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- DisplayStartMenu::
- ld a, BANK(StartMenu_Pokedex)
- ld [H_LOADEDROMBANK], a
- ld [MBC1RomBank], a
- ld a, [wWalkBikeSurfState] ; walking/biking/surfing
- ld [wWalkBikeSurfStateCopy], a
- ld a, SFX_START_MENU
- call PlaySound
- RedisplayStartMenu::
- callba DrawStartMenu
- callba PrintSafariZoneSteps ; print Safari Zone info, if in Safari Zone
- call UpdateSprites
- .loop
- call HandleMenuInput
- ld b, a
- .checkIfUpPressed
- bit 6, a ; was Up pressed?
- jr z, .checkIfDownPressed
- ld a, [wCurrentMenuItem] ; menu selection
- and a
- jr nz, .loop
- ld a, [wLastMenuItem]
- and a
- jr nz, .loop
- ; if the player pressed tried to go past the top item, wrap around to the bottom
- CheckEvent EVENT_GOT_POKEDEX
- ld a, 6 ; there are 7 menu items with the pokedex, so the max index is 6
- jr nz, .wrapMenuItemId
- dec a ; there are only 6 menu items without the pokedex
- .wrapMenuItemId
- ld [wCurrentMenuItem], a
- call EraseMenuCursor
- jr .loop
- .checkIfDownPressed
- bit 7, a
- jr z, .buttonPressed
- ; if the player pressed tried to go past the bottom item, wrap around to the top
- CheckEvent EVENT_GOT_POKEDEX
- ld a, [wCurrentMenuItem]
- ld c, 7 ; there are 7 menu items with the pokedex
- jr nz, .checkIfPastBottom
- dec c ; there are only 6 menu items without the pokedex
- .checkIfPastBottom
- cp c
- jr nz, .loop
- ; the player went past the bottom, so wrap to the top
- xor a
- ld [wCurrentMenuItem], a
- call EraseMenuCursor
- jr .loop
- .buttonPressed ; A, B, or Start button pressed
- call PlaceUnfilledArrowMenuCursor
- ld a, [wCurrentMenuItem]
- ld [wBattleAndStartSavedMenuItem], a ; save current menu selection
- ld a, b
- and %00001010 ; was the Start button or B button pressed?
- jp nz, CloseStartMenu
- call SaveScreenTilesToBuffer2 ; copy background from wTileMap to wTileMapBackup2
- CheckEvent EVENT_GOT_POKEDEX
- ld a, [wCurrentMenuItem]
- jr nz, .displayMenuItem
- inc a ; adjust position to account for missing pokedex menu item
- .displayMenuItem
- cp 0
- jp z, StartMenu_Pokedex
- cp 1
- jp z, StartMenu_Pokemon
- cp 2
- jp z, StartMenu_Item
- cp 3
- jp z, StartMenu_TrainerInfo
- cp 4
- jp z, StartMenu_SaveReset
- cp 5
- jp z, StartMenu_Option
- ; EXIT falls through to here
- CloseStartMenu::
- call Joypad
- ld a, [hJoyPressed]
- bit 0, a ; was A button newly pressed?
- jr nz, CloseStartMenu
- call LoadTextBoxTilePatterns
- jp CloseTextDisplay
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