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- ShowPokedexMenu:
- call GBPalWhiteOut
- call ClearScreen
- call UpdateSprites
- ld a, [wListScrollOffset]
- push af
- xor a
- ld [wCurrentMenuItem], a
- ld [wListScrollOffset], a
- ld [wLastMenuItem], a
- inc a
- ld [wd11e], a
- ld [hJoy7], a
- .setUpGraphics
- ld b, SET_PAL_GENERIC
- call RunPaletteCommand
- callab LoadPokedexTilePatterns
- .doPokemonListMenu
- ld hl, wTopMenuItemY
- ld a, 3
- ld [hli], a ; top menu item Y
- xor a
- ld [hli], a ; top menu item X
- inc a
- ld [wMenuWatchMovingOutOfBounds], a
- inc hl
- inc hl
- ld a, 6
- ld [hli], a ; max menu item ID
- ld [hl], D_LEFT | D_RIGHT | B_BUTTON | A_BUTTON
- call HandlePokedexListMenu
- jr c, .goToSideMenu ; if the player chose a pokemon from the list
- .exitPokedex
- xor a
- ld [wMenuWatchMovingOutOfBounds], a
- ld [wCurrentMenuItem], a
- ld [wLastMenuItem], a
- ld [hJoy7], a
- ld [wWastedByteCD3A], a
- ld [wOverrideSimulatedJoypadStatesMask], a
- pop af
- ld [wListScrollOffset], a
- call GBPalWhiteOutWithDelay3
- call RunDefaultPaletteCommand
- jp ReloadMapData
- .goToSideMenu
- call HandlePokedexSideMenu
- dec b
- jr z, .exitPokedex ; if the player chose Quit
- dec b
- jr z, .doPokemonListMenu ; if pokemon not seen or player pressed B button
- jp .setUpGraphics ; if pokemon data or area was shown
- ; handles the menu on the lower right in the pokedex screen
- ; OUTPUT:
- ; b = reason for exiting menu
- ; 00: showed pokemon data or area
- ; 01: the player chose Quit
- ; 02: the pokemon has not been seen yet or the player pressed the B button
- HandlePokedexSideMenu:
- call PlaceUnfilledArrowMenuCursor
- ld a, [wCurrentMenuItem]
- push af
- ld b, a
- ld a, [wLastMenuItem]
- push af
- ld a, [wListScrollOffset]
- push af
- add b
- inc a
- ld [wd11e], a
- ld a, [wd11e]
- push af
- ld a, [wDexMaxSeenMon]
- push af ; this doesn't need to be preserved
- ld hl, wPokedexSeen
- call IsPokemonBitSet
- ld b, 2
- jr z, .exitSideMenu
- call PokedexToIndex
- ld hl, wTopMenuItemY
- ld a, 10
- ld [hli], a ; top menu item Y
- ld a, 15
- ld [hli], a ; top menu item X
- xor a
- ld [hli], a ; current menu item ID
- inc hl
- ld a, 3
- ld [hli], a ; max menu item ID
- ;ld a, A_BUTTON | B_BUTTON
- ld [hli], a ; menu watched keys (A button and B button)
- xor a
- ld [hli], a ; old menu item ID
- ld [wMenuWatchMovingOutOfBounds], a
- .handleMenuInput
- call HandleMenuInput
- bit 1, a ; was the B button pressed?
- ld b, 2
- jr nz, .buttonBPressed
- ld a, [wCurrentMenuItem]
- and a
- jr z, .choseData
- dec a
- jr z, .choseCry
- dec a
- jr z, .choseArea
- .choseQuit
- ld b, 1
- .exitSideMenu
- pop af
- ld [wDexMaxSeenMon], a
- pop af
- ld [wd11e], a
- pop af
- ld [wListScrollOffset], a
- pop af
- ld [wLastMenuItem], a
- pop af
- ld [wCurrentMenuItem], a
- push bc
- coord hl, 0, 3
- ld de, 20
- lb bc, " ", 13
- call DrawTileLine ; cover up the menu cursor in the pokemon list
- pop bc
- ret
- .buttonBPressed
- push bc
- coord hl, 15, 10
- ld de, 20
- lb bc, " ", 7
- call DrawTileLine ; cover up the menu cursor in the side menu
- pop bc
- jr .exitSideMenu
- .choseData
- call ShowPokedexDataInternal
- ld b, 0
- jr .exitSideMenu
- ; play pokemon cry
- .choseCry
- ld a, [wd11e]
- call GetCryData
- call PlaySound
- jr .handleMenuInput
- .choseArea
- predef LoadTownMap_Nest ; display pokemon areas
- ld b, 0
- jr .exitSideMenu
- ; handles the list of pokemon on the left of the pokedex screen
- ; sets carry flag if player presses A, unsets carry flag if player presses B
- HandlePokedexListMenu:
