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- ; returns whether the player is standing on a door tile in carry
- IsPlayerStandingOnDoorTile:
- push de
- ld hl, DoorTileIDPointers
- ld a, [wCurMapTileset]
- ld de, $3
- call IsInArray
- pop de
- jr nc, .notStandingOnDoor
- inc hl
- ld a, [hli]
- ld h, [hl]
- ld l, a
- aCoord 8, 9 ; a = lower left background tile under player's sprite
- ld b, a
- .loop
- ld a, [hli]
- and a
- jr z, .notStandingOnDoor
- cp b
- jr nz, .loop
- scf
- ret
- .notStandingOnDoor
- and a
- ret
- DoorTileIDPointers:
- dbw OVERWORLD, OverworldDoorTileIDs
- dbw FOREST, ForestDoorTileIDs
- dbw MART, MartDoorTileIDs
- dbw HOUSE, HouseDoorTileIDs
- dbw FOREST_GATE, TilesetMuseumDoorTileIDs
- dbw MUSEUM, TilesetMuseumDoorTileIDs
- dbw GATE, TilesetMuseumDoorTileIDs
- dbw SHIP, ShipDoorTileIDs
- dbw LOBBY, LobbyDoorTileIDs
- dbw MANSION, MansionDoorTileIDs
- dbw LAB, LabDoorTileIDs
- dbw FACILITY, FacilityDoorTileIDs
- dbw PLATEAU, PlateauDoorTileIDs
- db $ff
- OverworldDoorTileIDs:
- db $1B,$58,$00
- ForestDoorTileIDs:
- db $3a,$00
- MartDoorTileIDs:
- db $5e,$00
- HouseDoorTileIDs:
- db $54,$00
- TilesetMuseumDoorTileIDs:
- db $3b,$00
- ShipDoorTileIDs:
- db $1e,$00
- LobbyDoorTileIDs:
- db $1c,$38,$1a,$00
- MansionDoorTileIDs:
- db $1a,$1c,$53,$00
- LabDoorTileIDs:
- db $34,$00
- FacilityDoorTileIDs:
- db $43,$58,$1b,$00
- PlateauDoorTileIDs:
- db $3b,$1b,$00
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