EVASION_DOWN1_EFFECT ; $17
  30. const CONVERSION_EFFECT ; $18
  31. const HAZE_EFFECT ; $19
  32. const BIDE_EFFECT ; $1A
  33. const THRASH_PETAL_DANCE_EFFECT ; $1B
  34. const SWITCH_AND_TELEPORT_EFFECT ; $1C
  35. const TWO_TO_FIVE_ATTACKS_EFFECT ; $1D
  36. const UNUSED_EFFECT_1E ; $1E
  37. const FLINCH_SIDE_EFFECT1 ; $1F
  38. const SLEEP_EFFECT ; $20
  39. const POISON_SIDE_EFFECT2 ; $21
  40. const BURN_SIDE_EFFECT2 ; $22
  41. const UNUSED_EFFECT_23 ; $23
  42. const PARALYZE_SIDE_EFFECT2 ; $24
  43. const FLINCH_SIDE_EFFECT2 ; $25
  44. const OHKO_EFFECT ; $26 moves like Horn Drill
  45. const CHARGE_EFFECT ; $27 moves like Solar Beam
  46. const SUPER_FANG_EFFECT ; $28
  47. const SPECIAL_DAMAGE_EFFECT ; $29 Seismic Toss, Night Shade, Sonic Boom, Dragon Rage, Psywave
  48. const TRAPPING_EFFECT ; $2A moves like Wrap
  49. const FLY_EFFECT ; $2B
  50. const ATTACK_TWICE_EFFECT ; $2C
  51. const JUMP_KICK_EFFECT ; $2D Jump Kick and Hi Jump Kick effect
  52. const MIST_EFFECT ; $2E
  53. const FOCUS_ENERGY_EFFECT ; $2F
  54. const RECOIL_EFFECT ; $30 moves like Double Edge
  55. const CONFUSION_EFFECT ; $31 Confuse Ray, Supersonic (not the move Confusion)
  56. const ATTACK_UP2_EFFECT ; $32
  57. const DEFENSE_UP2_EFFECT ; $33
  58. const SPEED_UP2_EFFECT ; $34
  59. const SPECIAL_UP2_EFFECT ; $35
  60. const ACCURACY_UP2_EFFECT ; $36
  61. const EVASION_UP2_EFFECT ; $37
  62. const HEAL_EFFECT ; $38 Recover, Softboiled, Rest
  63. const TRANSFORM_EFFECT ; $39
  64. const ATTACK_DOWN2_EFFECT ; $3A
  65. const DEFENSE_DOWN2_EFFECT ; $3B
  66. const SPEED_DOWN2_EFFECT ; $3C
  67. const SPECIAL_DOWN2_EFFECT ; $3D
  68. const ACCURACY_DOWN2_EFFECT ; $3E
  69. const EVASION_DOWN2_EFFECT ; $3F
  70. const LIGHT_SCREEN_EFFECT ; $40
  71. const REFLECT_EFFECT ; $41
  72. const POISON_EFFECT ; $42
  73. const PARALYZE_EFFECT ; $43
  74. const ATTACK_DOWN_SIDE_EFFECT ; $44
  75. const DEFENSE_DOWN_SIDE_EFFECT ; $45
  76. const SPEED_DOWN_SIDE_EFFECT ; $46
  77. const SPECIAL_DOWN_SIDE_EFFECT ; $47
  78. const UNUSED_EFFECT_48 ; $48
  79. const UNUSED_EFFECT_49 ; $49
  80. const UNUSED_EFFECT_4A ; $4A
  81. const UNUSED_EFFECT_4B ; $4B
  82. const CONFUSION_SIDE_EFFECT ; $4C
  83. const TWINEEDLE_EFFECT ; $4D
  84. const UNUSED_EFFECT_4E ; $4E
  85. const SUBSTITUTE_EFFECT ; $4F
  86. const HYPER_BEAM_EFFECT ; $50
  87. const RAGE_EFFECT ; $51
  88. const MIMIC_EFFECT ; $52
  89. const METRONOME_EFFECT ; $53
  90. const LEECH_SEED_EFFECT ; $54
  91. const SPLASH_EFFECT ; $55
  92. const DISABLE_EFFECT ; $56
  93. ; fixed damage constants
  94. SONICBOOM_DAMAGE EQU 20
  95. DRAGON_RAGE_DAMAGE EQU 40