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a
- ; draw the horizontal line separating the seen and owned amounts from the menu
- coord hl, 15, 8
- ld a, "─"
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- coord hl, 14, 0
- ld [hl], $71 ; vertical line tile
- coord hl, 14, 1
- call DrawPokedexVerticalLine
- coord hl, 14, 9
- call DrawPokedexVerticalLine
- ld hl, wPokedexSeen
- ld b, wPokedexSeenEnd - wPokedexSeen
- call CountSetBits
- ld de, wNumSetBits
- coord hl, 16, 3
- lb bc, 1, 3
- call PrintNumber ; print number of seen pokemon
- ld hl, wPokedexOwned
- ld b, wPokedexOwnedEnd - wPokedexOwned
- call CountSetBits
- ld de, wNumSetBits
- coord hl, 16, 6
- lb bc, 1, 3
- call PrintNumber ; print number of owned pokemon
- coord hl, 16, 2
- ld de, PokedexSeenText
- call PlaceString
- coord hl, 16, 5
- ld de, PokedexOwnText
- call PlaceString
- coord hl, 1, 1
- ld de, PokedexContentsText
- call PlaceString
- coord hl, 16, 10
- ld de, PokedexMenuItemsText
- call PlaceString
- ; find the highest pokedex number among the pokemon the player has seen
- ld hl, wPokedexSeenEnd - 1
- ld b, (wPokedexSeenEnd - wPokedexSeen) * 8 + 1
- .maxSeenPokemonLoop
- ld a, [hld]
- ld c, 8
- .maxSeenPokemonInnerLoop
- dec b
- sla a
- jr c, .storeMaxSeenPokemon
- dec c
- jr nz, .maxSeenPokemonInnerLoop
- jr .maxSeenPokemonLoop
- .storeMaxSeenPokemon
- ld a, b
- ld [wDexMaxSeenMon], a
- .loop
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a
- coord hl, 4, 2
- lb bc, 14, 10
- call ClearScreenArea
- coord hl, 1, 3
- ld a, [wListScrollOffset]
- ld [wd11e], a
- ld d, 7
- ld a, [wDexMaxSeenMon]
- cp 7
- jr nc, .printPokemonLoop
- ld d, a
- dec a
- ld [wMaxMenuItem], a
- ; loop to print pokemon pokedex numbers and names
- ; if the player has owned the pokemon, it puts a pokeball beside the name
- .printPokemonLoop
- ld a, [wd11e]
- inc a
- ld [wd11e], a
- push af
- push de
- push hl
- ld de, -SCREEN_WIDTH
- add hl, de
- ld de, wd11e
- lb bc, LEADING_ZEROES | 1, 3
- call PrintNumber ; print the pokedex number
- ld de, SCREEN_WIDTH
- add hl, de
- dec hl
- push hl
- ld hl, wPokedexOwned
- call IsPokemonBitSet
- pop hl
- ld a, " "
- jr z, .writeTile
- ld a, $72 ; pokeball tile
- .writeTile
- ld [hl], a ; put a pokeball next to pokemon that the player has owned
- push hl
- ld hl, wPokedexSeen
- call IsPokemonBitSet
- jr nz, .getPokemonName ; if the player has seen the pokemon
- ld de, .dashedLine ; print a dashed line in place of the name if the player hasn't seen the pokemon
- jr .skipGettingName
- .dashedLine ; for unseen pokemon in the list
- db "----------@"
- .getPokemonName
- call PokedexToIndex
- call GetMonName
- .skipGettingName
- pop hl
- inc hl
- call PlaceString
- pop hl
- ld bc, 2 * SCREEN_WIDTH
- add hl, bc
- pop de
- pop af
- ld [wd11e], a
- dec d
- jr nz, .printPokemonLoop
- ld a, 01
- ld [H_AUTOBGTRANSFERENABLED], a
- call Delay3
- call GBPalNormal
- call HandleMenuInput
- bit 1, a ; was the B button pressed?
- jp nz, .buttonBPressed
- .checkIfUpPressed
- bit 6, a ; was Up pressed?
- jr z, .checkIfDownPressed
- .upPressed ; scroll up one row
- ld a, [wListScrollOffset]
- and a
- jp z, .loop
- dec a
- ld [wListScrollOffset], a
- jp .loop
- .checkIfDownPressed
- bit 7, a ; was Down pressed?
- jr z, .checkIfRightPressed
- .downPressed ; scroll down one row
- ld a, [wDexMaxSeenMon]
- cp 7
- jp c, .loop ; can't if the list is shorter than 7
- sub 7
- ld b, a
- ld a, [wListScrollOffset]
- cp b
- jp z, .loop
- inc a
- ld [wListScrollOffset], a
- jp .loop
- .checkIfRightPressed
- bit 4, a ; was Right pressed?
