Commit History

Autor SHA1 Mensaxe Data
  YamaArashi 7f34e28f24 remove address comments %!s(int64=8) %!d(string=hai) anos
  dannye ea9cc86949 Name sound effects %!s(int64=9) %!d(string=hai) anos
  dannye 148d3f3cf2 Consolidate coord macros %!s(int64=9) %!d(string=hai) anos
  YamaArashi bd7d981593 menu stuff %!s(int64=9) %!d(string=hai) anos
  YamaArashi 994c2cbf28 named wram variables %!s(int64=9) %!d(string=hai) anos
  dannye e25a7148d0 Merge branch 'master' of https://github.com/YamaArashi/pokered %!s(int64=9) %!d(string=hai) anos
  dannye b509b48a7f Use more *Coord %!s(int64=9) %!d(string=hai) anos
  YamaArashi 4a8c9993ad named wram variables %!s(int64=9) %!d(string=hai) anos
  YamaArashi 3870f5e10a named misc functions %!s(int64=10) %!d(string=hai) anos
  YamaArashi 72bbaed99f fixed hp bar wram label and misc %!s(int64=10) %!d(string=hai) anos
  YamaArashi 32f7cf12de Named wram symbols %!s(int64=10) %!d(string=hai) anos
  YamaArashi 0c916aea33 Commented more sprite and map code %!s(int64=10) %!d(string=hai) anos
  U-Fish-PC\Daniel bd533aa79b Use *Coord instead of FuncCoord %!s(int64=10) %!d(string=hai) anos
  yenatch 40c17c906b Remove most static wram addresses. Use labels instead. %!s(int64=10) %!d(string=hai) anos
  U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm %!s(int64=10) %!d(string=hai) anos