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- SilphCoElevatorScript:
- ld hl, wCurrentMapScriptFlags
- bit 5, [hl]
- res 5, [hl]
- push hl
- call nz, SilphCoElevatorScript_457dc
- pop hl
- bit 7, [hl]
- res 7, [hl]
- call nz, SilphCoElevatorScript_45827
- xor a
- ld [wAutoTextBoxDrawingControl], a
- inc a
- ld [wDoNotWaitForButtonPressAfterDisplayingText], a
- ret
- SilphCoElevatorScript_457dc:
- ld hl, wWarpEntries
- ld a, [wWarpedFromWhichWarp]
- ld b, a
- ld a, [wWarpedFromWhichMap]
- ld c, a
- call SilphCoElevatorScript_457ea
- SilphCoElevatorScript_457ea:
- inc hl
- inc hl
- ld a, b
- ld [hli], a
- ld a, c
- ld [hli], a
- ret
- SilphCoElevatorScript_457f1:
- ld hl, SilphCoElavatorFloors
- call LoadItemList
- ld hl, SilphCoElevatorWarpMaps
- ld de, wElevatorWarpMaps
- ld bc, SilphCoElevatorWarpMapsEnd - SilphCoElevatorWarpMaps
- call CopyData
- ret
- SilphCoElavatorFloors:
- db $0B ; num elements in list
- db FLOOR_1F
- db FLOOR_2F
- db FLOOR_3F
- db FLOOR_4F
- db FLOOR_5F
- db FLOOR_6F
- db FLOOR_7F
- db FLOOR_8F
- db FLOOR_9F
- db FLOOR_10F
- db FLOOR_11F
- db $FF ; terminator
- SilphCoElevatorWarpMaps:
- ; first byte is warp number
- ; second byte is map number
- ; These specify where the player goes after getting out of the elevator.
- db $03, SILPH_CO_1F
- db $02, SILPH_CO_2F
- db $02, SILPH_CO_3F
- db $02, SILPH_CO_4F
- db $02, SILPH_CO_5F
- db $02, SILPH_CO_6F
- db $02, SILPH_CO_7F
- db $02, SILPH_CO_8F
- db $02, SILPH_CO_9F
- db $02, SILPH_CO_10F
- db $01, SILPH_CO_11F
- SilphCoElevatorWarpMapsEnd:
- SilphCoElevatorScript_45827:
- call Delay3
- callba ShakeElevator
- ret
- SilphCoElevatorTextPointers:
- dw SilphCoElevatorText1
- SilphCoElevatorText1:
- TX_ASM
- call SilphCoElevatorScript_457f1
- ld hl, SilphCoElevatorWarpMaps
- predef DisplayElevatorFloorMenu
- jp TextScriptEnd
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