- jr z, .checkIfLeftPressed
- .rightPressed ; scroll down 7 rows
- ld a, [wDexMaxSeenMon]
- cp 7
- jp c, .loop ; can't if the list is shorter than 7
- sub 6
- ld b, a
- ld a, [wListScrollOffset]
- add 7
- ld [wListScrollOffset], a
- cp b
- jp c, .loop
- dec b
- ld a, b
- ld [wListScrollOffset], a
- jp .loop
- .checkIfLeftPressed ; scroll up 7 rows
- bit 5, a ; was Left pressed?
- jr z, .buttonAPressed
- .leftPressed
- ld a, [wListScrollOffset]
- sub 7
- ld [wListScrollOffset], a
- jp nc, .loop
- xor a
- ld [wListScrollOffset], a
- jp .loop
- .buttonAPressed
- scf
- ret
- .buttonBPressed
- and a
- ret
- DrawPokedexVerticalLine:
- ld c, 9 ; height of line
- ld de, SCREEN_WIDTH
- ld a, $71 ; vertical line tile
- .loop
- ld [hl], a
- add hl, de
- xor 1 ; toggle between vertical line tile and box tile
- dec c
- jr nz, .loop
- ret
- PokedexSeenText:
- db "SEEN@"
- PokedexOwnText:
- db "OWN@"
- PokedexContentsText:
- db "CONTENTS@"
- PokedexMenuItemsText:
- db "DATA"
- next "CRY"
- next "AREA"
- next "QUIT@"
- ; tests if a pokemon's bit is set in the seen or owned pokemon bit fields
- ; INPUT:
- ; [wd11e] = pokedex number
- ; hl = address of bit field
- IsPokemonBitSet:
- ld a, [wd11e]
- dec a
- ld c, a
- ld b, FLAG_TEST
- predef FlagActionPredef
- ld a, c
- and a
- ret
- ; function to display pokedex data from outside the pokedex
- ShowPokedexData:
- call GBPalWhiteOutWithDelay3
- call ClearScreen
- call UpdateSprites
- callab LoadPokedexTilePatterns ; load pokedex tiles
- ; function to display pokedex data from inside the pokedex
- ShowPokedexDataInternal:
- ld hl, wd72c
- set 1, [hl]
- ld a, $33 ; 3/7 volume
- ld [rNR50], a
- call GBPalWhiteOut ; zero all palettes
- call ClearScreen
- ld a, [wd11e] ; pokemon ID
- ld [wcf91], a
- push af
- ld b, SET_PAL_POKEDEX
- call RunPaletteCommand
- pop af
- ld [wd11e], a
- ld a, [hTilesetType]
- push af
- xor a
- ld [hTilesetType], a
- coord hl, 0, 0
- ld de, 1
- lb bc, $64, SCREEN_WIDTH
- call DrawTileLine ; draw top border
- coord hl, 0, 17
- ld b, $6f
- call DrawTileLine ; draw bottom border
- coord hl, 0, 1
- ld de, 20
- lb bc, $66, $10
- call DrawTileLine ; draw left border
- coord hl, 19, 1
- ld b, $67
- call DrawTileLine ; draw right border
- ld a, $63 ; upper left corner tile
- Coorda 0, 0
- ld a, $65 ; upper right corner tile
- Coorda 19, 0
- ld a, $6c ; lower left corner tile
- Coorda 0, 17
- ld a, $6e ; lower right corner tile
- Coorda 19, 17
- coord hl, 0, 9
- ld de, PokedexDataDividerLine
- call PlaceString ; draw horizontal divider line
- coord hl, 9, 6
- ld de, HeightWeightText
- call PlaceString
- call GetMonName
- coord hl, 9, 2
- call PlaceString
- ld hl, PokedexEntryPointers
- ld a, [wd11e]
- dec a
- ld e, a
- ld d, 0
- add hl, de
- add hl, de
- ld a, [hli]
- ld e, a
- ld d, [hl] ; de = address of pokedex entry
- coord hl, 9, 4
- call PlaceString ; print species name
- ld h, b
- ld l, c
- push de
- ld a, [wd11e]
- push af
- call IndexToPokedex
- coord hl, 2, 8
- ld a, "№"
- ld [hli], a
- ld a, "⠄"
- ld [hli], a
- ld de, wd11e
- lb bc, LEADING_ZEROES | 1, 3
- call PrintNumber ; print pokedex number
- ld hl, wPokedexOwned
- call IsPokemonBitSet
- pop af
- ld [wd11e], a
- ld a, [wcf91]
- ld [wd0b5], a
- pop de
- push af
- push bc
- push de
- push hl
- call Delay3
- call GBPalNormal
- call GetMonHeader ; load pokemon picture location
- coord hl, 1, 1
- call LoadFlippedFrontSpriteByMonIndex ; draw pokemon picture
- ld a, [wcf91]
- call PlayCry ; play pokemon cry
- pop hl
- pop de
- pop bc
- pop af
- ld a, c
- and a
- jp z, .waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
- inc de ; de = address of feet (height)
- ld a, [de] ; reads feet, but a is overwritten without being used
- coord hl, 12, 6
- lb bc, 1, 2
- call PrintNumber ; print feet (height)
- ld a, $60 ; feet symbol tile (one tick)
- ld [hl], a
- inc de
- inc de ; de = address of inches (height)
- coord hl, 15, 6
- lb bc, LEADING_ZEROES | 1, 2
- call PrintNumber ; print inches (height)
- ld a, $61 ; inches symbol tile (two ticks)
- ld [hl], a
- ; now print the weight (note that weight is stored in tenths of pounds internally)
- inc de
- inc de
- inc de ; de = address of upper byte of weight
- push de
- ; put weight in big-endian order at hDexWeight
- ld hl, hDexWeight
- ld a, [hl] ; save existing value of [hDexWeight]
- push af
- ld a, [de] ; a = upper byte of weight
- ld [hli], a ; store upper byte of weight in [hDexWeight]
- ld a, [hl] ; save existing value of [hDexWeight + 1]
- push af
- dec de
- ld a, [de] ; a = lower byte of weight
- ld [hl], a ; store lower byte of weight in [hDexWeight + 1]
- ld de, hDexWeight
- coord hl, 11, 8
- lb bc, 2, 5 ; 2 bytes, 5 digits
- call PrintNumber ; print weight
- coord hl, 14, 8
- ld a, [hDexWeight + 1]
- sub 10
- ld a, [hDexWeight]
- sbc 0
- jr nc, .next
- ld [hl], "0" ; if the weight is less than 10, put a 0 before the decimal point
- .next
- inc hl
- ld a, [hli]
- ld [hld], a ; make space for the decimal point by moving the last digit forward one tile
- ld [hl], "⠄" ; decimal point tile
- pop af
- ld [hDexWeight + 1], a ; restore original value of [hDexWeight + 1]
- pop af
- ld [hDexWeight], a ; restore original value of [hDexWeight]
- pop hl
- inc hl ; hl = address of pokedex description text
- coord bc, 1, 11
- ld a, 2
- ld [$fff4], a
- call TextCommandProcessor ; print pokedex description text
- xor a
- ld [$fff4], a
- .waitForButtonPress
- call JoypadLowSensitivity
- ld a, [hJoy5]
- and A_BUTTON | B_BUTTON
- jr z, .waitForButtonPress
- pop af
- ld [hTilesetType], a
- call GBPalWhiteOut
- call ClearScreen
- call RunDefaultPaletteCommand
- call LoadTextBoxTilePatterns
- call GBPalNormal
- ld hl, wd72c
- res 1, [hl]
- ld a, $77 ; max volume
- ld [rNR50], a
- ret
- HeightWeightText:
- db "HT ?",$60,"??",$61
- next "WT ???lb@"
- ; XXX does anything point to this?
- PokeText:
- db "#@"
- ; horizontal line that divides the pokedex text description from the rest of the data
- PokedexDataDividerLine:
- db $68,$69,$6B,$69,$6B
- db $69,$6B,$69,$6B,$6B
- db $6B,$6B,$69,$6B,$69
- db $6B,$69,$6B,$69,$6A
- db "@"
- ; draws a line of tiles
- ; INPUT:
- ; b = tile ID
- ; c = number of tile ID's to write
- ; de = amount to destination address after each tile (1 for horizontal, 20 for vertical)
- ; hl = destination address
- DrawTileLine:
- push bc
- push de
- .loop
- ld [hl], b
- add hl, de
- dec c
- jr nz, .loop
- pop de
- pop bc
- ret
- INCLUDE "data/pokedex_entries.asm"
- PokedexToIndex:
- ; converts the Pokédex number at wd11e to an index
- push bc
- push hl
- ld a, [wd11e]
- ld b, a
- ld c, 0
- ld hl, PokedexOrder
- .loop ; go through the list until we find an entry with a matching dex number
- inc c
- ld a, [hli]
- cp b
- jr nz, .loop
- ld a, c
- ld [wd11e], a
- pop hl
- pop bc
- ret
- IndexToPokedex:
- ; converts the index number at wd11e to a Pokédex number
- push bc
- push hl
- ld a, [wd11e]
- dec a
- ld hl, PokedexOrder
- ld b, 0
- ld c, a
- add hl, bc
- ld a, [hl]
- ld [wd11e], a
- pop hl
- pop bc
- ret
- INCLUDE "data/pokedex_order.asm"
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